Exemple #1
0
    def test_interrogate_asks_for_two_cards_puts_the_range_in_history_and_display_the_result(self):
        try:
            old_raw_input = raw_input
            Interactive.raw_input = mock_raw_input('1', '3L', '7L')  # opponent id, low card, high card

            player = HumanPlayer('joe')
            tom = AIPlayer('tom')
            tom._hand = [(1, 'L'), (3, 'L'), (6, 'L'), (2, 'H'), (8, '$'), (9, '$')]

            state = GameState()
            state.turn = 10
            state.current_player = player
            state.players = [player, tom]
            state.question_cards = [(1, 'L'), (3, 'L'), (7, 'L')]

            with captured_output() as (out, err):
                turn_ended = interrogate_command(state)

            self.assertEqual('Interrogate\n'
                             'Question cards: 1L 3L 7L\n'
                             'Cards in this range: 2', output(out))
            turn = state.history.pop()
            self.assertEqual(10, turn['turn'])
            self.assertEqual('joe', turn['player'].name)
            self.assertEqual('tom', turn['opponent'].name)
            self.assertEqual('interrogate', turn['action'])
            self.assertEqual(['L'], turn['range'].suits)
            self.assertEqual([3, 4, 5, 6, 7], turn['range'].ranks)
            self.assertEqual(2, turn['result'])
            self.assertTrue(turn_ended)
        finally:
            Interactive.raw_input = old_raw_input
Exemple #2
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    def test_interrogate_for_the_same_two_cards_asks_for_rank_or_suit(self):
        try:
            old_raw_input = raw_input
            Interactive.raw_input = mock_raw_input('1', '3L', '3L', 'suit')  # opponent id, low card, high card

            player = HumanPlayer('joe')
            tom = AIPlayer('Tom')
            tom._hand = [(1, 'L'), (3, 'L'), (6, 'L'), (2, 'H'), (8, '$'), (9, '$')]

            state = GameState()
            state.turn = 10
            state.current_player = player
            state.players = [player, tom]
            state.question_cards = [(1, '$'), (3, 'L'), (3, 'L')]

            with captured_output() as (out, err):
                turn_ended = interrogate_command(state)

            self.assertEqual('Interrogate\n'
                             'Question cards: 1$ 3L 3L\n'
                             'Cards in this range: 3', output(out))
            turn = state.history.pop()
            self.assertEqual(10, turn['turn'])
            self.assertEqual('joe', turn['player'].name)
            self.assertEqual('Tom', turn['opponent'].name)
            self.assertEqual('interrogate', turn['action'])
            self.assertEqual('3L->3L [suit]', str(turn['range']))
            self.assertEqual(3, turn['result'])
            self.assertTrue(turn_ended)
        finally:
            Interactive.raw_input = old_raw_input
Exemple #3
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    def test_secret_asks_for_two_cards_puts_the_range_in_history_and_display_the_result(self):
        try:
            old_raw_input = raw_input
            Interactive.raw_input = mock_raw_input('1', '9$', '1H')  # opponent id, low card, high card

            player = HumanPlayer('joe')
            donna = AIPlayer('donna')
            donna._hand = [(1, 'L'), (3, 'L'), (6, 'L'), (2, 'H'), (8, '$'), (9, '$')]

            state = GameState()
            state.turn = 1
            state.current_player = player
            state.players = [player, donna]
            state.question_cards = [(1, 'L'), (3, 'L'), (7, 'L')]

            with captured_output() as (out, err):
                turn_ended = secret_command(state)

            self.assertEqual('Secret\n'
                             'Cards in this range: 2', output(out))
            turn = state.history.pop()
            self.assertEqual(1, turn['turn'])
            self.assertEqual('joe', turn['player'].name)
            self.assertEqual('donna', turn['opponent'].name)
            self.assertEqual('secret', turn['action'])
            self.assertEqual(['L', 'H', '$'], turn['range'].suits)
            self.assertEqual([9, 1], turn['range'].ranks)
            self.assertEqual(2, turn['result'])
            self.assertTrue(turn_ended)
            self.assertEqual(0, state.current_player.secret)
        finally:
            Interactive.raw_input = old_raw_input
Exemple #4
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    def test_accuse_bad_guess_of_cards(self):
        try:
            old_raw_input = raw_input
            Interactive.raw_input = mock_raw_input('1', '1L', '2L')  # opponent id, first card, second card

