Exemple #1
0
    def updateProgramEstimatedTime(self, lines: List[LineSegment]) -> QTime:
        time = 0

        for line in lines:
            ls = LineSegment(line)
            #  foreach (LineSegment *ls, lines) {
            length = (ls.getEnd() - ls.getStart()).length()

            if not qIsNaN(length) and not qIsNaN(
                    ls.getSpeed()) and ls.getSpeed() != 0:
                cond1 = self.ui.slbFeedOverride.isChecked(
                ) and not ls.isFastTraverse()
                cond2 = self.ui.slbRapidOverride.isChecked(
                ) and ls.isFastTraverse()

                speed = ls.getSpeed()
                val1 = (speed * self.ui.slbFeedOverride.value() / 100)
                val2 = speed

                if cond1:
                    time += val1
                else:
                    if cond2:
                        time += val1
                    else:
                        time += val2  # Update for rapid override

        time *= 60

        t = QTime()

        t.setHMS(0, 0, 0)
        t = t.addSecs(time)

        self.ui.glwVisualizer.setSpendTime(QTime(0, 0, 0))
        self.ui.glwVisualizer.setEstimatedTime(t)

        return t
Exemple #2
0
class MineSweeper(QMainWindow):
	def __init__(self):
		super().__init__()

		self.undiscovered_color: str = "#000000"
		self.discovered_color: str = "#d9d9d9"
		self.win_timer_color: str = "#e30e0e"
		self.lose_timer_color: str = "#0cc431"


		self.curr_time = QTime(00,00,00)
		self.timer = QTimer()
		self.timer.timeout.connect(self.time)
		self.timer_already_started = False

		self.solved: bool = False
		
		self.player_ended: bool = False

		self.theme: str = "dark"

		self.list_of_mines: list = []

		self.difficulty_slider_default_value: int = 2
		self.number_of_mines: int = mines_number(NUMBER_OF_LABELS, self.difficulty_slider_default_value)


		self.create_GUI()

	def create_GUI(self) -> None:
		self.setWindowTitle("MineSweeper 1.1")

		self.win_massage = QMessageBox(self)
		self.win_massage.setText("Gratuluji, dokázal jsi nalézt všechny miny")

		self.setMouseTracking(True)

		centralWidget = QWidget(self)
		centralWidget.setStyleSheet("background: white")
		self.setCentralWidget(centralWidget)
		self.setFixedSize(X_WINDOW_SIZE + 20, Y_WINDOW_SIZE)

		layout = QGridLayout(centralWidget)
		layout.setSpacing(0)
		layout.setContentsMargins(0, 0, 0, 0)
		centralWidget.setLayout(layout)

		self.list_of_labels: list = []

		self.list_of_mines = generate_mines(self.number_of_mines, X_SIZE, Y_SIZE)

		# RESET BUTTON
		self.reset_button = QPushButton(centralWidget)
		self.reset_button.setText("RESET")
		self.reset_button.clicked.connect(self.reset)
		self.reset_button.setStyleSheet("margin: 3px")
		self.reset_button.setMinimumSize(0, 50)

		# TIMER LABEL
		self.timer_label = QLabel(centralWidget)
		self.timer_label.setText(f"{self.curr_time.minute():0>2}:{self.curr_time.second():0>2}")
		self.timer_label.setAlignment(Qt.AlignHCenter)
		self.timer_label.setStyleSheet("font: 34px")

		# DIFFICULTY SLIDER
		self.difficulty_slider = QSlider(centralWidget)
		self.difficulty_slider.setOrientation(Qt.Horizontal)
		self.difficulty_slider.setFixedHeight(30)
		self.difficulty_slider.setRange(1, 10)
		self.difficulty_slider.setTickInterval(1)
		self.difficulty_slider.setValue(self.difficulty_slider_default_value)
		self.difficulty_slider.valueChanged.connect(self.difficulty_label_set)
		self.difficulty_slider.sliderReleased.connect(self.new_mines_set)

		# DIFFICULTY LABEL
		self.difficulty_label = QLabel(centralWidget)
		self.difficulty_label.setText(str(self.difficulty_slider_default_value))
		self.difficulty_label.setAlignment(Qt.AlignCenter)
		self.difficulty_label.setStyleSheet("font: 20px")
		
