Exemple #1
0
 def setUp(self):
     # ToDo : Use mock instead of actual objects
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW))
     self.game_state.set_reference(game_world)
     self.a_player = OurPlayer(TeamColor.YELLOW, A_PLAYER_ID)
Exemple #2
0
 def setUp(self):
     config_service = ConfigService().load_file("config/sim_standard.cfg")
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     self.game.ball = Ball()
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
     self.game_state.set_reference(game_world)
     self.game_state.game.ball.set_position(Position(100, 0), 0)
Exemple #3
0
    def setUp(self):
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.BLUE)
        self.game_world_OK = ReferenceTransferObject(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)
Exemple #4
0
 def setUp(self):
     # ToDo : Use mock instead of actual objects
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     self.game.ball = Ball()
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
     self.game.set_our_team_color(TeamColor.YELLOW_TEAM)
     self.game_state.set_reference(game_world)
     self.player_id = 1  # random integer
Exemple #5
0
    def _create_game_world(self):
        """
            Créé le GameWorld pour contenir les éléments d'une partie normale:
             l'arbitre, la Game (Field, teams, players).
             C'est un data transfer object pour les références du RULEngine vers l'IA
        """

        self.referee = Referee()
        self.game = Game()
        self.game.set_referee(self.referee)
        self.reference_transfer_object = ReferenceTransferObject(self.game)
        self.reference_transfer_object.set_debug(self.incoming_debug)
Exemple #6
0
    def setUp(self):
        config_service = ConfigService().load_file("config/sim_standard.cfg")
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.BLUE_TEAM)
        self.game.set_our_team_color(self.tcsvc.OUR_TEAM_COLOR)
        self.game_world_OK = ReferenceTransferObject(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)
Exemple #7
0
class TestGameStateManager(unittest.TestCase):
    """
        Teste les différentes fonctionnalités du GameStateManager
    """
    def setUp(self):
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.BLUE)
        self.game_world_OK = ReferenceTransferObject(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)

    def test_singleton(self):
        """
            Teste si le Manager est un singleton,
             i.e. s'il ne peut y avoir qu'une seule instance du manager
        """
        self.assertTrue(self.GameStateManager1 is self.GameStateManager2)
        self.assertIs(self.GameStateManager1, self.GameStateManager2)

    def test_set_reference(self):
        self.GameStateManager1.set_reference(self.game_world_OK)
        self.assertIs(self.GameStateManager1.game.referee,
                      self.game_world_OK.game.referee)
        self.assertIs(self.GameStateManager1.field,
                      self.game_world_OK.game.field)
        self.assertIs(self.GameStateManager1.game.our_team_color,
                      self.game.our_team_color)

        game_state_manager = GameState()
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          None)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game_world_nok.game.set_referee(self.referee)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        game_world_nok.set_team_color_svc(self.tcsvc)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
Exemple #8
0
 def setUp(self):
     config_service = ConfigService().load_file("config/sim_standard.cfg")
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     self.game.ball = Ball()
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
     self.game_state.set_reference(game_world)
     self.game_state.game.friends.players[0].update(
         Pose(Position(-4450, 0), 0))
     self.tactic1 = GoalKeeper(self.game_state, 0)
     self.tactic2 = Stop(self.game_state, 1)
     self.node1 = Node(self.tactic1)
     self.node2 = Node(self.tactic2)
     self.vertex1 = Vertex(0, foo)
     self.vertex2 = Vertex(1, foo2)
Exemple #9
0
 def setUp(self):
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     self.game.ball = Ball()
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW))
     self.game_state.set_reference(game_world)
     self.game_state.game.friends.players[0].pose = Pose(
         Position(-4450, 0), 0)
     self.tactic1 = GoalKeeper(
         self.game_state,
         self.game_state.game.friends.players[A_GOAL_PLAYER_ID])
     self.tactic2 = Stop(self.game_state,
                         self.game_state.game.friends.players[A_PLAYER_ID])
     self.node1 = Node(self.tactic1)
     self.node2 = Node(self.tactic2)
     self.vertex1 = Vertex(0, foo)
     self.vertex2 = Vertex(1, foo2)
     self.a_player = OurPlayer(TeamColor.BLUE, 0)
 def setUp(self):
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     self.game.ball = Ball()
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW))
     self.game_state.set_reference(game_world)
     self.game_state = GameState()
     self.empty_graph = Graph()
     self.graph1 = Graph()
     self.a_player = OurPlayer(TeamColor.YELLOW, A_PLAYER_ID)
     self.tactic1 = Stop(self.game_state, self.a_player)
     self.tactic2 = GoToPositionNoPathfinder(self.game_state, self.a_player,
                                             Pose(Position(500, 0), 0))
     self.node1 = Node(self.tactic1)
     self.node2 = Node(self.tactic2)
     self.vertex1 = Vertex(1, foo)
     self.graph1.add_node(self.node1)
     self.graph1.add_node(self.node2)
     self.graph1.add_vertex(0, 1, foo)
Exemple #11
0
 def setUp(self):
     config_service = ConfigService().load_file("config/sim_standard.cfg")
     self.game_state = GameState()
     self.game = Game()
     self.game.set_referee(Referee())
     self.game.ball = Ball()
     game_world = ReferenceTransferObject(self.game)
     game_world.set_team_color_svc(TeamColorService(TeamColor.YELLOW_TEAM))
     self.game_state.set_reference(game_world)
     self.game_state = GameState()
     self.empty_graph = Graph()
     self.graph1 = Graph()
     self.tactic1 = Stop(self.game_state, 1)
     self.tactic2 = GoToPositionNoPathfinder(self.game_state, 0,
                                             Pose(Position(500, 0), 0))
     self.node1 = Node(self.tactic1)
     self.node2 = Node(self.tactic2)
     self.vertex1 = Vertex(1, foo)
     self.graph1.add_node(self.node1)
     self.graph1.add_node(self.node2)
     self.graph1.add_vertex(0, 1, foo)
Exemple #12
0
    def test_set_reference(self):
        self.GameStateManager1.set_reference(self.game_world_OK)
        self.assertIs(self.GameStateManager1.game.referee,
                      self.game_world_OK.game.referee)
        self.assertIs(self.GameStateManager1.field,
                      self.game_world_OK.game.field)
        self.assertIs(self.GameStateManager1.game.our_team_color,
                      self.game.our_team_color)

