Exemple #1
0
 def paintEvent(self, event):
     QWidget.paintEvent(self, event)
     pmap = self._pixmap
     if pmap.isNull():
         return
     w, h = pmap.width(), pmap.height()
     cw, ch = self.rect().width(), self.rect().height()
     scaled, nw, nh = fit_image(w, h, cw, ch)
     if scaled:
         pmap = pmap.scaled(nw, nh, Qt.IgnoreAspectRatio,
                            Qt.SmoothTransformation)
     w, h = pmap.width(), pmap.height()
     x = int(abs(cw - w) / 2.)
     y = int(abs(ch - h) / 2.)
     target = QRect(x, y, w, h)
     p = QPainter(self)
     p.setRenderHints(QPainter.Antialiasing
                      | QPainter.SmoothPixmapTransform)
     p.drawPixmap(target, pmap)
     pen = QPen()
     pen.setWidth(self.BORDER_WIDTH)
     p.setPen(pen)
     if self.draw_border:
         p.drawRect(target)
     #p.drawRect(self.rect())
     p.end()
Exemple #2
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 def paintEvent(self, event):
     QWidget.paintEvent(self, event)
     pmap = self._pixmap
     if pmap.isNull():
         return
     w, h = pmap.width(), pmap.height()
     cw, ch = self.rect().width(), self.rect().height()
     scaled, nw, nh = fit_image(w, h, cw, ch)
     if scaled:
         pmap = pmap.scaled(nw, nh, Qt.IgnoreAspectRatio,
                 Qt.SmoothTransformation)
     w, h = pmap.width(), pmap.height()
     x = int(abs(cw - w)/2.)
     y = int(abs(ch - h)/2.)
     target = QRect(x, y, w, h)
     p = QPainter(self)
     p.setRenderHints(QPainter.Antialiasing | QPainter.SmoothPixmapTransform)
     p.drawPixmap(target, pmap)
     pen = QPen()
     pen.setWidth(self.BORDER_WIDTH)
     p.setPen(pen)
     if self.draw_border:
         p.drawRect(target)
     #p.drawRect(self.rect())
     p.end()
Exemple #3
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 def paintEvent(self, event):
     QWidget.paintEvent(self, event)
     pmap = self._pixmap
     if pmap.isNull():
         return
     w, h = pmap.width(), pmap.height()
     ow, oh = w, h
     cw, ch = self.rect().width(), self.rect().height()
     scaled, nw, nh = fit_image(w, h, cw, ch)
     if scaled:
         pmap = pmap.scaled(nw, nh, Qt.IgnoreAspectRatio, Qt.SmoothTransformation)
     w, h = pmap.width(), pmap.height()
     x = int(abs(cw - w) / 2.0)
     y = int(abs(ch - h) / 2.0)
     target = QRect(x, y, w, h)
     p = QPainter(self)
     p.setRenderHints(QPainter.Antialiasing | QPainter.SmoothPixmapTransform)
     p.drawPixmap(target, pmap)
     if self.draw_border:
         pen = QPen()
         pen.setWidth(self.BORDER_WIDTH)
         p.setPen(pen)
         p.drawRect(target)
     if self.show_size:
         sztgt = target.adjusted(0, 0, 0, -4)
         f = p.font()
         f.setBold(True)
         p.setFont(f)
         sz = u"\u00a0%d x %d\u00a0" % (ow, oh)
         flags = Qt.AlignBottom | Qt.AlignRight | Qt.TextSingleLine
         szrect = p.boundingRect(sztgt, flags, sz)
         p.fillRect(szrect.adjusted(0, 0, 0, 4), QColor(0, 0, 0, 200))
         p.setPen(QPen(QColor(255, 255, 255)))
         p.drawText(sztgt, flags, sz)
     p.end()
Exemple #4
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 def paintEvent(self, event):
     res = QToolButton.paintEvent(self, event)
     if _enable_hacked_QToolButton_paintEvent and self.isChecked():
         r = event.rect()
         x,y = r.left(), r.top()
         w,h = r.width(), r.height()
         # There are at least three rect sizes: 30x35, 30x36, 32x33 (see debug-print below).
         # Not sure if this sometimes includes some padding around the icon.
         ## print r.top(),r.bottom(),r.height(), r.left(),r.right(),r.width()
         ## 0 29 30 0 34 35
         ## 0 29 30 0 35 36
         ## 0 31 32 0 32 33
         p = QPainter(self, True) # True claims to mean un-clipped -- not sure if this is good.
             ## Qt4 error: TypeError: too many arguments to QPainter(), 1 at most expected
         color = toolbutton_highlight_color
         p.setPen(QPen(color, 3)) # try 3 and 2
         p.drawRect(x+2,y+2,w-4,h-4) #e could also try drawRoundRect(r, xroundedness, yroundedness)
     return res
Exemple #5
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 def failed_img(self):
     if self._failed_img is None:
         i = QImage(200, 150, QImage.Format_ARGB32)
         i.fill(Qt.white)
         p = QPainter(i)
         r = i.rect().adjusted(10, 10, -10, -10)
         n = QPen(Qt.DashLine)
         n.setColor(Qt.black)
         p.setPen(n)
         p.drawRect(r)
         p.setPen(Qt.black)
         f = self.font()
         f.setPixelSize(20)
         p.setFont(f)
         p.drawText(r.adjusted(10, 0, -10, 0), Qt.AlignCenter | Qt.TextWordWrap, _('Image could not be rendered'))
         p.end()
         self._failed_img = QPixmap.fromImage(i)
     return self._failed_img
Exemple #6
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    def paintEvent(self, *args, **kwargs):
        painter = QPainter(self)
        if self.currentFrame is not None:
            imgRect = self.currentFrame.rect()
            ri = imgRect.width() / imgRect.height()
            rs = self.width() / self.height()

