Exemple #1
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def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.core.board.Board.__init__() method', 0)
    g = None
    try:
        g = ChessGame()
    except Exception as e:
        log_msg('ChessGame instantiation test failed:\n{}'.format(e), 0, err=True)
    finally:
        log_msg('Test complete', 0)
    return g
Exemple #2
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def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.ai.tree.generate.spawn_tree()', 0)
    tree = None
    try:
        g = ChessGame()
        tree = spawn_tree(g.board)
    except Exception as e:
        log_msg('Phanotm.ai.tree.generate.spawn_tree() test failed:\n{}'.format(e), 0, err=True)
    finally:
        log_msg('Test complete', 0)
    return tree
Exemple #3
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def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.core.board.Board.move() method', 0)
    b = Board()  # white to move, opening layout
    try:
        b.move('e2e4')
        b.move('g8f6')
        b.move('g2g3')
    except Exception as e:
        log_msg('Phantom.core.board.Board.move() method test failed:\n{}'.format(e), 0, err=True)
    finally:
        log_msg('Test complete', 0)
def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.core.board.Board.move() method', 0)
    #b = Board(None)  # white to move, opening layout
    b = ChessGame().board
    try:
        b.move('e2e4')
        b.move('g8f6')
        b.move('g2g3')
    except Exception as e:
        log_msg('Phantom.core.board.Board.move() method test failed:\n{}'.format(e), 0, err=True)
    finally:
        log_msg('Test complete', 0)
Exemple #5
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def main(*args):
    clear_log()
    log_msg('Phantom beginning self-test', 0, mark=True)
    testdir = inspect.getfile(main)
    testdir, dirname = os.path.split(testdir)
    
    for f in os.listdir(testdir):
        if f in (dirname, '__init__.py'):
            continue
        else:
            mn = f[:f.index('.')]
            m = __import__(mn)
            m.main(False)
    log_msg('Phantom self-test complete', 0, mark=True)
Exemple #6
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def main(*args):
    clear_log()
    log_msg('Phantom beginning self-test', 0, mark=True)
    testdir = inspect.getfile(main)
    testdir, dirname = os.path.split(testdir)

    for f in os.listdir(testdir):
        if f in (dirname, '__init__.py'):
            continue
        else:
            mn = f[:f.index('.')]
            m = __import__(mn)
            m.main(False)
    log_msg('Phantom self-test complete', 0, mark=True)
def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.ai.pos_eval.advanced.pos_eval_advanced()', 0)
    for test in list_tests():
        log_msg('Beginning pos eval on test {}'.format(test), 0)
        board = load_test(test)
        score = None
        try:
            score = pos_eval_advanced(board)
        except Exception as e:
            log_msg('Advanced position evaluation failed: \n{}'.format(e), 0, err=True)
        finally:
            log_msg('Pos eval test on {} complete: score={}'.format(test, score), 0)
    log_msg('Test complete', 0)
def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.ai.tree.generate.spawn_tree()', 0)
    tree = None
    try:
        g = ChessGame()
        tree = spawn_tree(g.board)
    except Exception as e:
        log_msg(
            'Phantom.ai.tree.generate.spawn_tree() test failed:\n{}'.format(e),
            0,
            err=True)
    finally:
        log_msg('Test complete', 0)
    return tree
def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.ai.pos_eval.basic pos_eval_basic() & pos_material()', 0)
    game = ChessGame()
    score = material = None
    try:
        score = pos_eval_basic(game.board)
    except Exception as e:
        log_msg('AI basic position evaluation failed: \n{}'.format(e), 0, err=True)
    try:
        material = pos_material(game.board)
    except Exception as e:
        log_msg('AI material assesment failed: \n{}'.format(e), 0, err=True)
    log_msg('Test complete', 0)
    return score, material
Exemple #10
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def main(clear=True):
    print('=' * 50)
    from Phantom.core.game_class import ChessGame
    from Phantom.utils.debug import log_msg, clear_log
    
    if clear: clear_log()
    log_msg('Testing Phantom.ai.tree.generate.spawn_tree()', 0)
    tree = None
    try:
        g = ChessGame()
        tree = spawn_tree(g.board)
    except ImportError:  #Exception as e:
        log_msg('Phantom.ai.tree.generate.spawn_tree() test failed:\n{}'.format(e), 0, err=True)
    finally:
        log_msg('Test complete', 0)
    return tree
Exemple #11
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def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.ai.pos_eval.heuristics functions', 0)
    g = ChessGame('Game 1')
    log_msg('Testing AI heuristics on savegame "Game 1":', 0)
    score = 0
    for rule in all_rules:
        try:
            log_msg(rule.__name__ + " evaluating...", 0)
            r = rule(g.board)
            log_msg(rule.__name__ + ' returned {}'.format(r), 0)
            score += r
        except Exception as e:
            log_msg('{} failed:\n{}'.format(f.__name__, e), 0, err=True)
    log_msg('Test complete', 0)
    
