def onHotkeyPressed(self, event): if (not hasattr(BigWorld.player(), 'databaseID') or not self.data['enabled'] or not event.isKeyDown() or self.isMSAOpen or not self.skinsData['models']): return if checkKeys(self.data['ChangeViewHotkey'], event.key): try: from gui.mods.mod_remodenabler import g_config as re_config except ImportError: re_config = None if re_config is None: newModeNum = (self.teams.index(self.currentTeam) + 1) % len( self.teams) self.currentTeam = self.teams[newModeNum] if self.data['isDebug']: print self.ID + ': changing display mode to', self.currentTeam SystemMessages.pushMessage( 'temp_SM%s<b>%s</b>' % (self.i18n['UI_mode'], self.i18n['UI_mode_' + self.currentTeam]), SystemMessages.SM_TYPE.Warning) refreshCurrentVehicle() if checkKeys(self.data['DynamicSkinHotkey'], event.key): enabled = self.dynamicSkinEnabled self.dynamicSkinEnabled = not enabled SystemMessages.pushMessage( 'temp_SM' + self.i18n['UI_%sableDynamicSkin' % ('en' if not enabled else 'dis')], SystemMessages.SM_TYPE.CustomizationForGold) refreshCurrentVehicle()
def py_onSaveSettings(self, settings): settings = objToDict(settings) g_config.settings = settings['skins'] loadJson(g_config.ID, 'settings', g_config.settings, g_config.configPath, True, quiet=not g_config.data['isDebug']) g_config.skinsData['priorities'] = settings['priorities'] loadJson(g_config.ID, 'skinsPriority', g_config.skinsData['priorities'], g_config.configPath, True, quiet=not g_config.data['isDebug']) g_config.readCurrentSettings(not g_config.data['isDebug']) refreshCurrentVehicle()
def py_onSaveSettings(self, settings, cache): g_config.settings = settings = objToDict(settings) g_config.modelsData['selected'] = cache = objToDict(cache) loadJson(g_config.ID, 'remodsCache', cache, g_config.configPath, True, quiet=not g_config.data['isDebug']) loadJson(g_config.ID, 'settings', settings, g_config.configPath, True, quiet=not g_config.data['isDebug']) g_config.readCurrentSettings(not g_config.data['isDebug']) refreshCurrentVehicle()
def py_onSaveSettings(settings): remodNames = sorted(g_config.modelsData['models']) for idx, setObj in enumerate(settings.remods): modelsSettings = g_config.settings['remods'][remodNames[idx]] for key in ('player', 'ally', 'enemy'): modelsSettings['swap' + key.capitalize()] = getattr(setObj.useFor, key) for teamIdx, team in enumerate(('player', 'ally', 'enemy')): modelsSettings[team + 'Whitelist'] = ','.join(setObj.whitelists[teamIdx]) for idx, settingsArray in enumerate(settings.skins): for nameIdx, setObj in enumerate(settingsArray): for key in ('player', 'ally', 'enemy'): g_config.settings['skins' + ('', '_dynamic')[idx]][ sorted(g_config.skinsData['models'][('static', 'dynamic')[idx]])[nameIdx]][ 'swap' + key.capitalize()] = getattr(setObj.useFor, key) for idx, prioritiesArray in enumerate(settings.priorities): for teamIdx, team in enumerate(('player', 'ally', 'enemy')): g_config.skinsData['priorities'][('static', 'dynamic')[idx]][team] = prioritiesArray[teamIdx] loadJson(g_config.ID, 'skinsPriority', g_config.skinsData['priorities'], g_config.configPath, True, quiet=not g_config.data['isDebug']) loadJson(g_config.ID, 'settings', g_config.settings, g_config.configPath, True, quiet=not g_config.data['isDebug']) g_config.readCurrentSettings(not g_config.data['isDebug']) refreshCurrentVehicle()
