Exemple #1
0
    def __init__(self, parent=None, **kwargs):
        super(ViewerWindow, self).__init__(parent)
        self.setSurfaceType(QWindow.OpenGLSurface)

        format = QSurfaceFormat()
        format.setVersion(3, 3)
        format.setProfile(QSurfaceFormat.CoreProfile)
        format.setStereo(False)
        format.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
        format.setDepthBufferSize(24)
        format.setSamples(16)
        
        self.context = QOpenGLContext(self)
        self.context.setFormat(format)
        if not self.context.create():
            raise Exception('self.context.create() failed')
        self.create()

        size = 720, 720
        self.resize(*size)

        self.context.makeCurrent(self)
        self.hud_program = CrossHairProgram()

        self.default_view = np.eye(4, dtype=np.float32)
        self.view = self.default_view
        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)

        self.layer_manager = LayerManager()

        self.visibility_toggle_listeners = []
        self.multiview = True

        self.rotation = q.quaternion()
        self.scale = 0.6
        self.translation = np.zeros(3)

        self.radius = 0.5 * min(*size)
        self.fov = 5.
        self.camera_position = -12.
        self.near_clip = .1
        if 'near_clip' in kwargs:
            self.near_clip = kwargs['near_clip']
        self.far_clip = 100.
        if 'far_clip' in kwargs:
            self.far_clip = kwargs['far_clip']
        

        self.projection_mode = 'perspective' # 'orthographic'

        self.size = size
        self.bg_white = False
        self.viewpoint_dict = {}

        print((self.instructions))
Exemple #2
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    def __init__(self, parent=None, **kwargs):
        super(ViewerWindow, self).__init__(parent)
        self.setSurfaceType(QWindow.OpenGLSurface)

        format = QSurfaceFormat()
        format.setVersion(3, 3)
        format.setProfile(QSurfaceFormat.CoreProfile)
        format.setStereo(False)
        format.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
        format.setDepthBufferSize(24)
        format.setSamples(16)

        self.context = QOpenGLContext(self)
        self.context.setFormat(format)
        if not self.context.create():
            raise Exception('self.context.create() failed')
        self.create()

        size = 720, 720
        self.resize(*size)

        self.context.makeCurrent(self)
        self.hud_program = CrossHairProgram()

        self.default_view = np.eye(4, dtype=np.float32)
        self.view = self.default_view
        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)

        self.layer_manager = LayerManager()

        self.visibility_toggle_listeners = []
        self.multiview = True

        self.rotation = q.quaternion()
        self.scale = 0.6
        self.translation = np.zeros(3)

        self.radius = 0.5 * min(*size)
        self.fov = 5.
        self.camera_position = -12.
        self.near_clip = .1
        if 'near_clip' in kwargs:
            self.near_clip = kwargs['near_clip']
        self.far_clip = 100.
        if 'far_clip' in kwargs:
            self.far_clip = kwargs['far_clip']

        self.projection_mode = 'perspective'  # 'orthographic'

        self.size = size
        self.bg_white = False
        self.viewpoint_dict = {}

        print((self.instructions))
Exemple #3
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    def __init__(self):
        super().__init__()

        fmt = QSurfaceFormat()
        fmt.setVersion(2, 0)
        fmt.setProfile(QSurfaceFormat.CompatibilityProfile)
        fmt.setStereo(False)
        fmt.setSwapBehavior(QSurfaceFormat.DoubleBuffer)

        self.setSurfaceType(QWindow.OpenGLSurface)
        self.context = QOpenGLContext()
        self.context.setFormat(fmt)

        if not self.context.create():
            raise Exception("Unable to create context")

        self.create()
        self.setTitle("OpenGL")
Exemple #4
0
from OpenGL import GL as gl
import ctypes
import numpy as np
import math

from .linalg import quaternion as q
from .transforms import *
from .gloo import *

# import threading

DEFAULT_FORMAT = QSurfaceFormat()
DEFAULT_FORMAT.setVersion(3, 3)
DEFAULT_FORMAT.setProfile(QSurfaceFormat.CoreProfile)
DEFAULT_FORMAT.setStereo(False)
DEFAULT_FORMAT.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
DEFAULT_FORMAT.setDepthBufferSize(24)
DEFAULT_FORMAT.setSamples(4)


class OpenGLWindow(QWindow):
    def __init__(self, parent=None):
        super(OpenGLWindow, self).__init__(parent)

        self.m_update_pending = False
        self.m_animating = False
        self.m_context = None
        self.m_gl = None

        self.setSurfaceType(QWindow.OpenGLSurface)