            if rs > ri:
                w, h = imgRect.width() * self.height() / imgRect.height(
                ), self.height()
            else:
                w, h = self.width(
                ), imgRect.height() * self.width() / imgRect.width()

            painter.drawImage(QRect(0, 0, w, h), self.currentFrame, imgRect)
            painter.drawRect(QRect(1, 1, w - 1, h - 1))

        return QWidget.paintEvent(self, *args, **kwargs)
 def paintEvent(self, event):
     res = QToolButton.paintEvent(self, event)
     if _enable_hacked_QToolButton_paintEvent and self.isChecked():
         r = event.rect()
         x,y = r.left(), r.top()
         w,h = r.width(), r.height()
         # There are at least three rect sizes: 30x35, 30x36, 32x33 (see debug-print below).
         # Not sure if this sometimes includes some padding around the icon.
         ## print r.top(),r.bottom(),r.height(), r.left(),r.right(),r.width()
         ## 0 29 30 0 34 35
         ## 0 29 30 0 35 36
         ## 0 31 32 0 32 33
         p = QPainter(self, True) # True claims to mean un-clipped -- not sure if this is good.
             ## Qt4 error: TypeError: too many arguments to QPainter(), 1 at most expected
         color = toolbutton_highlight_color
         p.setPen(QPen(color, 3)) # try 3 and 2
         p.drawRect(x+2,y+2,w-4,h-4) #e could also try drawRoundRect(r, xroundedness, yroundedness)
     return res
Exemple #8
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 def failed_img(self):
     if self._failed_img is None:
         i = QImage(200, 150, QImage.Format_ARGB32)
         i.fill(Qt.white)
         p = QPainter(i)
         r = i.rect().adjusted(10, 10, -10, -10)
         n = QPen(Qt.DashLine)
         n.setColor(Qt.black)
         p.setPen(n)
         p.drawRect(r)
         p.setPen(Qt.black)
         f = self.font()
         f.setPixelSize(20)
         p.setFont(f)
         p.drawText(r.adjusted(10, 0, -10, 0),
                    Qt.AlignCenter | Qt.TextWordWrap,
                    _('Image could not be rendered'))
         p.end()
         self._failed_img = QPixmap.fromImage(i)
     return self._failed_img
Exemple #9
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def drag_icon(self, cover, multiple):
    cover = cover.scaledToHeight(120, Qt.SmoothTransformation)
    if multiple:
        base_width = cover.width()
        base_height = cover.height()
        base = QImage(base_width + 21, base_height + 21,
                      QImage.Format_ARGB32_Premultiplied)
        base.fill(QColor(255, 255, 255, 0).rgba())
        p = QPainter(base)
        rect = QRect(20, 0, base_width, base_height)
        p.fillRect(rect, QColor('white'))
        p.drawRect(rect)
        rect.moveLeft(10)
        rect.moveTop(10)
        p.fillRect(rect, QColor('white'))
