class StartScene(QGraphicsScene): def __init__(self, mask_scene, stage=1): super().__init__() self.mask_scene = mask_scene self.y_list = [300, 400] self.selected = 0 self.stage = stage self.one_play_text_item = QGraphicsTextItem() self.two_plays_text_item = QGraphicsTextItem() self.indicator_item = None self.start = False self.init() def init(self): brush = QBrush() brush.setColor(Qt.black) brush.setStyle(Qt.SolidPattern) self.setBackgroundBrush(brush) font = QFont() font.setPointSize(20) font.setBold(True) self.one_play_text_item.setPlainText('One Player') self.two_plays_text_item.setPlainText('Two Players') self.one_play_text_item.setDefaultTextColor(Qt.white) self.two_plays_text_item.setDefaultTextColor(Qt.white) self.one_play_text_item.setFont(font) self.two_plays_text_item.setFont(font) self.one_play_text_item.setX(300) self.two_plays_text_item.setX(300) self.one_play_text_item.setY(self.y_list[0]) self.two_plays_text_item.setY(self.y_list[1]) self.addItem(self.one_play_text_item) self.addItem(self.two_plays_text_item) png = QPixmap() png.load('../images/%s' % TankType.PLAYER_ONE.pic) png = png.scaled(25, 25) self.indicator_item = QGraphicsPixmapItem(png) self.indicator_item.setRotation(90) self.indicator_item.setX(260) self.indicator_item.setY(self.y_list[self.selected] + 8) self.addItem(self.indicator_item) def keyPressEvent(self, event: QKeyEvent): if event.key() == Qt.Key_Up: self.selected -= 1 if self.selected < 0: self.selected = len(self.y_list) - 1 if event.key() == Qt.Key_Down: self.selected += 1 if self.selected >= len(self.y_list): self.selected = 0 self.indicator_item.setY(self.y_list[self.selected] + 8) if event.key() == Qt.Key_Space: if not self.start: self.start = True self.mask_scene.start_animation(self.selected)
def create_qr_scene(self, scene, qr_pixel_map, qr_text, backgound_pixmap) : pixmap_item = QGraphicsPixmapItem(qr_pixel_map) pixmap_item.setY(100) pixmap_item.setX(100) background_item = QGraphicsPixmapItem(backgound_pixmap) url_item = QGraphicsTextItem(qr_text) url_item.setFont(QFont('Arial', 50)) url_item.setTextWidth(820) url_item.setY(450) url_item.setX(1150) url_item.setZValue(1) pixmap_item.setZValue(1) background_item.setZValue(-1) scene.addItem(pixmap_item) scene.addItem(url_item) scene.addItem(background_item) return scene
class MaskScene(QGraphicsScene): _stage_text = 'STAGE %s' def __init__(self, main_window, stage=1): super().__init__() self.main_window = main_window self.stage = stage self.upper_mask = QGraphicsRectItem(0, 0, content_width, 0) self.lower_mask = QGraphicsRectItem(0, content_height, content_width, 0) self.stage_text_item = QGraphicsTextItem() self.mask_height = 0 self.animation_timer_1 = QTimer() self.animation_timer_2 = QTimer() self.animation_timer_3 = QTimer() self.selected = None self.init() def init(self): mask_brush = QBrush() mask_brush.setColor(Qt.gray) mask_brush.setStyle(Qt.SolidPattern) mask_pen = QPen() mask_pen.setColor(Qt.gray) self.upper_mask.setBrush(mask_brush) self.lower_mask.setBrush(mask_brush) self.upper_mask.setPen(mask_pen) self.lower_mask.setPen(mask_pen) self.addItem(self.upper_mask) self.addItem(self.lower_mask) font = QFont() font.setPointSize(20) font.setBold(True) self.stage_text_item.setPlainText(self._stage_text % self.stage) self.stage_text_item.setFont(font) self.stage_text_item.setDefaultTextColor(Qt.black) self.stage_text_item.setX(content_width / 2 - int(self.stage_text_item.boundingRect().width() / 2)) self.stage_text_item.setY(content_height / 2 - int(self.stage_text_item.boundingRect().height() / 2)) self.animation_timer_1.setInterval(interval) self.animation_timer_1.timeout.connect(self.animation_in) self.animation_timer_2.setSingleShot(True) self.animation_timer_2.timeout.connect(self.animation_hold) self.animation_timer_2.setInterval(800) self.animation_timer_3.setInterval(interval) self.animation_timer_3.timeout.connect(self.animation_out) def next_stage(self): self.stage += 1 self.stage_text_item.setPlainText(self._stage_text % self.stage) def reset_stage(self): self.stage = 0 self.stage_text_item.setPlainText(self._stage_text % self.stage) def animation_in(self): self.mask_height += 10 finished = False if self.mask_height > content_height / 2: self.mask_height = content_height / 2 finished = True self.upper_mask.setRect(0, 0, content_width, self.mask_height) self.lower_mask.setRect(0, content_height - self.mask_height, content_width, self.mask_height) if finished: self.addItem(self.stage_text_item) self.animation_timer_1.stop() self.animation_timer_2.start() def animation_out(self): self.mask_height -= 10 finished = False if self.mask_height < 0: self.mask_height = 0 finished = True self.upper_mask.setRect(0, 0, content_width, self.mask_height) self.lower_mask.setRect(0, content_height - self.mask_height, content_width, self.mask_height) if finished: self.animation_timer_3.stop() self.main_window.start_game(self.selected) def animation_hold(self): self.removeItem(self.stage_text_item) self.animation_timer_3.start() self.main_window.enter_game_scene() def start_animation(self, selected: int): self.animation_timer_1.start() self.selected = selected