Exemple #1
0
 def setUp(self):
     UsesQApplication.setUp(self)
     self.engine = QScriptEngine()
     self.debugger = QScriptEngineDebugger()
     self.has_suspended = 0
     self.has_resumed = 0
     self.count = 3
Exemple #2
0
def main(argv=None):
    if argv is None:
        argv = sys.argv

    app = QApplication(argv)
    engine = QScriptEngine()

    if HAS_DEBUGGER:
        debugger = QScriptEngineDebugger()
        debugger.attachTo(engine)
        debugWindow = debugger.standardWindow()
        debugWindow.resize(1024, 640)

    scriptFileName = './calculator.js'
    scriptFile = QFile(scriptFileName)
    scriptFile.open(QIODevice.ReadOnly)
    engine.evaluate(unicode(scriptFile.readAll()), scriptFileName)
    scriptFile.close()

    loader = QUiLoader()
    ui = loader.load(':/calculator.ui')

    ctor = engine.evaluate('Calculator')
    scriptUi = engine.newQObject(ui, QScriptEngine.ScriptOwnership)
    calc = ctor.construct([scriptUi])

    if HAS_DEBUGGER:
        display = ui.findChild(QLineEdit, 'display')
        display.connect(display, SIGNAL('returnPressed()'), debugWindow,
                        SLOT('show()'))

    ui.show()
    return app.exec_()
Exemple #3
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def main(argv=None):
    if argv is None:
        argv = sys.argv

    app = QApplication(argv)
    engine = QScriptEngine()

    if HAS_DEBUGGER:
        debugger = QScriptEngineDebugger()
        debugger.attachTo(engine)
        debugWindow = debugger.standardWindow()
        debugWindow.resize(1024, 640)

    scriptFileName = './calculator.js'
    scriptFile = QFile(scriptFileName)
    scriptFile.open(QIODevice.ReadOnly)
    engine.evaluate(unicode(scriptFile.readAll()), scriptFileName)
    scriptFile.close()

    loader = QUiLoader()
    ui = loader.load(':/calculator.ui')

    ctor = engine.evaluate('Calculator')
    scriptUi = engine.newQObject(ui, QScriptEngine.ScriptOwnership)
    calc = ctor.construct([scriptUi])

    if HAS_DEBUGGER:
        display = ui.findChild(QLineEdit, 'display')
        display.connect(display, SIGNAL('returnPressed()'),
                        debugWindow, SLOT('show()'))

    ui.show()
    return app.exec_()
Exemple #4
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 def setUp(self):
     UsesQApplication.setUp(self)
     self.engine = QScriptEngine()
     self.debugger = QScriptEngineDebugger()
     self.has_suspended = 0
     self.has_resumed = 0
     self.count = 3
Exemple #5
0
class DebuggerTest(UsesQApplication):
    def setUp(self):
        UsesQApplication.setUp(self)
        self.engine = QScriptEngine()
        self.debugger = QScriptEngineDebugger()
        self.has_suspended = 0
        self.has_resumed = 0
        self.count = 3

    def suspended(self):
        self.has_suspended += 1
        # Will emit evaluationResumed until there are more instructions to be run
        QTimer.singleShot(
            100,
            self.debugger.action(QScriptEngineDebugger.StepIntoAction).trigger)

    def resumed(self):
        # Will be called when debugger.state() change from Suspended to Running
        # except for the first time.
        self.has_resumed += 1

    def testBasic(self):
        '''Interrupt and resume evaluation with QScriptEngineDebugger'''

        self.debugger.attachTo(self.engine)
        self.debugger.setAutoShowStandardWindow(False)
        self.debugger.connect(SIGNAL('evaluationSuspended()'), self.suspended)
        self.debugger.connect(SIGNAL('evaluationResumed()'), self.resumed)

        self.debugger.action(QScriptEngineDebugger.InterruptAction).trigger()
        self.engine.evaluate("3+4\n2+1\n5+1")
        self.assert_(self.has_resumed >= 1)
        self.assert_(self.has_suspended >= 1)
Exemple #6
0
class DebuggerTest(UsesQApplication):

    def setUp(self):
        UsesQApplication.setUp(self)
        self.engine = QScriptEngine()
        self.debugger = QScriptEngineDebugger()
        self.has_suspended = 0
        self.has_resumed = 0
        self.count = 3

    def suspended(self):
        self.has_suspended += 1
        # Will emit evaluationResumed until there are more instructions to be run
        QTimer.singleShot(100, self.debugger.action(QScriptEngineDebugger.StepIntoAction).trigger)

    def resumed(self):
        # Will be called when debugger.state() change from Suspended to Running
        # except for the first time.
        self.has_resumed += 1

    def testBasic(self):
        '''Interrupt and resume evaluation with QScriptEngineDebugger'''

        self.debugger.attachTo(self.engine)
        self.debugger.setAutoShowStandardWindow(False)
        self.debugger.connect(SIGNAL('evaluationSuspended()'), self.suspended)
        self.debugger.connect(SIGNAL('evaluationResumed()'), self.resumed)

        self.debugger.action(QScriptEngineDebugger.InterruptAction).trigger()
        self.engine.evaluate("3+4\n2+1\n5+1")
        self.assert_(self.has_resumed >= 1)
        self.assert_(self.has_suspended >= 1)