            joe = HumanPlayer('joe')
            joe._hand = [(4, 'L'), (8, 'L'), (5, 'H'), (8, 'H')]
            ai = AIPlayer('ai')
            ai._hand = [(1, 'L'), (3, 'L'), (1, 'H'), (9, '$')]

            state = GameState()
            state.turn = 23
            state.current_player = joe
            state.players = [joe, ai]
            state.evidence_cards = [(5, '$'), (5, 'L')]

            with captured_output() as (out, err):
                self.assertTrue(accuse_command(state))

            self.assertEqual('Accuse\n\n'
                             'Your guess is: Incorrect', output(out))
            accusation = state.accusations.pop()
            self.assertEqual('joe', accusation['player'].name)
            self.assertEqual('ai', accusation['accused'].name)
            self.assertEqual([(1, 'L'), (2, 'L')], accusation['cards'])
            self.assertEqual('incorrect', accusation['outcome'])
            self.assertEqual('ended', state.status)
        finally:
            Interactive.raw_input = old_raw_input
Exemple #5
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 def play_round(self):
     game = Game(snake_init_len=self.GAME_W // 3,
                 width=self.GAME_W,
                 height=self.GAME_H)
     run = True
     player = AIPlayer()
     while run and not game.game_over:
         pg.time.delay(self.PERIOD)
         for event in pg.event.get():
             if event.type == pg.QUIT:
                 run = False
             elif event.type == pg.KEYDOWN:
                 continue
                 dirs = {
                     pg.K_UP: Game.UP,
                     pg.K_DOWN: Game.DOWN,
                     pg.K_RIGHT: Game.RIGHT,
                     pg.K_LEFT: Game.LEFT
                 }
                 if event.key in dirs:
                     game.change_direction(dirs[event.key])
         self.draw_game(game.board)
         game.change_direction(player.get_next_move(game))
         game.move_snake()
     return run
Exemple #6
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    def test_accuse_bad_guess_of_murderer(self):
        try:
            old_raw_input = raw_input
            Interactive.raw_input = mock_raw_input('1', '3L', '5L')  # opponent id, first card, second card

            joe = HumanPlayer('joe')
            joe._hand = [(4, 'L'), (7, 'L'), (5, 'H'), (8, 'H')]
            ai1 = AIPlayer('ai1')
            ai1._hand = [(1, 'L'), (3, 'L'), (1, 'H'), (9, '$')]
            ai2 = AIPlayer('ai2')
            ai2._hand = [(8, 'L'), (3, 'H'), (2, '$'), (3, '$')]

            state = GameState()
            state.turn = 23
            state.current_player = joe
            state.players = [joe, ai1, ai2]
            state.evidence_cards = [(3, 'L'), (5, 'L')]

            with captured_output() as (out, err):
                self.assertTrue(accuse_command(state))

            self.assertEqual('Accuse\n\n'
                             'Your guess is: Incorrect', output(out))
            self.assertEqual('ended', state.status)
        finally:
            Interactive.raw_input = old_raw_input
Exemple #7
0
 def make_player(name, num):
     if name == 'ai':
         return AIPlayer(num)
     elif name == 'mcts':
         return AIPlayer(num, 'mcts')
     elif name == 'random':
         return RandomPlayer(num)
     elif name == 'human':
         return HumanPlayer(num)
Exemple #8
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    def test_determine_murderer_when_its_another_player(self):
        state = GameState()
        john = HumanPlayer('john')
        jim = AIPlayer('jim')
        jack = AIPlayer('jack')
        state.current_player = john
        state.players = [john, jim, jack]
        state.extra_card = (8, 'L')

        john._hand = [(5, 'L'), (9, 'H'), (6, '$')]
        jim._hand = [(4, 'L'), (7, 'L'), (3, '$')]
        jack._hand = [(1, 'L'), (3, 'H'), (5, '$')]

        accusation_cards = [(5, 'L'), (7, '$')]  # => murder card = 3H
        self.assertEqual(jack, determine_murderer(state, accusation_cards))
Exemple #9
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    def setUp(self):
        self.thor = AIPlayer('thor')
        self.sigrid = AIPlayer('sigrid')
        self.erlend = HumanPlayer('erlend')

