Exemple #1
0
 def paintEvent(self, event):
     QDialog.paintEvent(self, event)
     if not self.line.isNull():
         painter = QPainter(self)
         pen = QPen(Qt.GlobalColor.red, 3)
         painter.setPen(pen)
         painter.drawLine(self.line)
Exemple #2
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 def paintEvent(self, ev):
     painter = QPainter(self)
     painter.setRenderHint(QPainter.RenderHint.TextAntialiasing)
     f = painter.font()
     f.setBold(True)
     f.setPixelSize(self.height() - 1)
     painter.setFont(f)
     painter.setPen(QColor('red' if self.is_enabled else 'green'))
     painter.drawText(self.rect(), Qt.AlignmentFlag.AlignCenter, 'Z')
     painter.end()
Exemple #3
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def missing_icon():
    global _missing_icon
    if _missing_icon is None:
        p = QPixmap(ICON_SIZE, ICON_SIZE)
        p.fill(Qt.GlobalColor.transparent)
        painter = QPainter(p)
        pal = QApplication.instance().palette()
        painter.setPen(
            QPen(pal.color(QPalette.ColorRole.Text), 0, Qt.PenStyle.DashLine))
        margin = 3
        r = p.rect().adjusted(margin, margin, -margin, -margin)
        painter.drawRect(r)
        painter.end()
        _missing_icon = QIcon(p)
    return _missing_icon
Exemple #4
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    def paintEvent(self, event):
        h = self.geometry().height()
        w = self.geometry().width()
        qp = QPainter()
        qp.begin(self)
        qp.setBrush(FILLBRUSH)
        qp.drawRect(self.rect())

        p = self.game.answering_player
        margin = self.__margin

        qp.setPen(SCOREPEN)
        qp.setFont(SCOREFONT)

        if self.winner:
            winnerrect = QRectF(0, NAMEHEIGHT + 2 * margin, w, 2 * NAMEHEIGHT)
            qp.drawText(
                winnerrect,
                Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                f"{self.winner.name} is the winner!",
            )
            return

        namerect = QRectF(0, margin, w, NAMEHEIGHT)
        qp.drawText(namerect,
                    Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                    p.name)

        if self.info_level > 0:
            answerrect = QRectF(0, NAMEHEIGHT + 2 * margin, w, 2 * NAMEHEIGHT)
            finalanswer = (p.finalanswer
                           if len(p.finalanswer.replace(" ", "")) > 0 else
                           "_________")
            qp.drawText(
                answerrect,
                Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                finalanswer,
            )

        if self.info_level > 1:
            wagerrect = QRectF(0, h - NAMEHEIGHT - margin, w, NAMEHEIGHT)
            qp.drawText(
                wagerrect,
                Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                f"{p.wager:,}",
            )
Exemple #5
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 def mouseMoveEvent(self, event):
     if self.xCache == None:
         self.xCache = event.position().x()
         self.yCache = event.position().y()
     else:
         painter = QPainter(self.canvas)
         pen = painter.pen()
         pen.setWidth(self.strokeWidth)
         pen.setColor(QColor(*self.color))
         pen.setStyle(self.strokeStyle)
         painter.setPen(pen)
         painter.drawLine(self.xCache, self.yCache,
                          event.position().x(),
                          event.position().y())
         painter.end()
         self.setPixmap(self.canvas)
         self.xCache = event.position().x()
         self.yCache = event.position().y()
Exemple #6
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    def paintEvent(self, event):
        if (not self.m_displayedWhenStopped) and (not self.isAnimated()):
            return

        width = min(self.width(), self.height())

        painter = QPainter(self)
        painter.setRenderHint(QPainter.RenderHint.Antialiasing)

        outerRadius = (width - 1) * 0.5
        innerRadius = (width - 1) * 0.5 * 0.4375

        capsuleHeight = outerRadius - innerRadius
        capsuleWidth = width * 3 / 32
        capsuleRadius = capsuleWidth / 2

        for i in range(0, 12):
            color = QtGui.QColor(self.m_color)

            if self.isAnimated():
                color.setAlphaF(1.0 - (i / 12.0))
            else:
                color.setAlphaF(0.2)

            painter.setPen(Qt.PenStyle.NoPen)
            painter.setBrush(color)
            painter.save()
            painter.translate(self.rect().center())
            painter.rotate(self.m_angle - (i * 30.0))

            width = -1 * capsuleWidth / 2
            height = -1 * (innerRadius + capsuleHeight)

            painter.drawRoundedRect(
                round(width),
                round(height),
                round(capsuleWidth),
                round(capsuleHeight),
                capsuleRadius,
                capsuleRadius,
            )
            painter.restore()
Exemple #7
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    def paintEvent(self, a0: QtGui.QPaintEvent) -> None:

        super().paintEvent(a0)

        qp = QPainter()
        qp.begin(self)
        qp.setRenderHint(QPainter.RenderHint.Antialiasing)

        # Hintergrund malen
        pen = QPen(Qt.GlobalColor.gray, 1, Qt.PenStyle.SolidLine)
        qp.setPen(pen)
        qp.setBrush(Qt.GlobalColor.gray)
        qp.drawRect(0, 0, self.width(), self.height())

        # Sample malen
        pen.setColor(Qt.GlobalColor.white)
        qp.setPen(pen)
        qp.setBrush(Qt.GlobalColor.white)
        qp.drawRect(*self.norm_to_pixel_coord_int(-self.margin, -self.margin),
                    self.norm_to_pixel_rel_int(self.x_range + 2 * self.margin),
                    self.norm_to_pixel_rel_int(self.x_range + 2 * self.margin))

        qp.end()
Exemple #8
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def get_masked_image(path, size=64, overlay_text=""):
    """
    Returns a pixmap from an image file masked with a smooth circle.
    The returned pixmap will have a size of *size* × *size* pixels.

    :param str path: Path to image file.
    :param int size: Target size. Will be the diameter of the masked image.
    :param str overlay_text: Overlay text. This will be shown in white sans-serif on top
        of the image.
    :return: Masked image with overlay text.
    :rtype: QPixmap
    """

    with open(path, "rb") as f:
        imgdata = f.read()

    imgtype = path.split(".")[-1]

    # Load image and convert to 32-bit ARGB (adds an alpha channel):
    image = QImage.fromData(imgdata, imgtype)
    image.convertToFormat(QImage.Format.Format_ARGB32)

    # Crop image to a square:
    imgsize = min(image.width(), image.height())
    width = (image.width() - imgsize) / 2
    height = (image.height() - imgsize) / 2

    rect = QRect(
        round(width),
        round(height),
        imgsize,
        imgsize,
    )
    image = image.copy(rect)

    # Create the output image with the same dimensions and an alpha channel
    # and make it completely transparent:
    out_img = QImage(imgsize, imgsize, QImage.Format.Format_ARGB32)
    out_img.fill(Qt.GlobalColor.transparent)

    # Create a texture brush and paint a circle with the original image onto
    # the output image:
    brush = QBrush(image)  # Create texture brush
    painter = QPainter(out_img)  # Paint the output image
    painter.setBrush(brush)  # Use the image texture brush
    painter.setPen(Qt.PenStyle.NoPen)  # Don't draw an outline
    painter.setRenderHint(QPainter.RenderHint.Antialiasing, True)  # Use AA
    painter.drawEllipse(0, 0, imgsize, imgsize)  # Actually draw the circle

    if overlay_text:
        # draw text
        font = QtGui.QFont("Arial Rounded MT Bold")
        font.setPointSize(imgsize * 0.4)
        painter.setFont(font)
        painter.setPen(Qt.GlobalColor.white)
        painter.drawText(QRect(0, 0, imgsize, imgsize),
                         Qt.AlignmentFlag.AlignCenter, overlay_text)

    painter.end()  # We are done (segfault if you forget this)

    # Convert the image to a pixmap and rescale it.  Take pixel ratio into
    # account to get a sharp image on retina displays:
    pr = QtWidgets.QApplication.instance().devicePixelRatio()
    pm = QPixmap.fromImage(out_img)
    pm.setDevicePixelRatio(pr)
    size = int(pr * size)
    pm = pm.scaled(
        size,
        size,
        Qt.AspectRatioMode.KeepAspectRatio,
        Qt.TransformationMode.SmoothTransformation,
    )