		

		for i in range(Y_SIZE):
			row = []
			for j in range(X_SIZE):
				if (i, j) in self.list_of_mines:
					mine = True
				else:
					mine = False

				label = Chunk(j, i, mine)
				label.setFixedSize(FIELD_SQUARE_SIZE, FIELD_SQUARE_SIZE)
				label.setStyleSheet(f"background: {self.undiscovered_color}; border: 1px solid grey")
				layout.addWidget(label, i, j)
				row.append(label)
			self.list_of_labels.append(row)


		self.color_theme_combobox = QComboBox(centralWidget)
		self.color_theme_combobox.addItem("Dark theme", "dark")
		self.color_theme_combobox.addItem("Light theme", "light")
		self.color_theme_combobox.addItem("Color theme", "colorful")
		self.color_theme_combobox.currentIndexChanged.connect(self.theme_change)
		self.color_theme_combobox.setMinimumHeight(FIELD_SQUARE_SIZE * 2)
		if self.theme == "dark":
			self.color_theme_combobox.setCurrentIndex(0)
		elif self.theme == "light":
			self.color_theme_combobox.setCurrentIndex(1)
		else:
			self.color_theme_combobox.setCurrentIndex(2)
		layout.addWidget(self.color_theme_combobox, Y_SIZE - 2, X_SIZE, 2, 1)

		layout.addWidget(self.timer_label, 0, X_SIZE, 3, 1)
		layout.addWidget(self.reset_button, 2, X_SIZE, 3, 1)
		layout.addWidget(self.difficulty_slider, Y_SIZE, 1, 1, X_SIZE - 2)
		layout.addWidget(self.difficulty_label, Y_SIZE, X_SIZE, 1, 1)

		self.mines_number_surroundings_calculate()

	def theme_change(self) -> None:
		if self.color_theme_combobox.currentData() == "light":
			self.undiscovered_color = LIGHT_THEME["undiscovered_color"]
			self.discovered_color = LIGHT_THEME["discovered_color"]
			self.win_timer_color = LIGHT_THEME["win_timer_color"]
			self.lose_timer_color = LIGHT_THEME["lose_timer_color"]
			self.theme = "light"
	
		if self.color_theme_combobox.currentData() == "dark":	
			self.undiscovered_color = DARK_THEME["undiscovered_color"]
			self.discovered_color = DARK_THEME["discovered_color"]
			self.win_timer_color = DARK_THEME["win_timer_color"]
			self.lose_timer_color = DARK_THEME["lose_timer_color"]
			self.theme = "dark"

		if self.color_theme_combobox.currentData() == "colorful":	
			self.undiscovered_color = COLOR_THEME["undiscovered_color"]
			self.discovered_color = COLOR_THEME["discovered_color"]
			self.win_timer_color = COLOR_THEME["win_timer_color"]
			self.lose_timer_color = COLOR_THEME["lose_timer_color"]
			self.theme = "colorful"

		for y in range(Y_SIZE):
			for x in range(X_SIZE):	 
				if self.list_of_labels[y][x].marked:
					pass

				elif not self.list_of_labels[y][x].discovered:
					self.list_of_labels[y][x].setStyleSheet(f"background: {self.undiscovered_color}; border: 1px solid grey")

				elif self.list_of_labels[y][x].discovered:
					self.list_of_labels[y][x].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")
		
	def difficulty_label_set(self):
		self.difficulty_label.setText(str(self.difficulty_slider.value()))

	def mousePressEvent(self, QMouseEvent) -> None:
		if not self.player_ended:

			y = QMouseEvent.pos().x()
			x = QMouseEvent.pos().y()

			if not (x > X_GRID_SIZE or y > Y_GRID_SIZE):

				x = closest_smaller_number(x, Y_POSSIBLE_VALUES)
				y = closest_smaller_number(y, X_POSSIBLE_VALUES)

				x = int(x // FIELD_SQUARE_SIZE)
				y = int(y // FIELD_SQUARE_SIZE)

				if QMouseEvent.button() == Qt.LeftButton:
					if self.list_of_labels[x][y].mine:				
						self.stop_timer()
						if not self.player_ended:
							self.list_of_labels[x][y].discovered = True
							self.list_of_labels[x][y].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")
							self.list_of_labels[x][y].setPixmap(QPixmap("C:/Data/python/miny/pracovní verze/pictures/bomb_small.png"))
							self.win_massage.about(self, "PROHRA", "Tentokrát se to bohužel nepovedlo, snad to vyjde příště.")
					
						self.player_ended = True
					else:
						if not self.timer_already_started:
							self.start_timer()

						self.timer_already_started = True
						self.list_of_labels[x][y].discovered = True
						self.list_of_labels[x][y].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")

						self.reveal_area(y, x)

					self.solved_check()

				else:
					if not self.list_of_labels[x][y].discovered:
						if self.list_of_labels[x][y].marked:
							self.list_of_labels[x][y].setStyleSheet(f"background: {self.undiscovered_color}; border: 1px solid grey")
							self.list_of_labels[x][y].marked = False

						else:
							self.list_of_labels[x][y].setStyleSheet("background: orange; border: 1px solid grey")
							self.list_of_labels[x][y].marked = True

	def mines_number_surroundings_calculate(self) -> None:
		for x in range(X_SIZE):
			for y in range(Y_SIZE):
				self.list_of_labels[x][y].mines_number_surroundings = 0
				for i in range(x - 1, x + 2):
					for j in range(y - 1, y + 2):
						try:
							if self.list_of_labels[i][j].mine and i >= 0 and j >= 0:
								if not (i == x and j == y):
									self.list_of_labels[x][y].mines_number_surroundings += 1
						except IndexError:
							pass

	def new_mines_set(self):
		self.number_of_mines = mines_number(NUMBER_OF_LABELS, self.difficulty_slider.value())
		self.list_of_mines = generate_mines(self.number_of_mines, X_SIZE, Y_SIZE)
		for y in range(Y_SIZE):
			for x in range(X_SIZE):
				if (y, x) in self.list_of_mines:
					self.list_of_labels[y][x].mine = True
				else:
					self.list_of_labels[y][x].mine = False

		self.mines_number_surroundings_calculate()
		self.label_set()

	def label_set(self) -> None:
		for y in range(Y_SIZE):
			for x in range(X_SIZE):
				if self.list_of_labels[y][x].discovered:
					if self.list_of_labels[y][x].mines_number_surroundings == 0:
						pass
					else:
						self.list_of_labels[y][x].setText(str(self.list_of_labels[y][x].mines_number_surroundings))

	def reveal_area(self, x: int, y: int) -> None:
		if self.list_of_labels[y][x].mines_number_surroundings == 0:		
			try:
				extract = self.list_of_labels[y - 1][x]

				if not extract.mine and Y_SIZE > y - 1 >= 0 and not extract.discovered:
					self.list_of_labels[y - 1][x].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")
					self.list_of_labels[y - 1][x].discovered = True
					if extract.mines_number_surroundings == 0:
						self.reveal_area(x, y - 1)

			except IndexError:
				pass

			try:
				extract = self.list_of_labels[y + 1][x]

				if not extract.mine and Y_SIZE > y + 1 >= 0 and not extract.discovered:
					self.list_of_labels[y + 1][x].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")
					self.list_of_labels[y + 1][x].discovered = True
					if extract.mines_number_surroundings == 0:
						self.reveal_area(x, y + 1)

			except IndexError:
				pass

			try:
				extract = self.list_of_labels[y][x + 1]

				if not extract.mine and X_SIZE > x + 1 >= 0 and not extract.discovered:
					self.list_of_labels[y][x + 1].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")
					self.list_of_labels[y][x + 1].discovered = True
					if extract.mines_number_surroundings == 0:
						self.reveal_area(x + 1, y)

			except IndexError:
				pass

			try:
				extract = self.list_of_labels[y][x - 1]

				if not extract.mine and X_SIZE - 1 > x  - 1 >= 0 and not extract.discovered:
					self.list_of_labels[y][x - 1].setStyleSheet(f"background: {self.discovered_color}; border: 1px solid grey")
					self.list_of_labels[y][x - 1].discovered = True
					if extract.mines_number_surroundings == 0:
						self.reveal_area(x - 1, y)

			except IndexError:
				pass

		self.label_set()

	def solved_check(self) -> None:
		for element in self.list_of_labels:
			for part in element:
				if not part.mine and not part.discovered:
					return

		self.solved = True
		self.stop_timer()

		if not self.player_ended:
			self.player_ended = True
			self.win_massage.about(self, "VÝHRA", f"Gratuluji, zvládl/a jsi vyřešit tento problém. Zvládl/a jsi to za {self.curr_time.minute():0>2}:{self.curr_time.second():0>2}")

	# TIMER FUNCIONS
	def start_timer(self) -> None:
		self.difficulty_slider.setDisabled(True)
		self.timer.start(1000)
		
	def stop_timer(self) -> None:
		self.timer.stop()
		if not self.solved:
			self.timer_label.setStyleSheet(f"font: 34px; color: {self.win_timer_color}")
		else:
			self.timer_label.setStyleSheet(f"font: 34px; color: {self.lose_timer_color}")

	def time(self) -> None:
		self.curr_time = self.curr_time.addSecs(1)
		self.timer_label.setText(f"{self.curr_time.minute():0>2}:{self.curr_time.second():0>2}")

	#RESET
	def reset(self) -> None:
		self.timer = QTimer()
		self.curr_time = QTime(00,00,00)
		self.timer.timeout.connect(self.time)
		self.solved = False
		self.timer_already_started = False
		self.player_ended = False
		self.difficulty_slider.setDisabled(False)
		self.difficulty_slider_default_value = self.difficulty_slider.value()
		self.create_GUI()