Exemple #1
0
    def paint(self, painter, option, widget=None):
        path = QPainterPath()
        path.addRoundedRect(self.m_rect, 5, 5)

        anchor = self.mapFromParent(self.m_chart.mapToPosition(self.m_anchor))
        if not self.m_rect.contains(anchor):
            point1 = QPointF()
            point2 = QPointF()

            # establish the position of the anchor point in relation to m_rect
            above = anchor.y() <= self.m_rect.top()
            aboveCenter = (anchor.y() > self.m_rect.top()
                           and anchor.y() <= self.m_rect.center().y())
            belowCenter = (anchor.y() > self.m_rect.center().y()
                           and anchor.y() <= self.m_rect.bottom())
            below = anchor.y() > self.m_rect.bottom()

            onLeft = anchor.x() <= self.m_rect.left()
            leftOfCenter = (anchor.x() > self.m_rect.left()
                            and anchor.x() <= self.m_rect.center().x())
            rightOfCenter = (anchor.x() > self.m_rect.center().x()
                             and anchor.x() <= self.m_rect.right())
            onRight = anchor.x() > self.m_rect.right()

            # get the nearest m_rect corner.
            x = (onRight + rightOfCenter) * self.m_rect.width()
            y = (below + belowCenter) * self.m_rect.height()
            cornerCase = ((above and onLeft) or (above and onRight)
                          or (below and onLeft) or (below and onRight))
            vertical = abs(anchor.x() - x) > abs(anchor.y() - y)

            x1 = (x + leftOfCenter * 10 - rightOfCenter * 20 +
                  cornerCase * int(not vertical) *
                  (onLeft * 10 - onRight * 20))
            y1 = (y + aboveCenter * 10 - belowCenter * 20 +
                  cornerCase * int(vertical) * (above * 10 - below * 20))
            point1.setX(x1)
            point1.setY(y1)

            x2 = (x + leftOfCenter * 20 - rightOfCenter * 10 +
                  cornerCase * int(not vertical) *
                  (onLeft * 20 - onRight * 10))
            y2 = (y + aboveCenter * 20 - belowCenter * 10 +
                  cornerCase * int(vertical) * (above * 20 - below * 10))
            point2.setX(x2)
            point2.setY(y2)

            path.moveTo(point1)
            path.lineTo(anchor)
            path.lineTo(point2)
            path = path.simplified()

        painter.setBrush(QColor(255, 255, 255))
        painter.drawPath(path)
        painter.drawText(self.m_textRect, self.m_text)
Exemple #2
0
def create_rect_path(data):
    path = QPainterPath()
    if data.get('rx') > 0 or data.get('ry'):
        path.addRoundedRect(data.get('x'), data.get('y'), data.get('w'),
                            data.get('h'), data.get('rx'), data.get('ry'))
    else:
        path.addRect(data.get('x'), data.get('y'), data.get('w'),
                     data.get('h'))
    if 'transform' in data:
        m = re.match('^matrix\\((.+)\\)$', data.get('transform'))
        if m:
            args = map(lambda x: float(x), m.group(1).split())
            if len(args) == 6:
                transform = QTransform(*args)
                path *= transform
    return path
Exemple #3
0
    def paintEvent(self, event):
        painter = QPainter()
        painter.begin(self)
        painter.setRenderHint(painter.Antialiasing)
        font = painter.font()
        font.setBold(True)
        painter.setFont(font)

        x = self.rect().x()
        y = self.rect().y()
        w = self.rect().width() - 1
        h = self.rect().height() - 1
        _rect = 5

        if self.rollout_style == AccordionStyle.ROUNDED:
            border_color = self.palette().color(QPalette.Light)
            header_color = QColor(self._theme.background_color).lighter(90)
            background_color = QColor(self._theme.background_color).lighter(135)