        self.state = GameState()
        self.state.players = [self.thor, self.sigrid, self.erlend]
 def make_player(name, num):
     if name == 'ai':
         return AIPlayer(num)  # TODO Change this back to hand in just board
     elif name == 'random':
         return RandomPlayer(num)
     elif name == 'human':
         return HumanPlayer(num)
Exemple #11
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 def evaluate(self, n_games=10):
     # 定义两个棋手
     current_mcts_player = AIPlayer(self.policy_value.policy_value_fn,
                                    self.c_puct, self.playout_num)
     pure_mcts_player = MCTSPlayer(c_puct=5,
                                   playout_num=self.mcts_search_num)
     win_cnt = defaultdict(int)
     for i in range(n_games):
         winner = self.game.start_play(current_mcts_player,
                                       pure_mcts_player,
                                       start_player=i % 2)
         win_cnt[winner] += 1
     # 赢:1分,平局:0.5分
     win_rate = 1.0 * (win_cnt[1] + 0.5 * win_cnt[-1]) / n_games
     print("num_playouts:{} ".format(self.mcts_search_num), end="")
     print("win:{},lose:{},tie:{}".format(win_cnt[1], win_cnt[2],
                                          win_cnt[-1]))
     # 胜率
     return win_rate
Exemple #12
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    def __init__(self, init_model=None):
        # 棋盘相关参数
        self.board_width = board_width
        self.board_height = board_height
        # 用于游戏的棋盘
        self.board = Board()
        self.game = Game(self.board)

        # 训练相关参数
        self.lr = 2e-3
        self.lr_coef = 1.0
        self.buffer_size = 10000
        self.batch_size = 512
        self.buffer = deque(maxlen=self.buffer_size)
        self.kl_targ = 0.02
        self.mcts_search_num = 2000

        # 保存模型的频率
        self.save_freq = 50
        # 训练的次数
        self.game_epoch = 1000
        # 每一轮更新网络参数的次数
        self.net_epoch = 5

        # 自对弈相关参数
        self.temp = 1.0
        self.playout_num = 400
        self.c_puct = 5

        # 最大胜率
        self.best_win_rate = 0.0
        # 该局的落子数
        self.move_num = 0

        # 训练的价值策略网络
        self.policy_value = PolicyValue(model_file=init_model)
        # 蒙特卡洛玩家
        self.mcts_player = AIPlayer(self.policy_value.policy_value_fn,
                                    self.c_puct,
                                    self.playout_num,
                                    is_selfplay=1)
Exemple #13
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def game_flow():
    board = Board()
    player1 = AIPlayer('X', (255, 255, 0))
    player2 = HumanPlayer('O', (0, 0, 255))
    current_player = player1

    while True:  # Animation loop (game flow loop)
        row, column = current_player.play_turn(
            board)  # Get selected cell's row and col, for current player
        if row is None:  # No move was selected
            continue

        board.update_board(row, column,
                           current_player)  # Update board with selected cell
        if has_won(board.board,
                   3 * row + column):  # Check if last move was a wining move
            print("{} has won!".format(current_player.shape))
            break

        if not board.empty_cells():  # Check for a tie
            print("TIE")
            break

        current_player = player2 if current_player is player1 else player1  # Update current player
Exemple #14
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 def __init__(self, numHumanPlayers, numAIPlayers=0, deck=[]):
     #initialize and shuffle deck
     if deck == []:
         self.deck = ['6♣', '7♣', '8♣', '9♣', '10♣', 'J♣', 'Q♣', 'K♣', 'A♣',\
                      '6♦', '7♦', '8♦', '9♦', '10♦', 'J♦', 'Q♦', 'K♦', 'A♦',\
                      '6♥', '7♥', '8♥', '9♥', '10♥', 'J♥', 'Q♥', 'K♥', 'A♥',\
                      '6♠', '7♠', '8♠', '9♠', '10♠', 'J♠', 'Q♠', 'K♠', 'A♠']
         random.shuffle(self.deck)
     else:
         self.deck = deck
     self.trump = self.deck[0]
     #initialize players
     self.players = []
     for i in range(numHumanPlayers):
         self.players.append(HumanPlayer("Player " + str(i + 1)))
         #deal hands
         for _ in range(6):
             self.players[i].addCard(self.drawCard())
     for i in range(numAIPlayers):
         self.players.append(
             AIPlayer("Player " + str(i + numHumanPlayers + 1)))
         #deal hands
         for _ in range(6):
             self.players[i + numHumanPlayers].addCard(self.drawCard())
Exemple #15
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import sys
from PyQt5.QtWidgets import QApplication
from Gui import GUI
from Player import AIPlayer
from PolicyValue import PolicyValue
from Board import Board

from config import *

if __name__ == "__main__":
    app = QApplication(sys.argv)

    best_policy = PolicyValue(best_model_file)
    mcts_player = AIPlayer(best_policy.policy_value_fn,
                           c_puct=5,
                           playout_num=400)

    board = Board()

    gui = GUI(board=board, mcts=mcts_player, start_player=1)
    gui.show()

    sys.exit(app.exec_())
Exemple #16
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 def test_prepare_card_pairs(self):
     player = AIPlayer('Ella')
     self.assertItemsEqual([((1, 'L'), (2, 'H')), ((1, 'L'), (3, '$')), ((2, 'H'), (3, '$')),
                            ((2, 'H'), (1, 'L')), ((3, '$'), (1, 'L')), ((3, '$'), (2, 'H'))],
                           player.prepare_card_pairs([(1, 'L'), (2, 'H'), (3, '$')]))
Exemple #17
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 def test_prepare_card_pairs_should_include_rank_and_suit_for_identical_cards(self):
     player = AIPlayer('Ella')
     pairs = player.prepare_card_pairs([(1, 'L'), (1, 'L'), (3, '$')])
     self.assertItemsEqual([((1, 'L'), (1, 'L'), 'rank'), ((1, 'L'), (1, 'L'), 'suit'),
                            ((1, 'L'), (3, '$')), ((3, '$'), (1, 'L'))], pairs)
Exemple #18
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class TestAI(unittest.TestCase):
    def setUp(self):
        self.thor = AIPlayer('thor')
        self.sigrid = AIPlayer('sigrid')
        self.erlend = HumanPlayer('erlend')

        self.state = GameState()
        self.state.players = [self.thor, self.sigrid, self.erlend]

    def test_ai_player_setup_ai(self):
        self.thor._hand = [(1, 'L'), (8, '$')]
        self.sigrid._hand = [(7, 'L'), (4, 'H')]
        self.erlend._hand = [(9, 'H'), (9, '$')]

        self.state.extra_card = (5, 'L')
        self.thor.setup_ai(self.state)

        expected_sheet = sheet_table(excluded=[(1, 'L'), (8, '$'), (5, 'L')])

        self.assertEqual(expected_sheet, self.thor.sheets['evidence'].table)
        self.assertEqual(expected_sheet, self.thor.sheets[self.sigrid].table)
        self.assertEqual(expected_sheet, self.thor.sheets[self.erlend].table)

    def test_ai_player_setup_ai_when_there_is_no_extra_card(self):
        self.state.extra_card = None

        try:
            self.thor.setup_ai(self.state)
        except TypeError:
            self.fail("When there is no extra card, setup_ai() should not raise an exception")

    def test_review_last_turn_marks_cards_as_excluded_when_result_is_zero(self):
        self.state.history.append({'turn': 1,
                                   'player': self.thor,
                                   'action': 'interrogate',
                                   'opponent': self.sigrid,
                                   'range': Range((2, 'H'), (6, 'H')),
                                   'result': 0})

        self.thor.setup_ai(self.state)
        self.thor.review_turn(self.state, -1)

        self.assertEqual(sheet_table(excluded=[(2, 'H'), (3, 'H'), (4, 'H'), (5, 'H'), (6, 'H')]),
                         self.thor.sheets[self.sigrid].table)

    def test_review_last_turn_does_nothing_if_opponent_is_self(self):
        self.state.history.append({'turn': 1,
                                   'player': self.sigrid,
                                   'action': 'interrogate',
                                   'opponent': self.thor,
                                   'range': Range((2, 'H'), (6, 'H')),
                                   'result': 0})

        self.thor.setup_ai(self.state)
        try:
            self.thor.review_turn(self.state, -1)
        except KeyError:
            self.fail("review_last_interrogate() has tried to modify the player's own sheet")

    def test_review_last_turn_marks_cards_as_owned_when_results_equals_all_unknown_slots(self):
        self.thor._hand = [(5, 'H')]

        self.state.history.append({'turn': 1,
                                   'player': self.thor,
                                   'action': 'interrogate',
                                   'opponent': self.sigrid,
                                   'range': Range((2, 'H'), (6, 'H')),
                                   'result': 4})

