Exemple #1
0
 def __init__(self, dist):
     self.dist = dist
     self.askToExit = False
     self.askToReturn = False
     self.askForHint = False
     self.askForInfo = False
     self.soulMade = False
     self.soulMatch = False
     self.closeCurrentDialog = None
     self.animationList = []
     self.postAnimationList = []
     self.setupScene()
     self.gameFSM = PotionGameFSM(self)
     self.gameFSM.request('Intro')
     self.accept('clientLogout', self.destroy)
     self.confirm = None
Exemple #2
0
 def __init__(self, dist):
     self.dist = dist
     self.askToExit = False
     self.askToReturn = False
     self.askForHint = False
     self.askForInfo = False
     self.soulMade = False
     self.soulMatch = False
     self.closeCurrentDialog = None
     self.animationList = []
     self.postAnimationList = []
     self.setupScene()
     self.gameFSM = PotionGameFSM(self)
     self.gameFSM.request('Intro')
     self.accept('clientLogout', self.destroy)
     self.confirm = None
Exemple #3
0
class PotionGame(DirectObject.DirectObject):
    __module__ = __name__

    def __init__(self, dist):
        self.dist = dist
        self.askToExit = False
        self.askToReturn = False
        self.askForHint = False
        self.askForInfo = False
        self.soulMade = False
        self.soulMatch = False
        self.closeCurrentDialog = None
        self.animationList = []
        self.postAnimationList = []
        self.setupScene()
        self.gameFSM = PotionGameFSM(self)
        self.gameFSM.request('Intro')
        self.accept('clientLogout', self.destroy)
        self.confirm = None
        return

    def chestOpened(self):
        pass

    def chestClosed(self):
        pass

    def setupScene(self):
        base.loadingScreen.tick()
        base.disableMouse()
        self._initGUI()
        base.loadingScreen.beginStep('setupScene', 9, 45)
        base.loadingScreen.tick()
        self.hintScreen = PotionHint(self)
        self.hintScreen.stash()
        base.loadingScreen.tick()
        self.infoScreen = PotionInfo(self)
        self.infoScreen.stash()
        base.loadingScreen.tick()
        self.currentRecipe = None
        self.recipes = []
        for recipeData in PotionRecipeData.PotionRecipeList:
            valid = True
            if recipeData.get('disabled', False):
                continue
            for ingredient in recipeData['ingredients']:
                if ingredient['color'] not in PotionRecipeData.PotionColorSets[
                        self.dist.colorSet]:
                    valid = False

            newRecipe = PotionRecipe(self, recipeData['potionID'],
                                     recipeData['name'], recipeData['desc'],
                                     recipeData['ingredients'],
                                     recipeData['level'], recipeData['free'],
                                     recipeData.get('questOnly', False))
            if valid:
                newRecipe.available = True
            else:
                newRecipe.available = False
            self.recipes.append(newRecipe)

        for recipe in self.recipes:
            recipe.setPos(-1.1, 0, -0.65)

        self.recipePicker = PotionRecipePicker(self)
        base.loadingScreen.tick()
        (self.recipePicker.setPos(0.0, 0.0, 0.0), )
        self.recipePicker.setEnabled(False)
        self.recipePicker.stash()
        self.resultsScreen = PotionResults(self)
        self.resultsScreen.stash()
        base.loadingScreen.tick()
        self.failScreen = PotionFail(self)
        self.failScreen.stash()
        base.loadingScreen.tick()
        self._initIntervals()
        base.loadingScreen.tick()
        self.gameBoard = PotionGameBoard(self)
        self.gameBoard.setPos(0.1, 0, -0.705)
        base.loadingScreen.tick()
        self.unlockList = []
        base.musicMgr.request(SoundGlobals.MUSIC_MINIGAME_POTION,
                              priority=1,
                              volume=0.4)
        base.loadingScreen.endStep('setupScene')
        return

    def resetScene(self):
        self.gameBoard.resetBoard()
        if self.currentRecipe is not None:
            self.currentRecipe.stash()
        return

