def testBasic(self): '''QStateMachine.configuration converting QSet to python set''' machine = QStateMachine() s1 = QState() machine.addState(s1) machine.setInitialState(s1) machine.start() QTimer.singleShot(100, self.app.quit) self.app.exec_() configuration = machine.configuration() self.assert_(isinstance(configuration, set)) self.assert_(s1 in configuration)
def testBasic(self): '''QStateMachine.configuration converting QSet to python set''' machine = QStateMachine() s1 = QState() machine.addState(s1) machine.setInitialState(s1) machine.start() QTimer.singleShot(100, self.app.quit) self.app.exec_() configuration = machine.configuration() self.assertTrue(isinstance(configuration, set)) self.assertTrue(s1 in configuration)
def testCase(self): check = QCheckBox() check.setTristate(True) s1 = QState() s2 = QState() t1 = CheckedTransition(check) t1.setTargetState(s2) s1.addTransition(t1) machine = QStateMachine() machine.addState(s1) machine.addState(s2) machine.setInitialState(s1) machine.start() check.stateChanged[int].emit(1) check.show() self.app.exec_() self.assert_(t1.eventTested)
def testCase(self): check = QCheckBox() check.setTristate(True) s1 = QState() s2 = QState() t1 = CheckedTransition(check) t1.setTargetState(s2) s1.addTransition(t1) machine = QStateMachine() machine.addState(s1) machine.addState(s2) machine.setInitialState(s1) machine.start() check.stateChanged[int].emit(1) check.show() self.app.exec_() self.assertTrue(t1.eventTested)
class QStateMachineTest(UsesQCoreApplication): def cb(self, *args): self.assertEqual(self.machine.defaultAnimations(), [self.anim]) def testBasic(self): self.machine = QStateMachine() s1 = QState() s2 = QState() s3 = QFinalState() QObject.connect(self.machine, SIGNAL("started()"), self.cb) self.anim = QParallelAnimationGroup() self.machine.addState(s1) self.machine.addState(s2) self.machine.addState(s3) self.machine.setInitialState(s1) self.machine.addDefaultAnimation(self.anim) self.machine.start() QTimer.singleShot(100, self.app.quit) self.app.exec_()