RestroomToothpaste.actions["use"].target = "bars" RestroomToothpaste.actions["use"].addTrigger(Trigger("removeObject",["cellar","bars"])) RestroomToothpaste.actions["use"].addTrigger(Trigger("changeObjectResponse",["cellar","window","look","It has no bars anymore."])) RestroomToothpaste.actions["use"].addTrigger(Trigger("changeObjectResponse",["cellar","default","look","The cellar is bathing in light coming from the window. With no bars, the [window] on the [south] wall has become an exit. There is also a door to the [east]"])) RestroomToothpaste.actions["use"].addTrigger(Trigger("setRoomExit",["cellar","south","outside"])) Restroom.addObject(RestroomToothpaste) Restroom.exits["west"] = "cellar" Outside = Room("the Outside") OutsideDefault = Object("default",[Action("look","You enjoy the sunlight and fresh wind. There is a path to the [west]. There's also an old butler named [Geoffrey] standing here. Ask him about the [weather].")]) Outside.addObject(OutsideDefault) Outside.exits["north"] = "cellar" Geoffrey = Person("Geoffrey") Geoffrey.addTopic(Topic("path","Yeah, that old path leads to the village.")) Geoffrey.addTopic(Topic("toothpaste","Oh? You used the toothpaste to melt the window bars? How ingenious! Where are you going now?")) Geoffrey.addTopic(Topic("weather","Well, it's a splendid day I'd say! How did you get out of the cellar?")) Outside.addPerson(Geoffrey) Game = Game() Game.inventory = Inventory() Game.addRoom(Cellar,"cellar"); Game.addRoom(Restroom,"restroom"); Game.addRoom(Outside,"outside"); ## Starting Room StartRoom = "cellar" if len(sys.argv) > 1 and sys.argv[1] in Game.rooms: