Exemple #1
0
    def run_in_series(self) -> VehicleControl:
        """
        Run step for the local planner
        Procedure:
            1. Sync data
            2. get the correct look ahead for current speed
            3. get the correct next waypoint
            4. feed waypoint into controller
            5. return result from controller

        Returns:
            next control that the local think the agent should execute.
        """
        if (len(self.mission_planner.mission_plan) == 0
                and len(self.way_points_queue) == 0):
            return VehicleControl()

        # get vehicle's location
        vehicle_transform: Union[Transform,
                                 None] = self.agent.vehicle.transform

        if vehicle_transform is None:
            raise AgentException(
                "I do not know where I am, I cannot proceed forward")

        # redefine closeness level based on speed
        self.set_closeness_threhold(self.closeness_threshold_config)

        # get current waypoint
        curr_closest_dist = float("inf")
        while True:
            if len(self.way_points_queue) == 0:
                self.logger.info("Destination reached")
                return VehicleControl()
            # waypoint: Transform = self.way_points_queue[0]
            waypoint, speed_factor = self.next_waypoint_smooth_and_speed()
            curr_dist = vehicle_transform.location.distance(waypoint.location)
            if curr_dist < curr_closest_dist:
                # if i find a waypoint that is closer to me than before
                # note that i will always enter here to start the calculation for curr_closest_dist
                curr_closest_dist = curr_dist
            elif curr_dist < self.closeness_threshold:
                # i have moved onto a waypoint, remove that waypoint from the queue
                self.way_points_queue.popleft()
            else:
                break

        target_waypoint, speed_factor = self.next_waypoint_smooth_and_speed()
        control: VehicleControl = self.controller.run_in_series(
            next_waypoint=target_waypoint, speed_multiplier=speed_factor)
        self.logger.debug(
            f"\n"
            f"Curr Transform: {self.agent.vehicle.transform}\n"
            f"Target Location: {target_waypoint.location}\n"
            f"Control: {control} | Speed: {Vehicle.get_speed(self.agent.vehicle)}\n"
        )
        return control
    def run_in_series(self) -> VehicleControl:
        # get vehicle's location
        vehicle_transform: Union[Transform, None] = self.agent.vehicle.control

        if vehicle_transform is None:
            raise AgentException(
                "I do not know where I am, I cannot proceed forward")
        target_waypoint = self.find_next_waypoint()
        control: VehicleControl = self.controller.run_in_series(
            next_waypoint=target_waypoint)
        # self.logger.debug(f"control -> {control} | next waypoint -> {target_waypoint.location}")
        return control
Exemple #3
0
    def run_in_series(self) -> VehicleControl:
        # get vehicle's location
        vehicle_transform: Union[Transform,
                                 None] = self.agent.vehicle.transform

        if vehicle_transform is None:
            raise AgentException(
                "I do not know where I am, I cannot proceed forward")

        # redefine closeness level based on speed
        self.set_closeness_threhold(self.closeness_threshold_config)

        # get current waypoint
        curr_closest_dist = float("inf")
        while True:
            if len(self.way_points_queue) == self._curr_waypoint_index:
                self._curr_waypoint_index = 0 + 10  # this is so that i don't actually just look at the zeroth one
                # when i loop back
            waypoint: Transform = self.way_points_queue[
                self._curr_waypoint_index]
            curr_dist = vehicle_transform.location.distance(waypoint.location)
            if curr_dist < curr_closest_dist:
                # if i find a waypoint that is closer to me than before
                # note that i will always enter here to start the calculation for curr_closest_dist
                curr_closest_dist = curr_dist
            elif curr_dist < self.closeness_threshold:
                # i have moved onto a waypoint, remove that waypoint from the queue
                self._curr_waypoint_index += 1
            else:
                break
        target_waypoint = self.way_points_queue[self._curr_waypoint_index]
        # print(target_waypoint)
        control: VehicleControl = self.controller.run_in_series(
            next_waypoint=target_waypoint)
        # control = 0
        return control
    def run_step(self) -> VehicleControl:
        """
        Run step for the local planner
        Procedure:
            1. Sync data
            2. get the correct look ahead for current speed
            3. get the correct next waypoint
            4. feed waypoint into controller
            5. return result from controller

        Returns:
            next control that the local think the agent should execute.
        """
        if (
                len(self.mission_planner.mission_plan) == 0
                and len(self.way_points_queue) == 0
        ):
            return VehicleControl()

        # get vehicle's location
        vehicle_transform: Union[Transform, None] = self.agent.vehicle.transform

        if vehicle_transform is None:
            raise AgentException("I do not know where I am, I cannot proceed forward")

        # redefine closeness level based on speed
        curr_speed = Vehicle.get_speed(self.agent.vehicle)
        if curr_speed < 60:
            self.closeness_threshold = 5
        elif curr_speed < 80:
            self.closeness_threshold = 15
        elif curr_speed < 120:
            self.closeness_threshold = 20
        else:
            self.closeness_threshold = 50
        # print(f"Curr closeness threshold = {self.closeness_threshold}")

        # get current waypoint
        curr_closest_dist = float("inf")
        while True:
            if len(self.way_points_queue) == 0:
                self.logger.info("Destination reached")
                return VehicleControl()
            waypoint: Transform = self.way_points_queue[0]
            curr_dist = vehicle_transform.location.distance(waypoint.location)
            if curr_dist < curr_closest_dist:
                # if i find a waypoint that is closer to me than before
                # note that i will always enter here to start the calculation for curr_closest_dist
                curr_closest_dist = curr_dist
            elif curr_dist < self.closeness_threshold:
                # i have moved onto a waypoint, remove that waypoint from the queue
                self.way_points_queue.popleft()
            else:
                break

        target_waypoint = self.way_points_queue[0]
        # target_waypoint = Transform.average(self.way_points_queue[0], self.way_points_queue[1])
        # target_waypoint = Transform.average(self.way_points_queue[2], target_waypoint)

        control: VehicleControl = self.controller.run_step(next_waypoint=target_waypoint)
        # self.logger.debug(
        #     f"Target_Location {target_waypoint.location} "
        #     f"| Curr_Location {vehicle_transform.location} "
        #     f"| Distance {int(curr_closest_dist)}")
        return control