        p.drawRect(rect)
        rect.moveLeft(0)
        rect.moveTop(20)
        p.fillRect(rect, QColor('white'))
        p.save()
        p.setCompositionMode(p.CompositionMode_SourceAtop)
        p.drawImage(rect.topLeft(), cover)
        p.restore()
        p.drawRect(rect)
        p.end()
        cover = base
    return QPixmap.fromImage(cover)
Exemple #10
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def drag_icon(self, cover, multiple):
    cover = cover.scaledToHeight(120, Qt.SmoothTransformation)
    if multiple:
        base_width = cover.width()
        base_height = cover.height()
        base = QImage(base_width+21, base_height+21,
                QImage.Format_ARGB32_Premultiplied)
        base.fill(QColor(255, 255, 255, 0).rgba())
        p = QPainter(base)
        rect = QRect(20, 0, base_width, base_height)
        p.fillRect(rect, QColor('white'))
        p.drawRect(rect)
        rect.moveLeft(10)
        rect.moveTop(10)
        p.fillRect(rect, QColor('white'))
        p.drawRect(rect)
        rect.moveLeft(0)
        rect.moveTop(20)
        p.fillRect(rect, QColor('white'))
        p.save()
        p.setCompositionMode(p.CompositionMode_SourceAtop)
        p.drawImage(rect.topLeft(), cover)
        p.restore()
        p.drawRect(rect)
        p.end()
        cover = base
    return QPixmap.fromImage(cover)
Exemple #11
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 def paintEvent(self, event):
     QWidget.paintEvent(self, event)
     pmap = self._pixmap
     if pmap.isNull():
         return
     w, h = pmap.width(), pmap.height()
     ow, oh = w, h
     cw, ch = self.rect().width(), self.rect().height()
     scaled, nw, nh = fit_image(w, h, cw, ch)
     if scaled:
         pmap = pmap.scaled(nw, nh, Qt.IgnoreAspectRatio,
                            Qt.SmoothTransformation)
     w, h = pmap.width(), pmap.height()
     x = int(abs(cw - w) / 2.)
     y = int(abs(ch - h) / 2.)
     target = QRect(x, y, w, h)
     p = QPainter(self)
     p.setRenderHints(QPainter.Antialiasing
                      | QPainter.SmoothPixmapTransform)
     p.drawPixmap(target, pmap)
     if self.draw_border:
         pen = QPen()
         pen.setWidth(self.BORDER_WIDTH)
         p.setPen(pen)
         p.drawRect(target)
     if self.show_size:
         sztgt = target.adjusted(0, 0, 0, -4)
         f = p.font()
         f.setBold(True)
         p.setFont(f)
         sz = u'\u00a0%d x %d\u00a0' % (ow, oh)
         flags = Qt.AlignBottom | Qt.AlignRight | Qt.TextSingleLine
         szrect = p.boundingRect(sztgt, flags, sz)
         p.fillRect(szrect.adjusted(0, 0, 0, 4), QColor(0, 0, 0, 200))
         p.setPen(QPen(QColor(255, 255, 255)))
         p.drawText(sztgt, flags, sz)
     p.end()
Exemple #12
0
class PaintBoard(QWidget):