    def _initGUI(self):
        base.loadingScreen.beginStep('init Gui', 4, 55)
        cm = CardMaker('PotionBackground')
        cm.setFrame(-10, 10, -10, 10)
        cm.setColor(0, 0, 0, 1)
        self.background = NodePath(cm.generate())
        self.background.reparentTo(aspect2d)
        self.background.setBin('background', -100)
        self.xpBackground = NodePath('PotionXPBackground')
        self.xpBackground.reparentTo(aspect2d)
        self.xpBackground.setBin('background', -95)
        base.loadingScreen.tick()
        self.dialogs = NodePath('DialogBackground')
        self.dialogs.reparentTo(aspect2d)
        self.dialogs.setBin('background', -70)
        self.buttonsBackground = NodePath('PotionButtonBackground')
        self.buttonsBackground.reparentTo(base.a2dBottomRight)
        self.buttonsBackground.setBin('background', -90)
        textureCard = loader.loadModel(
            'models/minigames/pir_m_gui_pot_textureCard')
        self.stretchedBackgroundTextureCard = textureCard.find(
            '**/pir_t_gui_pot_background')
        self.stretchedBackgroundTextureCard.reparentTo(self.background)
        self.stretchedBackgroundTextureCard.setScale(3.4, 1.0, 3.4)
        self.stretchedBackgroundTextureCard.setPos(0.0, 20.0, 0.0)
        fadecm = CardMaker('card')
        fadecm.setFrameFullscreenQuad()
        self.fadeIn = render2d.attachNewNode(fadecm.generate())
        self.fadeIn.setBin('background', -50)
        self.fadeIn.setPos(0.0, -30.0, 0.0)
        self.fadeIn.setColor(0, 0, 0, 1.0)
        self.fadeIn.setTransparency(True)
        base.loadingScreen.tick()
        cm = CardMaker('card')
        cm.setFrame(0, 1, 0.01, 0.01)
        self.foregroundLayer = aspect2d.attachNewNode(cm.generate())
        self.foregroundTextureCard = textureCard.find(
            '**/pir_t_gui_pot_foreground')
        self.foregroundTextureCard.setScale(0.8, 1.0, 0.4)
        self.foregroundTextureCard.setPos(-0.7, -20.0, 0.8)
        self.foregroundTextureCard.setBin('background', -80)
        self.foregroundTextureCard.copyTo(self.foregroundLayer)
        self.repMeter = ReputationMeter.ReputationMeter(
            InventoryType.PotionsRep, width=0.56)
        inv = localAvatar.getInventory()
        self.repMeter.reparentTo(self.xpBackground)
        self.repMeter.setPos(0, 0, -0.95)
        self.repMeter.update(inv.getAccumulator(InventoryType.PotionsRep))
        localAvatar.guiMgr.registerReputationHandler(self.updateRepMeter)
        base.loadingScreen.tick()
        self.closeButton = GuiButton.GuiButton(
            image=(textureCard.find('**/pir_t_gui_pot_escape'),
                   textureCard.find('**/pir_t_gui_pot_escapeOn'),
                   textureCard.find('**/pir_t_gui_pot_escapeOn'),
                   textureCard.find('**/pir_t_gui_pot_escape')),
            image_scale=(0.1, 0.1, 0.1),
            image_pos=(0.075, 0, 0.08),
            hotkeys=['Escape'],
            hotkeyLabel=PLocalizer.PotionGui['ExitButton'],
            pos=(-0.4, 0.0, 0.01),
            text0_fg=PotionGlobals.TextColor,
            text1_fg=PiratesGuiGlobals.TextFG0,
            text2_fg=PiratesGuiGlobals.TextFG15,
            text3_fg=PotionGlobals.TextColorDisabled,
            parent=self.buttonsBackground,
            command=self.confirmQuit)
        self.returnButton = GuiButton.GuiButton(
            text=(PLocalizer.PotionGui['SwitchRecipe'],
                  PLocalizer.PotionGui['SwitchRecipe'],
                  PLocalizer.PotionGui['SwitchRecipe'],
                  PLocalizer.PotionGui['SwitchRecipe']),
            pos=(-0.58, 0.0, -0.62),
            text_scale=PiratesGuiGlobals.TextScaleExtraLarge,
            text_shadow=None,
            image=(None, None, None, None),
            text0_fg=PotionGlobals.TextColor,
            text1_fg=PiratesGuiGlobals.TextFG0,
            text2_fg=PiratesGuiGlobals.TextFG15,
            text3_fg=PotionGlobals.TextColorDisabled,
            parent=self.background,
            command=self.confirmReturn)
        self.returnButton.stash()
        self.hintsButton = GuiButton.GuiButton(
            text=(PLocalizer.PotionGui['ShowTutorial'],
                  PLocalizer.PotionGui['ShowTutorial'],
                  PLocalizer.PotionGui['ShowTutorial'],
                  PLocalizer.PotionGui['ShowTutorial']),
            text_scale=PiratesGuiGlobals.TextScaleSmall,
            image_scale=(0.25, 0.1, 0.18),
            image_pos=(0, 0, 0),
            pos=(-0.53, 0.0, 0.075),
            parent=self.buttonsBackground,
            command=self.showLastHint)
        self.InfoButton = GuiButton.GuiButton(
            text=(PLocalizer.PotionGui['IngredientList'],
                  PLocalizer.PotionGui['IngredientList'],
                  PLocalizer.PotionGui['IngredientList'],
                  PLocalizer.PotionGui['IngredientList']),
            text_scale=PiratesGuiGlobals.TextScaleSmall,
            image_scale=(0.3, 0.1, 0.18),
            image_pos=(0, 0, 0),
            pos=(-0.84, 0.0, 0.075),
            parent=self.buttonsBackground,
            command=self.showInfo)
        textureCard.removeNode()
        base.loadingScreen.endStep('init Gui')
        return

    def updateRepMeter(self, catagory, value):
        if catagory == InventoryType.PotionsRep:
            self.repMeter.update(value)