        self.thor.setup_ai(self.state)
        self.thor.review_turn(self.state, -1)

        self.assertEqual(sheet_table(excluded=[(5, 'H')], owned=[(2, 'H'), (3, 'H'), (4, 'H'), (6, 'H')]),
                         self.thor.sheets[self.sigrid].table)
        self.assertEqual(sheet_table(excluded=[(5, 'H'), (2, 'H'), (3, 'H'), (4, 'H'), (6, 'H')]),
                         self.thor.sheets[self.erlend].table)
        self.assertEqual(sheet_table(excluded=[(5, 'H'), (2, 'H'), (3, 'H'), (4, 'H'), (6, 'H')]),
                         self.thor.sheets[EVIDENCE_CARDS].table)

    def test_review_last_turn_takes_secret_into_account_if_current_player_was_the_asker(self):
        self.state.history.append({'turn': 1,
                                   'player': self.thor,
                                   'action': 'secret',
                                   'opponent': self.sigrid,
                                   'range': Range((9, '$'), (2, '$')),
                                   'result': 0})

        self.thor.setup_ai(self.state)
        self.thor.review_turn(self.state, -1)

        self.assertEqual(sheet_table(excluded=[(9, '$'), (1, '$'), (2, '$')]),
                         self.thor.sheets[self.sigrid].table)

        self.state.history.append({'turn': 2,
                                   'player': self.erlend,
                                   'action': 'secret',
                                   'opponent': self.sigrid,
                                   'range': Range((3, 'L'), (3, '$')),
                                   'result': 0})

        self.thor.review_turn(self.state, -1)

        self.assertEqual(sheet_table(excluded=[(9, '$'), (1, '$'), (2, '$')]),
                         self.thor.sheets[self.sigrid].table)

    def test_review_turn_gives_suit_total(self):
        self.state.history.append({'turn': 1,
                                   'player': self.thor,
                                   'action': 'interrogate',
                                   'opponent': self.sigrid,
                                   'range': Range((2, '$'), (8, '$')),
                                   'result': 2})

        self.thor.setup_ai(self.state)
        self.thor.sheets[self.sigrid].exclude_cards([(1, '$'), (4, '$')])
        self.thor.sheets[self.sigrid].own_cards([(9, '$')])

        self.thor.review_turn(self.state, -1)

        self.assertEqual(sheet_table(excluded=[(1, '$'), (4, '$')], owned=[(9, '$')], totals={'$': 3}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_turn_gives_rank_total(self):
        self.state.history.append({'turn': 1,
                                   'player': self.thor,
                                   'action': 'interrogate',
                                   'opponent': self.sigrid,
                                   'range': Range((3, 'L'), (3, 'H')),
                                   'result': 2})

        self.thor.setup_ai(self.state)
        self.thor.review_turn(self.state, -1)

        self.assertEqual(sheet_table(totals={3: 2}), self.thor.sheets[self.sigrid].table)


    def test_review_history_full(self):
        self.state.history.append({'turn': 1, 'player': self.thor, 'action': 'interrogate', 'opponent': self.sigrid,
                                   'range': Range((9, '$'), (2, '$')), 'result': 0})
        self.state.history.append({'turn': 2, 'player': self.sigrid, 'action': 'interrogate', 'opponent': self.erlend,
                                   'range': Range((2, '$'), (2, 'L')), 'result': 0})
        self.state.history.append({'turn': 3, 'player': self.erlend, 'action': 'interrogate', 'opponent': self.sigrid,
                                   'range': Range((3, 'L'), (4, 'H')), 'result': 4})

        self.thor._hand = [(3, '$'), (4, 'L')]

        self.thor.setup_ai(self.state)
        self.thor.review_history(self.state)

        self.assertEqual(sheet_table(excluded=[(9, '$'), (1, '$'), (2, '$'), (3, '$'), (4, 'L')],
                                     owned=[(3, 'L'), (3, 'H'), (4, '$'), (4, 'H')]),
                         self.thor.sheets[self.sigrid].table)
        self.assertEqual(sheet_table(excluded=Range((2, 'L'), (4, '$')).cards(), totals={2: 0}),
                         self.thor.sheets[self.erlend].table)