    # Define virtual panel coordinates for different shapes/regions
    VPCoord_Start = [316, 332]  #LeftTopX, Y
    VPCoord_Circle = [316, 332, 336, 363]  #LeftTopX, Y, RightBotX, Y
    VPCoord_Rect = [336, 332, 356, 363]  #LeftTopX, Y, RightBotX, Y
    VPCoord_Tri = [316, 363, 336, 395]  #LeftTopX, Y, RightBotX, Y
    VPCoord_Line = [336, 363, 356, 395]  #LeftTopX, Y, RightBotX, Y

    # A flag to check if the user is currently using the virtual panel
    usingVP = False

    def __init__(self, sizeX, sizeY, Parent=None):
        '''
        Constructor
        '''
        super(PaintBoard, self).__init__(Parent)

        self.__InitData(sizeX,
                        sizeY)  #Initialize Data first, then interface/view
        self.__InitView()
        print("Init PaintBoard")

    def __InitView(self):

        self.setFixedSize(self.__size)

    def __InitData(self, sizeX, sizeY):
        self.__size = QSize(sizeX, sizeY)

        self.__board = QPixmap(
            self.__size)  # Make a new QPixmap as paint board,350px * 250px
        self.__board.fill(Qt.white)  #Fill the paint board with white

        self.__IsEmpty = True  #board is empty by default
        self.EraserMode = False  #eraser mode is disabled by default

        self.__lastPos = None
        self.__currentPos = QPoint(0, 0)

        self.__painter = QPainter()

        self.__thickness = 1  #default pen thickness is 1
        self.__penColor = QColor("black")  #default color is black
        self.__colorList = QColor.colorNames()  #get the list of colors

    def Clear(self):
        #Clear the board
        self.__board.fill(Qt.white)
        self.update()
        self.__IsEmpty = True

    def ChangePenColor(self, color="black"):
        self.__penColor = QColor(color)

    def ChangePenThickness(self, thickness=1):
        self.__thickness = thickness

    def IsEmpty(self):
        #Is the board empty
        return self.__IsEmpty

    def GetContentAsQImage(self):
        #return the content of the board (return QImage)
        image = self.__board.toImage()
        return image

    def paintEvent(self, paintEvent):

        self.__painter.begin(self)
        self.__painter.drawPixmap(0, 0, self.__board)
        self.__painter.end()

        # print("inside paintEvent")

    def penPressEvent(self, pos):

        self.__currentPos = QPoint(pos[0], pos[1])
        self.__lastPos = self.__currentPos

    def penMoveEvent(self, pos, pressure, liftedDeque):
        pen_x = pos[0]
        pen_y = pos[1]
        pen_pressure = pressure

        # print(liftedDeque)
        # print(self.__lastPos)

        if self.__lastPos is None:
            self.__lastPos = QPoint(pen_x, pen_y)

        self.__currentPos = QPoint(pen_x, pen_y)
        self.__painter.begin(self.__board)

        if self.EraserMode == False:
            #Non-Eraser mode
            self.__penColor = QColor("blue")
            self.__painter.setPen(QPen(
                self.__penColor, self.__thickness))  #Set pen color, thickness
        else:
            #Eraser mode: pen color is white, thickness is 6
            self.__painter.setPen(QPen(Qt.white, 6))

        self.__painter.drawLine(self.__lastPos, self.__currentPos)
        self.__painter.end()
        self.__lastPos = self.__currentPos

        self.update()  #Show updates

        # If ever detected the pen is lifted, reset the __lastPos variable in order to reposition the pen
        if (True in liftedDeque):
            self.__lastPos = None