    def disableButtons(self):
        pass

    def enableButtons(self):
        pass

    def confirmQuit(self):
        if self.gameFSM.getCurrentOrNextState() in ['Intro', 'Exit']:
            return
        if self.gameFSM.getCurrentOrNextState() not in ['Anim']:
            if self.closeCurrentDialog is not None:
                self.closeCurrentDialog()
            if self.gameFSM.gameStarted:
                self.confirm = PiratesConfirm.PiratesConfirm(
                    PLocalizer.PotionGui['ExitTitle'],
                    PLocalizer.PotionGui['AbortAndExitText'],
                    self.onCloseConfirmed)
                self.confirm.bNo['command'] = self.onCloseDeclined
                self.closeCurrentDialog = self.cleanUpConfirm
                self.gameBoard.disableInputEvents()
                self.disableButtons()
                self.gameFSM.demand('ExitRequest')
            else:
                self.confirm = PiratesConfirm.PiratesConfirm(
                    PLocalizer.PotionGui['ExitTitle'],
                    PLocalizer.PotionGui['ExitText'], self.onCloseConfirmed)
                self.confirm.bNo['command'] = self.onQuitDeclined
                self.closeCurrentDialog = self.cleanUpConfirm
                self.gameFSM.demand('ExitRequest')
            self.confirm.setPos(0.35, 0, -0.17)
        else:
            self.askToExit = True
        return

    def confirmReturn(self):
        if self.gameFSM.getCurrentOrNextState() in ['Intro', 'Exit']:
            return
        if self.gameFSM.getCurrentOrNextState() not in ['Anim']:
            if self.closeCurrentDialog is not None:
                self.closeCurrentDialog()
            self.closeCurrentDialog = self.cleanUpConfirm
            self.confirm = PiratesConfirm.PiratesConfirm(
                PLocalizer.PotionGui['SwitchTitle'],
                PLocalizer.PotionGui['SwitchText'], self.onReturnConfirmed)
            self.confirm.setPos(0.35, 0, -0.17)
            self.confirm.bNo['command'] = self.onCloseDeclined
            self.gameBoard.disableInputEvents()
            self.disableButtons()
            self.gameFSM.demand('SwitchRequest')
        else:
            self.askToReturn = True
        return

    def showLastHint(self):
        if self.gameFSM.getCurrentOrNextState() in ['Intro', 'Exit']:
            return
        if self.gameFSM.getCurrentOrNextState() not in ['Anim']:
            self.hintScreen.toggle()
        else:
            self.askForHint = True

    def showInfo(self):
        if self.gameFSM.getCurrentOrNextState() in ['Intro', 'Exit']:
            return
        if self.gameFSM.getCurrentOrNextState() not in ['Anim']:
            self.gameFSM.demand('Tutorial')
            self.infoScreen.toggle()
        else:
            self.askForInfo = True

    def cleanUpConfirm(self):
        self.closeCurrentDialog = None
        self.enableButtons()
        if self.confirm:
            self.confirm.destroy()
            self.confirm = None
        return

    def onQuitDeclined(self):
        self.cleanUpConfirm()
        self.gameFSM.request('RecipeSelect')

    def onCloseDeclined(self):
        self.cleanUpConfirm()
        self.gameFSM.request('Eval')

    def onCloseConfirmed(self):
        self.enableButtons()
        self.closeCurrentDialog = None
        self.gameFSM.request('Exit')
        return

    def onReturnConfirmed(self):
        self.enableButtons()
        self.closeCurrentDialog = None
        self.gameFSM.request('Reset')
        return

    def onIntroComplete(self):
        if self.hintScreen.show('RecipeList'):
            self.gameFSM.request('Tutorial')
        else:
            self.gameFSM.request('RecipeSelect')

    def _initIntervals(self):
        self.introSequence = Sequence(Wait(0.1),
                                      Func(self.recipePicker.unstash),
                                      LerpColorScaleInterval(self.fadeIn,
                                                             colorScale=(1, 1,
                                                                         1, 0),
                                                             duration=2.0),
                                      Func(self.onIntroComplete),
                                      name='PotionsGame.introSequence')
        self.outroSequence = Sequence(Wait(0.1),
                                      LerpColorScaleInterval(self.fadeIn,
                                                             colorScale=(1, 1,
                                                                         1, 1),
                                                             duration=1.5),
                                      Func(base.transitions.fadeOut, 0),
                                      Func(self.destroy),
                                      name='PotionsGame.outroSequence')
        self.completeSequence = Sequence(Wait(0.1),
                                         Func(self.resultsScreen.show),
                                         name='PotionsGame.completeSequence')
        self.failSequence = Sequence(Wait(0.1),
                                     Func(self.failScreen.show),
                                     name='PotionsGame.failSequence')
        self.restartSequence = Sequence(Func(self.resetScene),
                                        Wait(0.1),
                                        Func(self.resetRecipes),
                                        Func(self.recipePicker.updateList),
                                        Func(self.recipePicker.unstash),
                                        Func(self.onIntroComplete),
                                        name='PotionsGame.restartSequence')

    def resetRecipes(self):
        self.recipePicker.setEnabled(True)
        for recipe in self.recipes:
            recipe.reset()

    def selectRecipe(self, recipe):
        if self.gameFSM.state != 'RecipeSelect':
            return
        itemId = PotionGlobals.potionBuffIdToInventoryTypeId(recipe.potionID)
        inv = localAvatar.getInventory()
        if not inv:
            return
        quantity = inv.getItemQuantity(InventoryType.ItemTypeConsumable,
                                       itemId)
        limit = inv.getItemLimit(InventoryType.ItemTypeConsumable, itemId)
        if quantity >= limit:
            self.cleanUpConfirm()
            self.confirm = PiratesConfirm.PiratesConfirm(
                PLocalizer.PotionGui['MaxedOutTitle'],
                PLocalizer.PotionGui['MaxedOutText'], self.onSelectConfirmed)
            self.confirm.setPos(0.35, 0, -0.17)
            self.confirm.bOk['command'] = self.onSelectConfirmed
            self.confirm.bOk['extraArgs'] = [recipe]
            self.confirm.bNo['command'] = self.onSelectDeclined
            self.closeCurrentDialog = self.cleanUpConfirm
            self.gameBoard.disableInputEvents()
            self.disableButtons()
        else:
            self.gameFSM.request('StartGame', recipe)

    def onSelectDeclined(self):
        self.cleanUpConfirm()

    def onSelectConfirmed(self, recipe):
        self.cleanUpConfirm()
        self.enableButtons()
        self.closeCurrentDialog = None
        if self.gameFSM:
            self.gameFSM.request('StartGame', recipe)
        return

    def testRecipe(self):
        for column in self.gameBoard.boardPieces:
            for piece in column:
                if piece is not None:
                    for ingredient in self.currentRecipe.ingredients:
                        if ingredient.completed == False:
                            return piece.colorIndex == ingredient.colorIndex and piece.level == ingredient.level and True

        return False

    def showIngredientXP(self, ingredient):
        if not self.currentRecipe.complete:
            xpAmt = PotionGlobals.getPotionBuffXP(self.currentRecipe.potionID)
            if len(self.currentRecipe.ingredients) > 1:
                xpAmt = int(
                    math.ceil(
                        float(xpAmt) /
                        (2.0 *
                         float(len(self.currentRecipe.ingredients) - 1))))
            xpLabel = DirectLabel(
                parent=aspect2d,
                relief=None,
                text='+ ' + str(xpAmt) + ' ' + PLocalizer.PotionGui['XPLabel'],
                text_scale=PiratesGuiGlobals.TextScaleTitleMed,
                text_font=PiratesGlobals.getPirateOutlineFont(),
                text_align=TextNode.ALeft,
                text_fg=PiratesGuiGlobals.TextFG1,
                text_shadow=PiratesGuiGlobals.TextShadow,
                text_wordwrap=37,
                pos=(ingredient.getX(aspect2d) + 0.1, 0,
                     ingredient.getZ(aspect2d) - 0.05),
                textMayChange=0)
            xpLabel.setTransparency(True)
            xpLabel.stash()
            return Sequence(
                Func(xpLabel.unstash),
                Parallel(
                    LerpPosInterval(xpLabel,
                                    duration=1.5,
                                    pos=(ingredient.getX(aspect2d) + 0.1, 0.0,
                                         ingredient.getZ(aspect2d) + 0.1),
                                    blendType='easeOut'),
                    LerpColorScaleInterval(xpLabel,
                                           duration=1.5,
                                           colorScale=(1, 1, 1, 0),
                                           blendType='easeIn')),
                Func(xpLabel.removeNode))
        else:
            return Wait(0.1)
        return

    def checkRecipe(self):
        self.ingredientsCompleted = 0
        if len(self.currentRecipe.ingredients) != 0:
            for column in self.gameBoard.boardPieces:
                for piece in column:
                    if piece is not None:
                        pieceUsed = False
                        for ingredient in self.currentRecipe.ingredients:
                            if ingredient.completed == False:
                                ingredient.completed = piece.colorIndex == ingredient.colorIndex and piece.level == ingredient.level and not pieceUsed and True
                                self.ingredientsCompleted += 1
                                self.gameBoard.boardPieces[piece.column][
                                    piece.row] = None
                                pieceUsed = True
                                self.currentRecipe.complete = True
                                for testingredient in self.currentRecipe.ingredients:
                                    if testingredient.completed == False:
                                        self.currentRecipe.complete = False

                                piece.wrtReparentTo(self.currentRecipe)
                                piece.setY(-5)
                                print 'adding animation for completed ingredient'
                                self.animationList.append(
                                    Sequence(
                                        piece.moveToBoardVerySlow(
                                            ingredient.column, ingredient.row),
                                        Func(ingredient.updateDisplay),
                                        Func(piece.removeNode),
                                        Func(self.gameBoard.kill, piece)))
                                self.postAnimationList.append(
                                    self.showIngredientXP(ingredient))

        return

    def destroy(self):
        self.ignoreAll()
        self.gameFSM.ignoreAll()
        self.ignore('seachestOpened')
        self.ignore('seachestClosed')
        if self.introSequence:
            self.introSequence.pause()
            self.introSequence = None
        if self.outroSequence:
            self.outroSequence.pause()
            self.outroSequence = None
        if self.completeSequence:
            self.completeSequence.pause()
            self.completeSequence = None
        if self.restartSequence:
            self.restartSequence.pause()
            self.restartSequence = None
        self.cleanUpConfirm()
        self.closeButton.destroy()
        del self.closeButton
        self.returnButton.destroy()
        del self.returnButton
        self.background.removeNode()
        del self.background
        self.buttonsBackground.removeNode()
        del self.buttonsBackground
        self.fadeIn.removeNode()
        del self.fadeIn
        self.xpBackground.removeNode()
        del self.xpBackground
        self.foregroundLayer.removeNode()
        del self.foregroundLayer
        self.foregroundTextureCard.removeNode()
        del self.foregroundTextureCard
        self.recipePicker.destroy()
        del self.recipePicker
        self.resultsScreen.destroy()
        self.resultsScreen = None
        self.failScreen.destroy()
        del self.failScreen
        self.infoScreen.destroy()
        del self.infoScreen
        self.hintScreen.destroy()
        del self.hintScreen
        self.gameBoard.destroy()
        del self.gameBoard
        base.musicMgr.stop(SoundGlobals.MUSIC_MINIGAME_POTION)
        self.dist.done()
        self.gameFSM.destroy()
        del self.gameFSM
        self.gameFSM = None
        for recipe in self.recipes:
            recipe.reset()
            recipe.destroy()

        del self.recipes
        return

    def updateResultsScreen(self):
        if self.resultsScreen:
            self.resultsScreen.show()
Exemple #4
0
class PotionGame(DirectObject.DirectObject):
    
    def __init__(self, dist):
        self.dist = dist
        self.askToExit = False
        self.askToReturn = False
        self.askForHint = False
        self.askForInfo = False
        self.soulMade = False
        self.soulMatch = False
        self.closeCurrentDialog = None
        self.animationList = []
        self.postAnimationList = []
        self.setupScene()
        self.gameFSM = PotionGameFSM(self)
        self.gameFSM.request('Intro')
        self.accept('clientLogout', self.destroy)
        self.confirm = None

    
    def chestOpened(self):
        pass

    
    def chestClosed(self):
        pass

    
    def setupScene(self):
        base.loadingScreen.tick()
        base.disableMouse()
        self._initGUI()
        base.loadingScreen.beginStep('setupScene', 9, 45)
        base.loadingScreen.tick()
        self.hintScreen = PotionHint(self)
        self.hintScreen.stash()
        base.loadingScreen.tick()
        self.infoScreen = PotionInfo(self)
        self.infoScreen.stash()
        base.loadingScreen.tick()
        self.currentRecipe = None
        self.recipes = []
        for recipeData in PotionRecipeData.PotionRecipeList:
            valid = True
            if recipeData.get('disabled', False):
                for ingredient in recipeData['ingredients']:
                    if ingredient['color'] not in PotionRecipeData.PotionColorSets[self.dist.colorSet]:
                        valid = False

            newRecipe = PotionRecipe(self, recipeData['potionID'], recipeData['name'], recipeData['desc'], recipeData['ingredients'], recipeData['level'], recipeData['free'], recipeData.get('questOnly', False))
            if valid:
                newRecipe.available = True
            else:
                newRecipe.available = False
            self.recipes.append(newRecipe)
        
        for recipe in self.recipes:
            recipe.setPos(-1.1000000000000001, 0, -0.65000000000000002)
        
        self.recipePicker = PotionRecipePicker(self)
        base.loadingScreen.tick()
        (self.recipePicker.setPos(0.0, 0.0, 0.0),)
        self.recipePicker.setEnabled(False)
        self.recipePicker.stash()
        self.resultsScreen = PotionResults(self)
        self.resultsScreen.stash()
        base.loadingScreen.tick()
        self.failScreen = PotionFail(self)
        self.failScreen.stash()
        base.loadingScreen.tick()
        self._initIntervals()
        base.loadingScreen.tick()
        self.gameBoard = PotionGameBoard(self)
        self.gameBoard.setPos(0.10000000000000001, 0, -0.70499999999999996)
        base.loadingScreen.tick()
        self.unlockList = []
        base.musicMgr.request(SoundGlobals.MUSIC_MINIGAME_POTION, priority = 1, volume = 0.40000000000000002)
        base.loadingScreen.endStep('setupScene')

    
    def resetScene(self):
        self.gameBoard.resetBoard()
        if self.currentRecipe is not None:
            self.currentRecipe.stash()
        

    
    def _initGUI(self):
        base.loadingScreen.beginStep('init Gui', 4, 55)
        cm = CardMaker('PotionBackground')
        cm.setFrame(-10, 10, -10, 10)
        cm.setColor(0, 0, 0, 1)
        self.background = NodePath(cm.generate())
        self.background.reparentTo(aspect2d)
        self.background.setBin('background', -100)
        self.xpBackground = NodePath('PotionXPBackground')
        self.xpBackground.reparentTo(aspect2d)
        self.xpBackground.setBin('background', -95)
        base.loadingScreen.tick()
        self.dialogs = NodePath('DialogBackground')
        self.dialogs.reparentTo(aspect2d)
        self.dialogs.setBin('background', -70)
        self.buttonsBackground = NodePath('PotionButtonBackground')
        self.buttonsBackground.reparentTo(base.a2dBottomRight)
        self.buttonsBackground.setBin('background', -90)
        textureCard = loader.loadModel('models/minigames/pir_m_gui_pot_textureCard')
        self.stretchedBackgroundTextureCard = textureCard.find('**/pir_t_gui_pot_background')
        self.stretchedBackgroundTextureCard.reparentTo(self.background)
        self.stretchedBackgroundTextureCard.setScale(3.3999999999999999, 1.0, 3.3999999999999999)
        self.stretchedBackgroundTextureCard.setPos(0.0, 20.0, 0.0)
        fadecm = CardMaker('card')
        fadecm.setFrameFullscreenQuad()
        self.fadeIn = render2d.attachNewNode(fadecm.generate())
        self.fadeIn.setBin('background', -50)
        self.fadeIn.setPos(0.0, -30.0, 0.0)
        self.fadeIn.setColor(0, 0, 0, 1.0)
        self.fadeIn.setTransparency(True)
        base.loadingScreen.tick()
        cm = CardMaker('card')
        cm.setFrame(0, 1, 0.01, 0.01)
        self.foregroundLayer = aspect2d.attachNewNode(cm.generate())
        self.foregroundTextureCard = textureCard.find('**/pir_t_gui_pot_foreground')
        self.foregroundTextureCard.setScale(0.80000000000000004, 1.0, 0.40000000000000002)
        self.foregroundTextureCard.setPos(-0.69999999999999996, -20.0, 0.80000000000000004)
        self.foregroundTextureCard.setBin('background', -80)
        self.foregroundTextureCard.copyTo(self.foregroundLayer)
        self.repMeter = ReputationMeter.ReputationMeter(InventoryType.PotionsRep, width = 0.56000000000000005)
        inv = localAvatar.getInventory()
        self.repMeter.reparentTo(self.xpBackground)
        self.repMeter.setPos(0, 0, -0.94999999999999996)
        self.repMeter.update(inv.getAccumulator(InventoryType.PotionsRep))
        localAvatar.guiMgr.registerReputationHandler(self.updateRepMeter)
        base.loadingScreen.tick()
        self.closeButton = GuiButton.GuiButton(image = (textureCard.find('**/pir_t_gui_pot_escape'), textureCard.find('**/pir_t_gui_pot_escapeOn'), textureCard.find('**/pir_t_gui_pot_escapeOn'), textureCard.find('**/pir_t_gui_pot_escape')), image_scale = (0.10000000000000001, 0.10000000000000001, 0.10000000000000001), image_pos = (0.074999999999999997, 0, 0.080000000000000002), hotkeys = [
            'Escape'], hotkeyLabel = PLocalizer.PotionGui['ExitButton'], pos = (-0.40000000000000002, 0.0, 0.01), text0_fg = PotionGlobals.TextColor, text1_fg = PiratesGuiGlobals.TextFG0, text2_fg = PiratesGuiGlobals.TextFG15, text3_fg = PotionGlobals.TextColorDisabled, parent = self.buttonsBackground, command = self.confirmQuit)
        self.returnButton = GuiButton.GuiButton(text = (PLocalizer.PotionGui['SwitchRecipe'], PLocalizer.PotionGui['SwitchRecipe'], PLocalizer.PotionGui['SwitchRecipe'], PLocalizer.PotionGui['SwitchRecipe']), pos = (-0.57999999999999996, 0.0, -0.62), text_scale = PiratesGuiGlobals.TextScaleExtraLarge, text_shadow = None, image = (None, None, None, None), text0_fg = PotionGlobals.TextColor, text1_fg = PiratesGuiGlobals.TextFG0, text2_fg = PiratesGuiGlobals.TextFG15, text3_fg = PotionGlobals.TextColorDisabled, parent = self.background, command = self.confirmReturn)
        self.returnButton.stash()
        self.hintsButton = GuiButton.GuiButton(text = (PLocalizer.PotionGui['ShowTutorial'], PLocalizer.PotionGui['ShowTutorial'], PLocalizer.PotionGui['ShowTutorial'], PLocalizer.PotionGui['ShowTutorial']), text_scale = PiratesGuiGlobals.TextScaleSmall, image_scale = (0.25, 0.10000000000000001, 0.17999999999999999), image_pos = (0, 0, 0), pos = (-0.53000000000000003, 0.0, 0.074999999999999997), parent = self.buttonsBackground, command = self.showLastHint)
        self.InfoButton = GuiButton.GuiButton(text = (PLocalizer.PotionGui['IngredientList'], PLocalizer.PotionGui['IngredientList'], PLocalizer.PotionGui['IngredientList'], PLocalizer.PotionGui['IngredientList']), text_scale = PiratesGuiGlobals.TextScaleSmall, image_scale = (0.29999999999999999, 0.10000000000000001, 0.17999999999999999), image_pos = (0, 0, 0), pos = (-0.83999999999999997, 0.0, 0.074999999999999997), parent = self.buttonsBackground, command = self.showInfo)
        textureCard.removeNode()
        base.loadingScreen.endStep('init Gui')

    
    def updateRepMeter(self, catagory, value):
        if catagory == InventoryType.PotionsRep:
            self.repMeter.update(value)
        

    
    def disableButtons(self):
        pass

    
    def enableButtons(self):
        pass

    
    def confirmQuit(self):
        if self.gameFSM.getCurrentOrNextState() in [
            'Intro',
            'Exit']:
            return None
        
        if self.gameFSM.getCurrentOrNextState() not in [
            'Anim']:
            if self.closeCurrentDialog is not None:
                self.closeCurrentDialog()
            
            if self.gameFSM.gameStarted:
                self.confirm = PiratesConfirm.PiratesConfirm(PLocalizer.PotionGui['ExitTitle'], PLocalizer.PotionGui['AbortAndExitText'], self.onCloseConfirmed)
                self.confirm.bNo['command'] = self.onCloseDeclined
                self.closeCurrentDialog = self.cleanUpConfirm
                self.gameBoard.disableInputEvents()
                self.disableButtons()
                self.gameFSM.demand('ExitRequest')
            else:
                self.confirm = PiratesConfirm.PiratesConfirm(PLocalizer.PotionGui['ExitTitle'], PLocalizer.PotionGui['ExitText'], self.onCloseConfirmed)
                self.confirm.bNo['command'] = self.onQuitDeclined
                self.closeCurrentDialog = self.cleanUpConfirm
                self.gameFSM.demand('ExitRequest')
            self.confirm.setPos(0.34999999999999998, 0, -0.17000000000000001)
        else:
            self.askToExit = True

    
    def confirmReturn(self):
        if self.gameFSM.getCurrentOrNextState() in [
            'Intro',
            'Exit']:
            return None
        
        if self.gameFSM.getCurrentOrNextState() not in [
            'Anim']:
            if self.closeCurrentDialog is not None:
                self.closeCurrentDialog()
            
            self.closeCurrentDialog = self.cleanUpConfirm
            self.confirm = PiratesConfirm.PiratesConfirm(PLocalizer.PotionGui['SwitchTitle'], PLocalizer.PotionGui['SwitchText'], self.onReturnConfirmed)
            self.confirm.setPos(0.34999999999999998, 0, -0.17000000000000001)
            self.confirm.bNo['command'] = self.onCloseDeclined
            self.gameBoard.disableInputEvents()
            self.disableButtons()
            self.gameFSM.demand('SwitchRequest')
        else:
            self.askToReturn = True

    
    def showLastHint(self):
        if self.gameFSM.getCurrentOrNextState() in [
            'Intro',
            'Exit']:
            return None
        
        if self.gameFSM.getCurrentOrNextState() not in [
            'Anim']:
            self.hintScreen.toggle()
        else:
            self.askForHint = True

    
    def showInfo(self):
        if self.gameFSM.getCurrentOrNextState() in [
            'Intro',
            'Exit']:
            return None
        
        if self.gameFSM.getCurrentOrNextState() not in [
            'Anim']:
            self.gameFSM.demand('Tutorial')
            self.infoScreen.toggle()
        else:
            self.askForInfo = True

    
    def cleanUpConfirm(self):
        self.closeCurrentDialog = None
        self.enableButtons()
        if self.confirm:
            self.confirm.destroy()
            self.confirm = None
        

    
    def onQuitDeclined(self):
        self.cleanUpConfirm()
        self.gameFSM.request('RecipeSelect')

    
    def onCloseDeclined(self):
        self.cleanUpConfirm()
        self.gameFSM.request('Eval')

    
    def onCloseConfirmed(self):
        self.enableButtons()
        self.closeCurrentDialog = None
        self.gameFSM.request('Exit')

    
    def onReturnConfirmed(self):
        self.enableButtons()
        self.closeCurrentDialog = None
        self.gameFSM.request('Reset')

    
    def onIntroComplete(self):
        if self.hintScreen.show('RecipeList'):
            self.gameFSM.request('Tutorial')
        else:
            self.gameFSM.request('RecipeSelect')

    
    def _initIntervals(self):
        self.introSequence = Sequence(Wait(0.10000000000000001), Func(self.recipePicker.unstash), LerpColorScaleInterval(self.fadeIn, colorScale = (1, 1, 1, 0), duration = 2.0), Func(self.onIntroComplete), name = 'PotionsGame.introSequence')
        self.outroSequence = Sequence(Wait(0.10000000000000001), LerpColorScaleInterval(self.fadeIn, colorScale = (1, 1, 1, 1), duration = 1.5), Func(base.transitions.fadeOut, 0), Func(self.destroy), name = 'PotionsGame.outroSequence')
        self.completeSequence = Sequence(Wait(0.10000000000000001), Func(self.resultsScreen.show), name = 'PotionsGame.completeSequence')
        self.failSequence = Sequence(Wait(0.10000000000000001), Func(self.failScreen.show), name = 'PotionsGame.failSequence')
        self.restartSequence = Sequence(Func(self.resetScene), Wait(0.10000000000000001), Func(self.resetRecipes), Func(self.recipePicker.updateList), Func(self.recipePicker.unstash), Func(self.onIntroComplete), name = 'PotionsGame.restartSequence')

    
    def resetRecipes(self):
        self.recipePicker.setEnabled(True)
        for recipe in self.recipes:
            recipe.reset()
        

    
    def selectRecipe(self, recipe):
        if self.gameFSM.state != 'RecipeSelect':
            return None
        
        itemId = PotionGlobals.potionBuffIdToInventoryTypeId(recipe.potionID)
        inv = localAvatar.getInventory()
        if not inv:
            return None
        
        quantity = inv.getItemQuantity(InventoryType.ItemTypeConsumable, itemId)
        limit = inv.getItemLimit(InventoryType.ItemTypeConsumable, itemId)
        if quantity >= limit:
            self.cleanUpConfirm()
            self.confirm = PiratesConfirm.PiratesConfirm(PLocalizer.PotionGui['MaxedOutTitle'], PLocalizer.PotionGui['MaxedOutText'], self.onSelectConfirmed)
            self.confirm.setPos(0.34999999999999998, 0, -0.17000000000000001)
            self.confirm.bOk['command'] = self.onSelectConfirmed
            self.confirm.bOk['extraArgs'] = [
                recipe]
            self.confirm.bNo['command'] = self.onSelectDeclined
            self.closeCurrentDialog = self.cleanUpConfirm
            self.gameBoard.disableInputEvents()
            self.disableButtons()
        else:
            self.gameFSM.request('StartGame', recipe)

    
    def onSelectDeclined(self):
        self.cleanUpConfirm()

    
    def onSelectConfirmed(self, recipe):
        self.cleanUpConfirm()
        self.enableButtons()
        self.closeCurrentDialog = None
        if self.gameFSM:
            self.gameFSM.request('StartGame', recipe)
        

    
    def testRecipe(self):
        for column in self.gameBoard.boardPieces:
            for piece in column:
                if piece is not None:
                    for ingredient in self.currentRecipe.ingredients:
                        if ingredient.completed == False and piece.colorIndex == ingredient.colorIndex and piece.level == ingredient.level:
                            return True
                            