            painter.save()
            # pen = QPen(border_color)
            # pen.setWidthF(0.1)
            painter.setPen(Qt.NoPen)
            painter.setBrush(QBrush(background_color))
            painter.drawRoundedRect(x + 1, y + 1, w - 1, h - 1, _rect, _rect)
            # pen.setColor(self.palette().color(QPalette.Shadow))
            # painter.setPen(pen)
            # painter.drawRoundedRect(x, y, w - 1, h - 1, _rect, _rect)
            path = QPainterPath()
            path.setFillRule(Qt.WindingFill)
            path.addRoundedRect(x + 1, y + 1, w - 1, 20, _rect, _rect)
            if not self.is_collapsed():
                path.addRect(x + 1, y + 16, w - 1, 5)
            painter.setBrush(QBrush(header_color))
            painter.drawPath(path.simplified())
            painter.restore()

            painter.drawText(x + 33 if not self._icon else 40, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title())
            self._draw_triangle(painter, x, y)
            self._draw_icon(painter, x + 22, y + 3)

        elif self.rollout_style == AccordionStyle.SQUARE:
            painter.drawText(x + 33 if not self._icon else 40, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title())
            self._draw_triangle(painter, x, y)
            self._draw_icon(painter, x + 22, y + 3)
            pen = QPen(self.palette().color(QPalette.Light))
            pen.setWidthF(0.15)
            painter.setPen(pen)
            painter.drawRect(x + 1, y + 1, w - 1, h - 1)
            pen.setColor(self.palette().color(QPalette.Shadow))
            painter.setPen(pen)
        elif self.rollout_style == AccordionStyle.MAYA:
            painter.drawText(x + 33 if not self._icon else 40, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title())
            painter.setRenderHint(QPainter.Antialiasing, False)
            self._draw_triangle(painter, x, y)
            self._draw_icon(painter, x + 22, y + 3)
            header_height = 20
            header_rect = QRect(x + 1, y + 1, w - 1, header_height)
            header_rect_shadow = QRect(x - 1, y - 1, w + 1, header_height + 2)
            pen = QPen(self.palette().color(QPalette.Light))
            pen.setWidthF(0.4)
            # painter.setPen(pen)
            painter.setPen(Qt.NoPen)
            painter.drawRect(header_rect)
            painter.fillRect(header_rect, QColor(255, 255, 255, 18))
            pen.setColor(self.palette().color(QPalette.Dark))
            painter.setPen(pen)
            painter.drawRect(header_rect_shadow)
            if not self.is_collapsed():
                # pen = QPen(self.palette().color(QPalette.Dark))
                # pen.setWidthF(0.8)
                # painter.setPen(pen)
                offset = header_height + 3
                body_rect = QRect(x, y + offset, w, h - offset)
                # body_rect_shadow = QRect(x + 1, y + offset, w + 1, h - offset + 1)
                painter.drawRect(body_rect)
                # pen.setColor(self.palette().color(QPalette.Light))
                # pen.setWidth(0.4)
                # painter.setPen(pen)
                # painter.drawRect(body_rect_shadow)
        elif self.rollout_style == AccordionStyle.BOXED:
            if self.is_collapsed():
                a_rect = QRect(x + 1, y + 9, w - 1, 4)
                b_rect = QRect(x, y + 8, w - 1, 4)
                text = '+'
            else:
                a_rect = QRect(x + 1, y + 9, w - 1, h - 9)
                b_rect = QRect(x, y + 8, w - 1, h - 9)
                text = '-'

            pen = QPen(self.palette().color(QPalette.Light))
            pen = QPen(Qt.red)
            pen.setWidthF(0.6)
            painter.setPen(pen)
            painter.drawRect(a_rect)
            # pen.setColor(self.palette().color(QPalette.Shadow))
            # painter.setPen(pen)
            painter.drawRect(b_rect)
            painter.setRenderHint(painter.Antialiasing, False)
            painter.setBrush(self.palette().color(QPalette.Window).darker(120))
            painter.drawRect(x + 10, y + 1, w - 20, 16)
            painter.drawText(x + 16, y + 1, w - 32, 16, Qt.AlignLeft | Qt.AlignVCenter, text)
            painter.drawText(x + 10, y + 1, w - 20, 16, Qt.AlignCenter, self.title())

        if self.drag_drop_mode:
            rect = self.get_drag_drop_rect()
            _layout = rect.left()
            _rect = rect.right()
            center_y = rect.center().y()
            for y in (center_y - 3, center_y, center_y + 3):
                painter.drawLine(_layout, y, _rect, y)

        painter.end()