    # Virtual Panel event
    def penVPEvent(self, pos, pressure):
        pass

    '''    
        # Check if the pressure is over 500
        if(pen_pressure > 400):
            # Check which region the pen is in and prepare to draw shape accordingly
            if(pen_x < self.VPCoord_Circle[2] and pen_y < self.VPCoord_Circle[3]):
                print("A")        
            elif(pen_x < self.VPCoord_Rect[2] and pen_y < self.VPCoord_Rect[3]):
                print("B")
            elif(pen_x < self.VPCoord_Tri[2] and pen_y < self.VPCoord_Tri[3]):
                print("C")
            elif(pen_x < self.VPCoord_Line[2] and pen_y < self.VPCoord_Line[3]):
                print("D")
    '''

    def penReleaseEvent(self, pos):
        self.__IsEmpty = False  #board is not empty

    def paintEllipse(self, center_x, center_y, radias1, radias2):
        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawEllipse(QPoint(center_x, center_y), radias1,
                                   radias2)

        self.__painter.end()

        self.update()  #Show updates

    def paintRect(self, center_x, center_y, upper_left_x, upper_left_y):
        width = abs(2 * (center_x - upper_left_x))
        height = abs(2 * (center_y - upper_left_y))

        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawRect(upper_left_x, upper_left_y, width, height)

        self.__painter.end()

        self.update()  #Show updates

    def paintTriangle(self, points):
        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawPolygon(points)

        self.__painter.end()

        self.update()  #Show updates

    def paintPolyg(self, x1, y1, x2, y2, x3, y3, x4, y4):
        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawPolygon(QPoint(x1, y1), QPoint(x2, y2),
                                   QPoint(x3, y3), QPoint(x4, y4))
        self.__painter.end()

        self.update()  #Show updates

    def paintLine(self, P1_x, P1_y, P2_x, P2_y):
        P1 = QPoint(P1_x, P1_y)
        P2 = QPoint(P2_x, P2_y)

        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawLine(P1, P2)
        self.__painter.end()

        self.update()  #Show updates

    def paintAuxLine(self, P1_x, P1_y, P2_x, P2_y):
        P1 = QPoint(P1_x, P1_y)
        P2 = QPoint(P2_x, P2_y)

        self.__painter.begin(self.__board)
        self.__penColor = QColor("red")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawLine(P1, P2)
        self.__painter.end()

        self.update()  #Show updates

    def PointsInCircum(self, r, n, phi):
        return [(math.cos(2 * pi / n * x + phi) * r,
                 math.sin(2 * pi / n * x + phi) * r) for x in range(0, n + 1)
                ]  # defining the points on the Circum of a circle

    def paintPCircle(self, center_x, center_y, start_x, start_y, pers_x,
                     pers_y):
        point = [start_x, start_y]
        center = [center_x, center_y]
        distance = [(point[0] - center[0]), (point[1] - center[1])]
        phi = math.atan2(distance[1], distance[0])
        r = math.sqrt(distance[0] * distance[0] + distance[1] * distance[1])
        points = self.PointsInCircum(r, 300, phi)
        #Drawing the circle in perspective
        dist_x = center_x - pers_x
        print("dist_x", dist_x, pers_x, pers_y, center_x, center_y)
        points = [(j[0], (j[1] + center_x - pers_y) *
                   ((j[0] + center_x) / dist_x) + pers_y - center_y)
                  for j in points]

        self.__painter.begin(self.__board)
        self.__penColor = QColor("blue")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        for x in points:
            self.__painter.drawPoint(round(x[0] + center[0], 3),
                                     round(x[1] / 1.00 + center[1], 3))

        self.__painter.end()

    # returns true if given angle is in the second quadrant;
    # requires angle in degree and in range -180 to 180
    def _isAngleInSecondQuadrant(self, angle):
        if angle > 90 and angle < 180:
            return True
        else:
            return False