def lobbyKeyControl(event): if not event.isKeyDown() or g_config.isMSAWindowOpen or not g_config.skinsData['models']: return if checkKeys(g_config.data['ChangeViewHotkey']): try: from gui.mods.mod_remodenabler import g_config as re_config except ImportError: re_config = None if re_config is None: newModeNum = (g_config.teams.index(g_config.currentTeam) + 1) % len(g_config.teams) g_config.currentTeam = g_config.teams[newModeNum] if g_config.data['isDebug']: print g_config.ID + ': changing display mode to', g_config.currentTeam SystemMessages.pushMessage( 'temp_SM%s<b>%s</b>' % (g_config.i18n['UI_mode'], g_config.i18n['UI_mode_' + g_config.currentTeam]), SystemMessages.SM_TYPE.Warning) refreshCurrentVehicle() if checkKeys(g_config.data['DynamicSkinHotkey']): enabled = g_config.dynamicSkinEnabled g_config.dynamicSkinEnabled = not enabled SystemMessages.pushMessage( 'temp_SM' + g_config.i18n['UI_%sableDynamicSkin' % ('en' if not enabled else 'dis')], SystemMessages.SM_TYPE.CustomizationForGold) refreshCurrentVehicle()
def py_onModelRestore(self): g_config.previewRemod = None refreshCurrentVehicle()
def py_onShowRemod(remodName): g_config.previewRemod = remodName refreshCurrentVehicle()
def onHotkeyPressed(self, event): if (not hasattr(BigWorld.player(), 'databaseID') or not self.data['enabled'] or not event.isKeyDown() or self.isMSAOpen): return if self.modelsData['models'] and not self.previewRemod: if checkKeys(self.data['ChangeViewHotkey'], event.key): newModeNum = (self.teams.index(self.currentTeam) + 1) % len( self.teams) self.currentTeam = self.teams[newModeNum] try: from gui.mods.mod_skinner import g_config as _ _.currentTeam = self.currentTeam except ImportError: _ = None if self.data['isDebug']: print self.ID + ': changing display mode to', self.currentTeam SystemMessages.pushMessage( 'temp_SM%s<b>%s</b>' % (self.i18n['UI_mode'], self.i18n['UI_mode_' + self.currentTeam]), SystemMessages.SM_TYPE.Warning) refreshCurrentVehicle() if checkKeys(self.data['SwitchRemodHotkey'], event.key): curTankType = self.currentTeam snameList = sorted(self.modelsData['models'].keys()) + [''] selected = self.modelsData['selected'][curTankType] vehName = RemodEnablerUI.py_getCurrentVehicleName() if vehName not in selected: return snameIdx = (snameList.index(selected[vehName]) + 1) % len(snameList) for Idx in xrange(snameIdx, len(snameList) - 1): curPRecord = self.modelsData['models'][snameList[Idx]] if vehName not in curPRecord['whitelist']: continue selected[vehName] = curPRecord['name'] break else: selected[vehName] = '' loadJson(self.ID, 'remodsCache', self.modelsData['selected'], self.configPath, True, quiet=not self.data['isDebug']) refreshCurrentVehicle() if checkKeys(self.data['CollisionHotkey'], event.key): SystemMessages.pushMessage( 'temp_SM' + self.i18n['UI_collision_unavailable'], SystemMessages.SM_TYPE.CustomizationForGold) return # noinspection PyUnreachableCode self.collisionMode += 1 self.collisionMode %= 3 if self.collisionMode == 0: if self.data['isDebug']: print self.ID + ': disabling collision displaying' SystemMessages.pushMessage( 'temp_SM' + self.i18n['UI_collision_compare_disable'], SystemMessages.SM_TYPE.CustomizationForGold) elif self.collisionMode == 2: if self.data['isDebug']: print self.ID + ': enabling collision display comparison mode' SystemMessages.pushMessage( 'temp_SM' + self.i18n['UI_collision_compare_enable'], SystemMessages.SM_TYPE.CustomizationForGold) else: if self.data['isDebug']: print self.ID + ': enabling collision display' SystemMessages.pushMessage( 'temp_SM' + self.i18n['UI_collision_enable'], SystemMessages.SM_TYPE.CustomizationForGold) refreshCurrentVehicle()
def onMSADestroy(self): refreshCurrentVehicle()
