#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : split_at_highest_2d_curvature.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the visible lines (chaining follows same nature lines)
#             (most basic style module)

from freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
    Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import NotUP1D

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
shaders_list = [
    ConstantThicknessShader(10),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(3),
    ]
Operators.create(TrueUP1D(), shaders_list)
Exemple #2
0
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : blueprint_squares.py
#  Author   : Emmanuel Turquin
#  Date     : 04/08/2005
#  Purpose  : Produces a blueprint using square contour strokes

from freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \
    Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyBluePrintSquaresShader, pyPerlinNoise1DShader

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
    ConstantThicknessShader(8),
    pyBluePrintSquaresShader(2, 20),
    pyPerlinNoise1DShader(0.07, 10, 8),
    TextureAssignerShader(4),
    IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
    ConstantThicknessShader(4),
    ]
Operators.create(TrueUP1D(), shaders_list)
Exemple #3
0
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : split_at_highest_2d_curvature.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the visible lines (chaining follows same nature lines)
#             (most basic style module)

from freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
    Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import NotUP1D

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),
                              NotUP1D(QuantitativeInvisibilityUP1D(0)))
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6),
                          NotUP1D(pyHigherLengthUP1D(100)), 2)
shaders_list = [
    ConstantThicknessShader(10),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)