    # returns true if given angle is in the third quadrant;
    # requires angle in degree and in range -180 to 180
    def _isAngleInThirdQuadrant(self, angle):
        if angle < -90 and angle > -180:
            return True
        else:
            return False

    def paintArc(self, center_x, center_y, start_x, start_y, end_x, end_y):
        radius = math.sqrt(
            math.pow(center_x - start_x, 2) + math.pow(center_y - start_y, 2))
        rect = QRectF(center_x - radius, center_y - radius, radius * 2,
                      radius * 2)
        # start angle calculation
        startAngle = math.degrees(
            math.atan2(center_y - start_y, start_x - center_x))
        # end angle calculation
        endAngle = math.degrees(math.atan2(center_y - end_y, end_x - center_x))

        # span angle calculation
        spanAngle = endAngle - startAngle
        # assume user always wants to draw clock-wise
        if spanAngle > 0:
            spanAngle = -1 * (360 - spanAngle)
        #print("start angle is " + str(startAngle))
        #print("span angle is " + str(spanAngle))

        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawArc(rect, 16 * startAngle, 16 * spanAngle)
        self.__painter.end()

        self.update()  #Show updates

    def paintAuxArc(self, center_x, center_y, start_x, start_y, end_x, end_y):
        radius = math.sqrt(
            math.pow(center_x - start_x, 2) + math.pow(center_y - start_y, 2))
        rect = QRectF(center_x - radius, center_y - radius, radius * 2,
                      radius * 2)
        # start angle calculation
        startAngle = math.degrees(
            math.atan2(center_y - start_y, start_x - center_x))
        # end angle calculation
        endAngle = math.degrees(math.atan2(center_y - end_y, end_x - center_x))

        # span angle calculation
        spanAngle = 0
        if (self._isAngleInThirdQuadrant(startAngle)
                and self._isAngleInSecondQuadrant(endAngle)
            ) or (self._isAngleInThirdQuadrant(endAngle)
                  and self._isAngleInSecondQuadrant(startAngle)) or (
                      startAngle == 180
                      and self._isAngleInThirdQuadrant(endAngle)
                  ) or (startAngle == -180
                        and self._isAngleInSecondQuadrant(endAngle)) or (
                            endAngle == 180
                            and self._isAngleInThirdQuadrant(startAngle)) or (
                                endAngle == -180
                                and self._isAngleInSecondQuadrant(startAngle)):
            if startAngle == 180 or self._isAngleInThirdQuadrant(startAngle):
                spanAngle = endAngle - (startAngle + 360)
            else:
                spanAngle = (endAngle + 360) - startAngle
        else:
            spanAngle = endAngle - startAngle
        #print("start angle is " + str(startAngle))
        #print("span angle is " + str(spanAngle))

        self.__painter.begin(self.__board)
        self.__penColor = QColor("red")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawArc(rect, 16 * startAngle, 16 * spanAngle)
        self.__painter.end()

        self.update()  #Show updates

    def paintBezierSpline(self, pointListX, pointListY):
        P1 = QPoint(int(pointListX[0]), int(pointListY[0]))
        path = QtGui.QPainterPath()
        path.moveTo(P1)

        self.__painter.begin(self.__board)
        self.__penColor = QColor("black")
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))

        i = 0
        while i < len(pointListX) - 3:
            P2 = QPoint(int(pointListX[i + 1]), int(pointListY[i + 1]))
            P3 = QPoint(int(pointListX[i + 2]), int(pointListY[i + 2]))
            P4 = QPoint(int(pointListX[i + 3]), int(pointListY[i + 3]))
            path.cubicTo(P2, P3, P4)
            self.__painter.drawPath(path)
            i += 3

        self.__painter.end()

        self.update()  #Show updates
Exemple #13
0
# }}}

if __name__ == "__main__":
    from PyQt4.Qt import QBrush, QColor, QPoint, QPixmap