    return score
Exemple #12
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def main(clear=True):
    if clear: clear_log()
    log_msg('Testing Phantom.ai.pos_eval.advanced.pos_eval_advanced()', 0)
    for test in list_tests():
        log_msg('Beginning pos eval on test {}'.format(test), 0)
        board = load_test(test)
        score = None
        try:
            score = pos_eval_advanced(board)
        except Exception as e:
            log_msg('Advanced position evaluation failed: \n{}'.format(e),
                    0,
                    err=True)
        finally:
            log_msg(
                'Pos eval test on {} complete: score={}'.format(test, score),
                0)
    log_msg('Test complete', 0)
def main(clear=True):
    from Phantom.utils.debug import log_msg, clear_log
    from Phantom.core.game_class import load_game  # ChessGame
    if clear:
        clear_log()
    log_msg('Testing Phantom.ai.pos_eval.heuristics functions', 0)
    g = load_game('Game 1')
    log_msg('Testing AI heuristics on savegame "Game 1":', 0)
    score = 0
    for rule in all_rules:
        #try:
        log_msg(rule.__name__ + " evaluating...", 0)
        r = rule(g.board)
        log_msg(rule.__name__ + ' returned {}'.format(r), 0)
        score += r
    #except Exception as e:
    #    log_msg('{} failed:\n{}'.format(f.__name__, e), 0, err=True)
    log_msg('Test complete', 0)
    return score
Exemple #14
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def main(clear=True):
    if clear: clear_log()
    log_msg(
        'Testing Phantom.ai.pos_eval.basic pos_eval_basic() & pos_material()',
        0)
    game = ChessGame()
    score = material = None
    try:
        score = pos_eval_basic(game.board)
    except Exception as e:
        log_msg('AI basic position evaluation failed: \n{}'.format(e),
                0,
                err=True)
    try:
        material = pos_material(game.board)
    except Exception as e:
        log_msg('AI material assesment failed: \n{}'.format(e), 0, err=True)
    log_msg('Test complete', 0)
    return score, material
Exemple #15
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def main(clear=True):
    from Phantom.utils.debug import log_msg, clear_log
    from Phantom.core.game_class import load_game # ChessGame
    if clear:
        clear_log()
    log_msg('Testing Phantom.ai.pos_eval.heuristics functions', 0)
    g = load_game('Game 1')
    log_msg('Testing AI heuristics on savegame "Game 1":', 0)
    score = 0
    for rule in all_rules:
        #try:
            log_msg(rule.__name__ + " evaluating...", 0)
            r = rule(g.board)
            log_msg(rule.__name__ + ' returned {}'.format(r), 0)
            score += r
        #except Exception as e:
        #    log_msg('{} failed:\n{}'.format(f.__name__, e), 0, err=True)
    log_msg('Test complete', 0)
    return score
Exemple #16
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def main(clear=True):
    print('=' * 50)
    from Phantom.core.game_class import ChessGame
    from Phantom.utils.debug import log_msg, clear_log

    if clear: clear_log()
    log_msg('Testing Phantom.ai.tree.generate.spawn_tree()', 0)
    tree = None
    try:
        g = ChessGame()
        tree = spawn_tree(g.board)
    except ImportError:  #Exception as e:
        log_msg(
            'Phantom.ai.tree.generate.spawn_tree() test failed:\n{}'.format(e),
            0,
            err=True)
    finally:
        log_msg('Test complete', 0)
    return tree
Exemple #17
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def main(clear=True):
    if clear: clear_log()
    log_msg('Beginning Phantom.core.boardio load functions test', 0)
    try:
        log_msg('Testing FEN load...', 0)
        name = listgames()[0]
        game = load(name)
    except Exception as e:
        log_msg('Test failed: {}'.format(e), 0, err=True)
    finally:
        log_msg('FEN load test complete.', 0)
    
    try:
        log_msg('Testing EPD load...', 0)
        name = list_tests()[0]
        game = load_test(name)
    except Exception as e:
        log_msg('Test failed: {}'.format(e), 0, err=True)
    finally:
        log_msg('EPD load test complete.', 0)
    
    log_msg('Phantom.core.boardio load functions test complete.', 0)
Exemple #18
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def main(clear=True):
    if clear: clear_log()
    log_msg('Beginning Phantom.core.boardio load functions test', 0)
    try:
        log_msg('Testing FEN load...', 0)
        name = list_games()[0]
        game = load(name)
    except Exception as e:
        log_msg('Test failed: {}'.format(e), 0, err=True)
    finally:
        log_msg('FEN load test complete.', 0)

    try:
        log_msg('Testing EPD load...', 0)
        name = list_tests()[0]
        game = load_test(name)
    except Exception as e:
        log_msg('Test failed: {}'.format(e), 0, err=True)
    finally:
        log_msg('EPD load test complete.', 0)

    log_msg('Phantom.core.boardio load functions test complete.', 0)