Exemple #1
0
def drawWatermarkText(writeContext, line, xOffset, yOffset, angle, scale,
                      opacity):
    if line:
        rect = CTLineGetImageBounds(line, writeContext)
        imageWidth = rect.size.width
        imageHeight = rect.size.height

        Quartz.CGContextSaveGState(writeContext)
        Quartz.CGContextSetAlpha(writeContext, opacity)
        Quartz.CGContextTranslateCTM(writeContext, xOffset, yOffset)
        Quartz.CGContextTranslateCTM(writeContext, imageWidth / 2,
                                     imageHeight / 2)
        Quartz.CGContextRotateCTM(writeContext, angle * math.pi / 180)
        Quartz.CGContextTranslateCTM(writeContext, -imageWidth / 2,
                                     -imageHeight / 2)
        Quartz.CGContextScaleCTM(writeContext, scale, scale)
        Quartz.CGContextSetTextPosition(writeContext, 0.0, 0.0)
        CTLineDraw(line, writeContext)
        Quartz.CGContextRestoreGState(writeContext)
Exemple #2
0
def drawWatermarkText(ctx, line, xOffset, yOffset, angle, scale, opacity):
    #   CGContextRef ctx
    #   CTLineRef line
    #   float xOffset, yOffset, angle ([degree]), scale, opacity ([0.0, 1.0])
    if line:
        rect = CTLineGetImageBounds(line, ctx)
        imageWidth = rect.size.width
        imageHeight = rect.size.height

        CG.CGContextSaveGState(ctx)
        CG.CGContextSetAlpha(ctx, opacity)
        CG.CGContextTranslateCTM(ctx, xOffset, yOffset)
        CG.CGContextScaleCTM(ctx, scale, scale)
        CG.CGContextTranslateCTM(ctx, imageWidth / 2, imageHeight / 2)
        CG.CGContextRotateCTM(ctx, angle * math.pi / 180)
        CG.CGContextTranslateCTM(ctx, -imageWidth / 2, -imageHeight / 2)
        CG.CGContextSetTextPosition(ctx, 0.0, 0.0)
        CTLineDraw(line, ctx)
        CG.CGContextRestoreGState(ctx)
Exemple #3
0
def average_color_from_screenshot(path=None, path2=None, region=None):
    if region is None:
        region = CG.CGRectInfinite

    # Create screenshot as CGImage
    image = CG.CGDisplayCreateImage(get_widest_display())

    height = CG.CGImageGetHeight(image)
    width = CG.CGImageGetWidth(image)

    if path:
        drawImageToFile(image, path)

    # Create smaller image2 from captured image
    width2 = 1
    height2 = 1
    context = CG.CGBitmapContextCreate(None, width2, height2, 8, width2 * 4,
                                       CG.CGColorSpaceCreateDeviceRGB(), 1)

    CG.CGContextScaleCTM(context,
                         float(width2) / width,
                         float(height2) / height)
    CG.CGContextSetInterpolationQuality(context, CG.kCGInterpolationHigh)

    CG.CGContextDrawImage(context, NSMakeRect(0, 0, width, height), image)
    image2 = CG.CGBitmapContextCreateImage(context)

    if path2:
        drawImageToFile(image2, path2)

    # Extract pixel value
    prov2 = CG.CGImageGetDataProvider(image2)
    data2 = CG.CGDataProviderCopyData(prov2)
    c1 = struct.unpack_from("BBBB", data2, offset=0)

    c2 = NSColor.colorWithCalibratedRed_green_blue_alpha_(
        c1[0] / 255.0, c1[1] / 255.0, c1[2] / 255.0, c1[3] / 255.0)
    result = (c2.hueComponent(), c2.saturationComponent(),
              c2.brightnessComponent())

    return result