    QBrush, QColor, QPoint, QPixmap
    app = QApplication([])
    p = QPainter()
    with open("/tmp/painter.pdf", "wb") as f:
        dev = PdfDevice(f, compress=False)
        p.begin(dev)
        dev.init_page()
        xmax, ymax = p.viewport().width(), p.viewport().height()
        try:
            p.drawRect(0, 0, xmax, ymax)
            # p.drawPolyline(QPoint(0, 0), QPoint(xmax, 0), QPoint(xmax, ymax),
            #                QPoint(0, ymax), QPoint(0, 0))
            # pp = QPainterPath()
            # pp.addRect(0, 0, xmax, ymax)
            # p.drawPath(pp)
            # p.save()
            # for i in xrange(3):
            #     col = [0, 0, 0, 200]
            #     col[i] = 255
            #     p.setOpacity(0.3)
            #     p.setBrush(QBrush(QColor(*col)))
            #     p.drawRect(0, 0, xmax/10, xmax/10)
            #     p.translate(xmax/10, xmax/10)
            #     p.scale(1, 1.5)
            # p.restore()
Exemple #14
0
class PaintBoard(QWidget):

    # Define virtual panel coordinates for different shapes/regions
    VPCoord_Start = [316, 332]  #LeftTopX, Y
    VPCoord_Circle = [316, 332, 336, 363]  #LeftTopX, Y, RightBotX, Y
    VPCoord_Rect = [336, 332, 356, 363]  #LeftTopX, Y, RightBotX, Y
    VPCoord_Tri = [316, 363, 336, 395]  #LeftTopX, Y, RightBotX, Y
    VPCoord_Line = [336, 363, 356, 395]  #LeftTopX, Y, RightBotX, Y

    # A flag to check if the user is currently using the virtual panel
    usingVP = False

    def __init__(self, sizeX, sizeY, Parent=None):
        '''
        Constructor
        '''
        super(PaintBoard, self).__init__(Parent)

        self.__InitData(sizeX,
                        sizeY)  #Initialize Data first, then interface/view
        self.__InitView()
        print("Init PaintBoard")

    def __InitView(self):

        self.setFixedSize(self.__size)

    def __InitData(self, sizeX, sizeY):
        self.__size = QSize(sizeX, sizeY)

        self.__board = QPixmap(
            self.__size)  # Make a new QPixmap as paint board,350px * 250px
        self.__board.fill(Qt.white)  #Fill the paint board with white

        self.__IsEmpty = True  #board is empty by default
        self.EraserMode = False  #eraser mode is disabled by default

        self.__lastPos = None
        self.__currentPos = QPoint(0, 0)

        self.__painter = QPainter()

        self.__thickness = 1  #default pen thickness is 1
        self.__penColor = QColor("black")  #default color is black
        self.__colorList = QColor.colorNames()  #get the list of colors

    def Clear(self):
        #Clear the board
        self.__board.fill(Qt.white)
        self.update()
        self.__IsEmpty = True

    def ChangePenColor(self, color="black"):
        self.__penColor = QColor(color)

    def ChangePenThickness(self, thickness=1):
        self.__thickness = thickness

    def IsEmpty(self):
        #Is the board empty
        return self.__IsEmpty

    def GetContentAsQImage(self):
        #return the content of the board (return QImage)
        image = self.__board.toImage()
        return image

    def paintEvent(self, paintEvent):

        self.__painter.begin(self)
        self.__painter.drawPixmap(0, 0, self.__board)
        self.__painter.end()

        # print("inside paintEvent")

    def penPressEvent(self, pos):

        self.__currentPos = QPoint(pos[0], pos[1])
        self.__lastPos = self.__currentPos

    def penMoveEvent(self, pos, pressure):
        pen_x = pos[0]
        pen_y = pos[1]
        pen_pressure = pressure

        if self.__lastPos is None:
            self.__lastPos = QPoint(pen_x, pen_y)
        elif (abs(pen_x - self.__lastPos.x()) > 21
              or abs(pen_y - self.__lastPos.y()) > 21):
            self.__lastPos = QPoint(pen_x, pen_y)

        self.__currentPos = QPoint(pen_x, pen_y)
        self.__painter.begin(self.__board)

