Exemple #1
0
RestroomToothpaste.actions["use"].target = "bars"
RestroomToothpaste.actions["use"].addTrigger(Trigger("removeObject",["cellar","bars"]))
RestroomToothpaste.actions["use"].addTrigger(Trigger("changeObjectResponse",["cellar","window","look","It has no bars anymore."]))
RestroomToothpaste.actions["use"].addTrigger(Trigger("changeObjectResponse",["cellar","default","look","The cellar is bathing in light coming from the window. With no bars, the [window] on the [south] wall has become an exit. There is also a door to the [east]"]))
RestroomToothpaste.actions["use"].addTrigger(Trigger("setRoomExit",["cellar","south","outside"]))
Restroom.addObject(RestroomToothpaste)
Restroom.exits["west"] = "cellar"


Outside = Room("the Outside")
OutsideDefault = Object("default",[Action("look","You enjoy the sunlight and fresh wind. There is a path to the [west]. There's also an old butler named [Geoffrey] standing here. Ask him about the [weather].")])
Outside.addObject(OutsideDefault)
Outside.exits["north"] = "cellar"

Geoffrey = Person("Geoffrey")
Geoffrey.addTopic(Topic("path","Yeah, that old path leads to the village."))
Geoffrey.addTopic(Topic("toothpaste","Oh? You used the toothpaste to melt the window bars? How ingenious! Where are you going now?"))
Geoffrey.addTopic(Topic("weather","Well, it's a splendid day I'd say! How did you get out of the cellar?"))
Outside.addPerson(Geoffrey)


Game = Game()
Game.inventory = Inventory()

Game.addRoom(Cellar,"cellar");
Game.addRoom(Restroom,"restroom");
Game.addRoom(Outside,"outside");

## Starting Room
StartRoom = "cellar"
if len(sys.argv) > 1 and sys.argv[1] in Game.rooms: