Exemple #1
0
 def __init__(self, lib_mode = False):
     self.init_pygame()
     self.lib_mode = lib_mode
     self.black = pygame.color.Color("black")
     self.white = pygame.color.Color("white")
     self.font = pygame.font.Font("freesansbold.ttf", 16)
     if not lib_mode:
         self.scr = Screen((700, 50), "DSConfig")
     self.parser = ConfigParser.ConfigParser()
Exemple #2
0
class DSConfig():
    def init_pygame(self):
        pygame.init()
        pygame.joystick.init()
        pygame.display.init()
        
    def __init__(self, lib_mode = False):
        self.init_pygame()
        self.lib_mode = lib_mode
        self.black = pygame.color.Color("black")
        self.white = pygame.color.Color("white")
        self.font = pygame.font.Font("freesansbold.ttf", 16)
        if not lib_mode:
            self.scr = Screen((700, 50), "DSConfig")
        self.parser = ConfigParser.ConfigParser()
    
    
    '''Wait for a button press in a joystick, and return the joystick.'''
    def wait_for_joystick(self):
        print pygame.joystick.get_count()
        for i in range(1, pygame.joystick.get_count() + 1): # Joystick init.
            print i
            DSLib.Joystick(i)
        while True:
            e = pygame.event.wait()
            if e.type == pygame.JOYBUTTONDOWN:
                print e.joy
                return DSLib.Joystick(e.joy + 1)
            elif e.type == pygame.QUIT: pygame.quit(); sys.exit(0)
    
    '''Wait for a button press and return this button.
    'joy' argument: The Joystick that you want to capture the button.
    'buttons' argument: (optional) The list of Buttons that you want to exclude.'''
    def wait_for_button(self, joy, buttons = []):
        btnnumbers = []
        for i in buttons:
            btnnumbers.append(i.get_name())
        while True:
            e = pygame.event.wait()
            if e.type == pygame.JOYBUTTONDOWN and e.joy == joy.get_order() - 1 and (e.button + 1) not in btnnumbers:
                return DSLib.Button(e.button + 1, joy)
            elif e.type == pygame.QUIT: pygame.quit(); sys.exit(0)

    def write(self, text):
        self.scr.fill(self.black)
        self.scr.write_text((0,0), text, self.font, self.white)
        self.scr.flip()
    
    def main(self):
        buttons = []
        
        self.write("Let's start: press a button on your joystick")
        joy = self.wait_for_joystick()
        self.write("Okay. Now press a button for green fret.")
        buttons.append(self.wait_for_button(joy, buttons))
        self.write("A good start! Now press a button for red fret.")
        buttons.append(self.wait_for_button(joy, buttons))
        self.write("Right! Now press a button for yellow fret.")
        buttons.append(self.wait_for_button(joy, buttons))
        self.write("Really good! Now press a button for blue fret.")
        buttons.append(self.wait_for_button(joy, buttons))
        self.write("Almost finished! Now press a button for the orange fret.")
        buttons.append(self.wait_for_button(joy, buttons))
        
        # Adding to config file.
        self.parser.add_section("Buttons")
        self.parser.set("Buttons", "joystick", str(joy.get_order()))
        self.parser.set("Buttons", "green", str(buttons[0].get_name()))
        self.parser.set("Buttons", "red", str(buttons[1].get_name()))
        self.parser.set("Buttons", "yellow", str(buttons[2].get_name()))
        self.parser.set("Buttons", "blue", str(buttons[3].get_name()))
        self.parser.set("Buttons", "orange", str(buttons[4].get_name()))
        with open("buttons.cfg", "w") as f:
            self.parser.write(f)
        while True:
            pygame.time.delay(1000/50)
            self.write("Finished! Now, at game, set ENTER as the pick and buttons on frets.")
            e = pygame.event.wait()
            if e.type == pygame.QUIT: pygame.quit()
Exemple #3
0
 def main(self):
     
     scr = Screen((400, 300), "IGNORE ME")
     white = pygame.color.Color("white")
     black = pygame.color.Color("black")
     orange = pygame.color.Color("orange")
     font48 = pygame.font.Font("freesansbold.ttf", 48)
     font12 = pygame.font.Font("freesansbold.ttf", 12)
     font16 = pygame.font.Font("freesansbold.ttf", 16)
     
     menu_position = 0
     menu_items = {"Time for first press:": self.time_window, "Time for repress:": self.time_repress}
     while True:
         scr.fill(black)
         scr.write_text((100, 0), "Go play!", font48, white)
         scr.write_text((25, 72), "If you want to exit, press ALT-F4 or click the X Button", font12, white)
         i = 82
         for k, v in self.parser.items("Buttons"):
             i += 13
             if k == "joystick": scr.write_text((10, i), "Joystick: (%d) %s" % (self.joystick.get_order(), self.joystick.get_name()),
                                                font12, white)
             else: scr.write_text((10, i), "%s button: %s" % (k.capitalize(), v),
                                  font12, white)
         
         i += 20
         for k, v in menu_items.iteritems():
             i += 16
             if menu_items.keys()[menu_position] == k:
                 scr.write_text((10, i), "%s < %d >" % (k, v), font16, orange)
             else:
                 scr.write_text((10, i), "%s < %d >" % (k, v), font16, white)
         scr.flip()
         pygame.event.pump()
         pygame.event.clear()
         while True:
             e = pygame.event.wait()
             if e.type in [pygame.QUIT, pygame.JOYBUTTONDOWN, pygame.KEYDOWN]:
                 break
         
         # Event manegament
         if e.type == pygame.QUIT: self.handleExitEvent()
         elif e.type == pygame.JOYBUTTONDOWN and DSLib.Button(e.button + 1, joystick) in [self.green, self.red, self.yellow,
                                                                                          self.blue, self.orange]:
             self.handleJoyEvent()
         elif e.type == pygame.KEYDOWN and e.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:
             if e.key == pygame.K_UP and menu_position > 0: menu_position -= 1
             elif e.key == pygame.K_DOWN and menu_position < 1: menu_position += 1
             elif e.key == pygame.K_LEFT:
                 if menu_items.values()[menu_position] > 0:
                     menu_items[menu_items.keys()[menu_position]] -= 1
                     if menu_position == 0: self.time_window -= 1
                     elif menu_position == 1: self.time_repress -= 1
             elif e.key == pygame.K_RIGHT:
                 menu_items[menu_items.keys()[menu_position]] += 1
                 if menu_position == 0: self.time_window += 1
                 elif menu_position == 1: self.time_repress += 1