                    
            
        
        return False

    
    def showIngredientXP(self, ingredient):
        if not self.currentRecipe.complete:
            xpAmt = PotionGlobals.getPotionBuffXP(self.currentRecipe.potionID)
            if len(self.currentRecipe.ingredients) > 1:
                xpAmt = int(math.ceil(float(xpAmt) / 2.0 * float(len(self.currentRecipe.ingredients) - 1)))
            
            xpLabel = DirectLabel(parent = aspect2d, relief = None, text = '+ ' + str(xpAmt) + ' ' + PLocalizer.PotionGui['XPLabel'], text_scale = PiratesGuiGlobals.TextScaleTitleMed, text_font = PiratesGlobals.getPirateOutlineFont(), text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 37, pos = (ingredient.getX(aspect2d) + 0.10000000000000001, 0, ingredient.getZ(aspect2d) - 0.050000000000000003), textMayChange = 0)
            xpLabel.setTransparency(True)
            xpLabel.stash()
            return Sequence(Func(xpLabel.unstash), Parallel(LerpPosInterval(xpLabel, duration = 1.5, pos = (ingredient.getX(aspect2d) + 0.10000000000000001, 0.0, ingredient.getZ(aspect2d) + 0.10000000000000001), blendType = 'easeOut'), LerpColorScaleInterval(xpLabel, duration = 1.5, colorScale = (1, 1, 1, 0), blendType = 'easeIn')), Func(xpLabel.removeNode))
        else:
            return Wait(0.10000000000000001)

    
    def checkRecipe(self):
        self.ingredientsCompleted = 0
        if len(self.currentRecipe.ingredients) != 0:
            for column in self.gameBoard.boardPieces:
                for piece in column:
                    if piece is not None:
                        pieceUsed = False
                        for ingredient in self.currentRecipe.ingredients:
                            if ingredient.completed == False and piece.colorIndex == ingredient.colorIndex and piece.level == ingredient.level and not pieceUsed:
                                ingredient.completed = True
                                self.ingredientsCompleted += 1
                                self.gameBoard.boardPieces[piece.column][piece.row] = None
                                pieceUsed = True
                                self.currentRecipe.complete = True
                                for testingredient in self.currentRecipe.ingredients:
                                    if testingredient.completed == False:
                                        self.currentRecipe.complete = False
                                        
                                
                                piece.wrtReparentTo(self.currentRecipe)
                                piece.setY(-5)
                                print 'adding animation for completed ingredient'
                                self.animationList.append(Sequence(piece.moveToBoardVerySlow(ingredient.column, ingredient.row), Func(ingredient.updateDisplay), Func(piece.removeNode), Func(self.gameBoard.kill, piece)))
                                self.postAnimationList.append(self.showIngredientXP(ingredient))
                                
                        
                
            
        

    
    def destroy(self):
        self.ignoreAll()
        self.gameFSM.ignoreAll()
        self.ignore('seachestOpened')
        self.ignore('seachestClosed')
        if self.introSequence:
            self.introSequence.pause()
            self.introSequence = None
        
        if self.outroSequence:
            self.outroSequence.pause()
            self.outroSequence = None
        
        if self.completeSequence:
            self.completeSequence.pause()
            self.completeSequence = None
        
        if self.restartSequence:
            self.restartSequence.pause()
            self.restartSequence = None
        
        self.cleanUpConfirm()
        self.closeButton.destroy()
        del self.closeButton
        self.returnButton.destroy()
        del self.returnButton
        self.background.removeNode()
        del self.background
        self.buttonsBackground.removeNode()
        del self.buttonsBackground
        self.fadeIn.removeNode()
        del self.fadeIn
        self.xpBackground.removeNode()
        del self.xpBackground
        self.foregroundLayer.removeNode()
        del self.foregroundLayer
        self.foregroundTextureCard.removeNode()
        del self.foregroundTextureCard
        self.recipePicker.destroy()
        del self.recipePicker
        self.resultsScreen.destroy()
        self.resultsScreen = None
        self.failScreen.destroy()
        del self.failScreen
        self.infoScreen.destroy()
        del self.infoScreen
        self.hintScreen.destroy()
        del self.hintScreen
        self.gameBoard.destroy()
        del self.gameBoard
        base.musicMgr.stop(SoundGlobals.MUSIC_MINIGAME_POTION)
        self.dist.done()
        self.gameFSM.destroy()
        del self.gameFSM
        self.gameFSM = None
        for recipe in self.recipes:
            recipe.reset()
            recipe.destroy()
        
        del self.recipes

    
    def updateResultsScreen(self):
        if self.resultsScreen:
            self.resultsScreen.show()