        if self.EraserMode == False:
            #Non-Eraser mode
            self.__painter.setPen(QPen(
                self.__penColor, self.__thickness))  #Set pen color, thickness
        else:
            #Eraser mode: pen color is white, thickness is 6
            self.__painter.setPen(QPen(Qt.white, 6))

        self.__painter.drawLine(self.__lastPos, self.__currentPos)
        self.__painter.end()
        self.__lastPos = self.__currentPos

        self.update()  #Show updates

    # Virtual Panel event
    def penVPEvent(self, pos, pressure):
        pass

    '''    
        # Check if the pressure is over 500
        if(pen_pressure > 400):
            # Check which region the pen is in and prepare to draw shape accordingly
            if(pen_x < self.VPCoord_Circle[2] and pen_y < self.VPCoord_Circle[3]):
                print("A")        
            elif(pen_x < self.VPCoord_Rect[2] and pen_y < self.VPCoord_Rect[3]):
                print("B")
            elif(pen_x < self.VPCoord_Tri[2] and pen_y < self.VPCoord_Tri[3]):
                print("C")
            elif(pen_x < self.VPCoord_Line[2] and pen_y < self.VPCoord_Line[3]):
                print("D")
    '''

    def penReleaseEvent(self, pos):
        self.__IsEmpty = False  #board is not empty

    def paintEllipse(self, center_x, center_y, radias1, radias2):
        self.__painter.begin(self.__board)

        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawEllipse(QPoint(center_x, center_y), radias1,
                                   radias2)

        self.__painter.end()

        self.update()  #Show updates

    def paintRect(self, center_x, center_y, upper_left_x, upper_left_y):
        width = abs(2 * (center_x - upper_left_x))
        height = abs(2 * (center_y - upper_left_y))

        self.__painter.begin(self.__board)

        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawRect(upper_left_x, upper_left_y, width, height)

        self.__painter.end()

        self.update()  #Show updates

    def paintTriangle(self, points):
        self.__painter.begin(self.__board)

        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawPolygon(points)

        self.__painter.end()

        self.update()  #Show updates

    def paintLine(self, P1_x, P1_y, P2_x, P2_y):
        P1 = QPoint(P1_x, P1_y)
        P2 = QPoint(P2_x, P2_y)

        self.__painter.begin(self.__board)
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawLine(P1, P2)
        self.__painter.end()

        self.update()  #Show updates

    def paintArc(self, center_x, center_y, start_x, start_y, end_x, end_y):
        radius = math.sqrt(
            math.pow(center_x - start_x, 2) + math.pow(center_y - start_y, 2))
        rect = QRectF(center_x - radius, center_y - radius, radius * 2,
                      radius * 2)
        startAngle = 16 * math.atan2(start_x - center_y,
                                     start_x - center_x) * 180.0 / math.pi
        endAngle = 16 * math.atan2(end_y - center_y,
                                   end_x - center_x) * 180.0 / math.pi
        spanAngle = endAngle - startAngle

        self.__painter.begin(self.__board)
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))
        self.__painter.drawArc(rect, startAngle, spanAngle)
        self.__painter.end()

        self.update()  #Show updates

    def paintBezierSpline(self, pointListX, pointListY):
        P1 = QPoint(int(pointListX[0]), int(pointListY[0]))
        path = QtGui.QPainterPath()
        path.moveTo(P1)

        self.__painter.begin(self.__board)
        self.__painter.setPen(QPen(self.__penColor, self.__thickness))

        i = 0
        while i < len(pointListX) - 3:
            P2 = QPoint(int(pointListX[i + 1]), int(pointListY[i + 1]))
            P3 = QPoint(int(pointListX[i + 2]), int(pointListY[i + 2]))
            P4 = QPoint(int(pointListX[i + 3]), int(pointListY[i + 3]))
            path.cubicTo(P2, P3, P4)
            self.__painter.drawPath(path)
            i += 3

        self.__painter.end()

        self.update()  #Show updates