    def test_review_totals_suit_total_equals_owned_slots(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].own_cards([(3, '$'), (8, '$')])
        self.thor.sheets[self.sigrid].set_suit_total('$', 2)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(1, '$'), (2, '$'), (4, '$'), (5, '$'), (6, '$'), (7, '$'), (9, '$')],
                                     owned=[(3, '$'), (8, '$')], totals={'$': 2}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_suit_total_equals_zero(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].set_suit_total('L', 0)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=Range((1, 'L'), (9, 'L')).cards(), totals={'L': 0}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_suit_total_equals_number_of_owned_plus_unknown_slots(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].own_cards([(3, 'L')])
        self.thor.sheets[self.sigrid].exclude_cards([(1, 'L'), (2, 'L'), (5, 'L'), (6, 'L'), (8, 'L'), (9, 'L')])
        self.thor.sheets[self.sigrid].set_suit_total('L', 3)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(1, 'L'), (2, 'L'), (5, 'L'), (6, 'L'), (8, 'L'), (9, 'L')],
                                     owned=[(3, 'L'), (4, 'L'), (7, 'L')], totals={'L': 3}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_does_nothing_with_suit_total_when_its_larger_than_owned_slots(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].own_cards([(3, 'L')])
        self.thor.sheets[self.sigrid].exclude_cards([(1, 'L'), (2, 'L')])
        self.thor.sheets[self.sigrid].set_suit_total('L', 5)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(1, 'L'), (2, 'L')], owned=[(3, 'L')], totals={'L': 5}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_rank_total_equals_owned_slots(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].own_cards([(3, 'H'), (3, '$')])
        self.thor.sheets[self.sigrid].set_rank_total(3, 2)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(3, 'L')], owned=[(3, 'H'), (3, '$')], totals={3: 2}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_rank_total_equals_zero(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].set_rank_total(5, 0)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(5, 'L'), (5, 'H'), (5, '$')], totals={5: 0}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_rank_total_equals_number_of_owned_plus_unknown_slots(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].own_cards([(5, 'L')])
        self.thor.sheets[self.sigrid].exclude_cards([(5, '$')])
        self.thor.sheets[self.sigrid].set_rank_total(5, 2)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(5, '$')], owned=[(5, 'L'), (5, 'H')], totals={5: 2}),
                         self.thor.sheets[self.sigrid].table)

    def test_review_totals_does_nothing_with_rank_total_when_its_larger_than_owned_slots(self):
        self.thor.setup_ai(self.state)

        self.thor.sheets[self.sigrid].own_cards([(3, 'L')])
        self.thor.sheets[self.sigrid].exclude_cards([(3, 'H')])
        self.thor.sheets[self.sigrid].set_rank_total(3, 3)

        self.thor.review_totals()

        self.assertEqual(sheet_table(excluded=[(3, 'H')], owned=[(3, 'L')], totals={3: 3}),
                         self.thor.sheets[self.sigrid].table)
Exemple #19
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        if letter == 'O':
            square = o_player.get_move(game)
        else:
            square = x_player.get_move(game)
        if game.make_move(square,
                          letter):  # make_move returns a valid move or not
            # show players move in board
            if print_game:
                print(letter + " has moved to square {}\n".format(square))
                game.print_board()
                print()
                game.print_board_numbers()
        # check for winner
        if game.current_winner:
            if print_game:
                print("\n", letter + " WINS !!")
            return letter
        letter = 'O' if letter == 'X' else 'X'  # switch letter

        time.sleep(0.6)

    if print_game:
        print("\nDRAW!! There is no winner.")


if __name__ == '__main__':
    x_player = AIPlayer('X')
    o_player = HumanPlayer('O')
    t = TicTacToe()
    play(t, x_player, o_player, print_game=True)
Exemple #20
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        game.print_board_nums()

    letter = 'X'
    while game.empty():
        if letter == 'O':
            square = o.get_move(game)
        else:
            square = x.get_move(game)

        if game.make_move(square, letter):
            if print_game:
                game.print_board()
                print('')

            if game.current_winner:
                print(letter + ' wins!')
                return letter

            letter = 'O' if letter == 'X' else 'X'

        time.sleep(.8)

    print('Its a tie')


x = HumanPlayer('X')
#o = RandomComputerPlayer('O')  Play agaisnt AI or change to randomCompPlayer
o = AIPlayer('O')
t = TicTacToe()

play(t, x, o, print_game=True)