def lobbyKeyControl(event): if not event.isKeyDown() or g_config.isMSAWindowOpen: return if (g_config.modelsData['enabled'] or g_config.skinsData['enabled']) and checkKeys(g_config.data['ChangeViewHotkey']): while True: newModeNum = (g_config.possibleModes.index(g_config.currentMode) + 1) % len(g_config.possibleModes) g_config.currentMode = g_config.possibleModes[newModeNum] if g_config.data.get(g_config.currentMode, True): break if g_config.data['isDebug']: print g_config.ID + ': changing display mode to', g_config.currentMode SystemMessages.pushMessage( 'temp_SM%s<b>%s</b>' % (g_config.i18n['UI_mode'], g_config.i18n['UI_mode_' + g_config.currentMode]), SystemMessages.SM_TYPE.Warning) refreshCurrentVehicle() if checkKeys(g_config.data['CollisionHotkey']): if g_config.collisionComparisonEnabled: g_config.collisionComparisonEnabled = False if g_config.data['isDebug']: print g_config.ID + ': disabling collision displaying' SystemMessages.pushMessage('temp_SM' + g_config.i18n['UI_disableCollisionComparison'], SystemMessages.SM_TYPE.CustomizationForGold) elif g_config.collisionEnabled: g_config.collisionEnabled = False g_config.collisionComparisonEnabled = True if g_config.data['isDebug']: print g_config.ID + ': enabling collision display comparison mode' SystemMessages.pushMessage('temp_SM' + g_config.i18n['UI_enableCollisionComparison'], SystemMessages.SM_TYPE.CustomizationForGold) else: g_config.collisionEnabled = True if g_config.data['isDebug']: print g_config.ID + ': enabling collision display' SystemMessages.pushMessage('temp_SM' + g_config.i18n['UI_enableCollision'], SystemMessages.SM_TYPE.CustomizationForGold) refreshCurrentVehicle() if checkKeys(g_config.data['DynamicSkinHotkey']): enabled = g_config.dynamicSkinEnabled g_config.dynamicSkinEnabled = not enabled SystemMessages.pushMessage( 'temp_SM' + g_config.i18n['UI_%sableDynamicSkin' % ('en' if not enabled else 'dis')], SystemMessages.SM_TYPE.CustomizationForGold) refreshCurrentVehicle() if g_config.modelsData['enabled'] and checkKeys(g_config.data['SwitchRemodHotkey']): if g_config.currentMode != 'remod': curTankType = g_config.currentMode snameList = sorted(g_config.modelsData['models'].keys()) + [''] selected = g_config.modelsData['selected'][curTankType] vehName = RemodEnablerUI.py_getCurrentVehicleName() if selected.get(vehName) not in snameList: snameIdx = 0 else: snameIdx = snameList.index(selected[vehName]) + 1 if snameIdx == len(snameList): snameIdx = 0 for Idx in xrange(snameIdx, len(snameList)): curPRecord = g_config.modelsData['models'].get(snameList[Idx]) if snameList[Idx] and vehName not in curPRecord.whitelists[curTankType]: continue if vehName in selected: selected[vehName] = getattr(curPRecord, 'name', '') loadJson(g_config.ID, 'remodsCache', g_config.modelsData['selected'], g_config.configPath, True, quiet=not g_config.data['isDebug']) break else: snameList = sorted(g_config.modelsData['models'].keys()) if g_config.modelsData['selected']['remod'] not in snameList: snameIdx = 0 else: snameIdx = snameList.index(g_config.modelsData['selected']['remod']) + 1 if snameIdx == len(snameList): snameIdx = 0 sname = snameList[snameIdx] g_config.modelsData['selected']['remod'] = sname loadJson(g_config.ID, 'remodsCache', g_config.modelsData['selected'], g_config.configPath, True, quiet=not g_config.data['isDebug']) refreshCurrentVehicle()
def py_onModelRestore(self): g_config.currentMode = self.modeBackup g_config.modelsData['selected']['remod'] = self.remodBackup refreshCurrentVehicle()
def py_onShowRemod(remodIdx): g_config.currentMode = 'remod' g_config.modelsData['selected']['remod'] = sorted(g_config.modelsData['models'])[remodIdx] refreshCurrentVehicle()
def onMSADestroy(self): try: from gui.mods import mod_remodenabler except ImportError: refreshCurrentVehicle()