    return pm
Exemple #9
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    def paintEvent(self, event):
        qp = QPainter()
        qp.begin(self)
        qp.setBrush(FILLBRUSH)
        parent = self.parent()
        pheight = parent.geometry().height()
        height = pheight * (1 - SCOREHEIGHT)
        width = height / CELLRATIO
        if not self.board.final:
            # Normal board
            for x in range(self.board.size[0]):
                for y in range(-1, self.board.size[1]):
                    rel_pos = (
                        x * self.cellsize[0] + BORDERWIDTH / 2,
                        (y + 1) * self.cellsize[1],
                    )
                    cell = (x, y)
                    qp.setPen(BORDERPEN)
                    qp.setBrush(FILLBRUSH)
                    cell_rect = QRectF(*rel_pos, *self.cellsize)
                    text_rect = QRectF(cell_rect)
                    text_rect.setX(cell_rect.x() + TEXTPADDING)
                    text_rect.setWidth(cell_rect.width() - 2 * TEXTPADDING)
                    qp.drawRect(cell_rect)
                    if y == -1:
                        # Categories
                        qp.setPen(CATPEN)
                        qp.setFont(CATFONT)
                        qp.drawText(
                            text_rect,
                            Qt.TextFlag.TextWordWrap
                            | Qt.AlignmentFlag.AlignCenter,
                            self.board.categories[x],
                        )
                    else:
                        # Questions
                        q = self.board.get_question(*cell)
                        if not q in self.game.completed_questions:
                            qp.setPen(MONPEN)
                            qp.setFont(MONFONT)
                            if not self.board.dj:
                                monies = gp.money1
                            else:
                                monies = gp.money2
                            qp.drawText(
                                text_rect,
                                Qt.TextFlag.TextWordWrap
                                | Qt.AlignmentFlag.AlignCenter,
                                "$" + str(q.value),
                            )
        else:
            # Final jeopardy
            qp.setBrush(FILLBRUSH)
            qp.drawRect(self.rect())
            qp.setPen(CATPEN)
            qp.setFont(QUFONT)

            qurect = self.rect().adjusted(QUMARGIN, QUMARGIN, -2 * QUMARGIN,
                                          -2 * QUMARGIN)

            qp.drawText(
                qurect,
                Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                self.board.categories[0],
            )
Exemple #10
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    def paintEvent(self, event):
        h = self.geometry().height()
        w = self.geometry().width()
        qp = QPainter()
        qp.begin(self)
        qp.setBrush(FILLBRUSH)
        qp.drawRect(QRectF(0, DIVIDERWIDTH, w, h))

        qp.setBrush(DIVIDERBRUSH)
        dividerrect = QRectF(0, 0, w, DIVIDERWIDTH)
        qp.drawRect(dividerrect)

        # Light dividers
        num_lights = 9
        light_width = w // num_lights
        light_padding = 3
        ungrouped_rects = [
            QRect(
                light_width * i + light_padding,
                light_padding,
                light_width - 2 * light_padding,
                DIVIDERWIDTH - 2 * light_padding,
            ) for i in range(num_lights)
        ]
        grouped_rects = [[
            rect for j, rect in enumerate(ungrouped_rects)
            if abs(num_lights // 2 - j) == i
        ] for i in range(5)]
        qp.setBrush(LIGHTBRUSH)
        qp.setPen(LIGHTPEN)
        for i, rects in enumerate(grouped_rects):
            if i < self.__light_level:
                for rect in rects:
                    qp.drawRect(rect)

        margin = 50
        players = self.game.players
        sw = w // len(players)

        if self.game.current_round.final:
            highlighted_players = [
                p for p in players if p not in self.game.wagered
            ]
        else:
            highlighted_players = []
        ap = self.game.answering_player
        if ap:
            highlighted_players.append(ap)

        for i, p in enumerate(players):
            if p.score < 0:
                qp.setPen(HOLEPEN)
            else:
                qp.setPen(SCOREPEN)

            qp.setFont(SCOREFONT)
            qp.drawText(
                self.__scorerect(i),
                Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                f"{p.score:,}",
            )

            namerect = QRectF(sw * i, h - NAMEHEIGHT, sw, NAMEHEIGHT)
            qp.setFont(NAMEFONT)
            qp.setPen(NAMEPEN)
            if p in highlighted_players:
                qp.setBrush(HIGHLIGHTBRUSH)
                qp.drawRect(namerect)
                qp.setPen(HIGHLIGHTPEN)
            qp.drawText(
                namerect,
                Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter,
                p.name,
            )