        game_state_manager = GameState()
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          None)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game_world_nok.game.set_referee(self.referee)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        game_world_nok.set_team_color_svc(self.tcsvc)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
Exemple #13
0
class Framework(object):
    """
        La classe contient la logique nécessaire pour communiquer avec
        les différentes parties(simulation, vision, uidebug et/ou autres),
         maintenir l'état du monde (jeu, referree, debug, etc...) et appeller
         l'ia.
    """
    def __init__(self):
        """ Constructeur de la classe, établis les propriétés de bases et
        construit les objets qui sont toujours necéssaire à son fonctionnement
        correct.
        """
        # config
        self.cfg = ConfigService()

        # time
        self.last_frame_number = 0
        self.time_stamp = None  # time.time()
        self.last_camera_time = time.time()
        self.time_of_last_loop = time.time()
        self.ai_timestamp = float(self.cfg.config_dict["GAME"]["ai_timestamp"])

        # thread
        self.ia_running_thread = None
        self.thread_terminate = threading.Event()

        # Communication
        self.robot_command_sender = None
        self.vision = None
        self.referee_command_receiver = None
        self.uidebug_command_sender = None
        self.uidebug_command_receiver = None
        self.uidebug_vision_sender = None
        self.uidebug_robot_monitor = None
        # because this thing below is a callable! can be used without being set
        self.vision_redirection_routine = lambda *args: None
        self.vision_routine = self._sim_vision  # self._normal_vision # self._test_vision self._redirected_vision
        self._choose_vision_routines()

        # Debug
        self.incoming_debug = []
        self.debug = DebugInterface()
        self.outgoing_debug = self.debug.debug_state
        self._init_communication()

        # Game elements
        self.reference_transfer_object = None
        self.game = None
        self.ai_coach = None
        self.referee = None
        self.team_color_service = None

        self._create_game_world()

        # VISION
        self.image_transformer = ImageTransformerFactory.get_image_transformer(
        )

        # ia couplage
        self.ia_coach_mainloop = None
        self.ia_coach_initializer = None

        # for testing purposes
        self.frame_number = 0

        # self.debug.add_log(1, "Framework started in {} s".format(time.time() - self.time_stamp))

    def _choose_vision_routines(self):
        if self.cfg.config_dict["IMAGE"]["kalman"] == "true":
            self.vision_routine = self._kalman_vision

    def _init_communication(self):
        # first make sure we are not already running
        if self.ia_running_thread is None:
            # where do we send the robots command (serial for bluetooth and rf)
            self.robot_command_sender = RobotCommandSenderFactory.get_sender()
            # Referee
            self.referee_command_receiver = RefereeReceiver()
            # Vision
            self.vision = VisionReceiver()

            # do we use the UIDebug?
            if self.cfg.config_dict["DEBUG"]["using_debug"] == "true":
                self.uidebug_command_sender = UIDebugCommandSender()
                self.uidebug_command_receiver = UIDebugCommandReceiver()
                # Monitor robot if we are communicating with an actual robot
                self.uidebug_robot_monitor = UIDebugRobotMonitor(
                    self.robot_command_sender, self.debug)

        else:
            self.stop_game()

    def game_thread_main_loop(self):
        """ Fonction exécuté et agissant comme boucle principale. """

        self._wait_for_first_frame()
        self._wait_for_first_geometry_packet()
        while not self.thread_terminate.is_set():
            self.time_stamp = time.time()
            self.vision_routine()
            time.sleep(0.01)

    def start_game(self, p_ia_coach_mainloop, p_ia_coach_initializer):
        """ Démarrage du moteur de l'IA initial, ajustement de l'équipe de l'ia
        et démarrage du/des thread/s"""

        # IA COUPLING
        self.ia_coach_mainloop = p_ia_coach_mainloop
        self.ia_coach_initializer = p_ia_coach_initializer

        # GAME_WORLD TEAM ADJUSTMENT
        self.team_color_service = TeamColorService()
        self.reference_transfer_object.team_color_svc = self.team_color_service
        print("Framework partie avec équipe",
              self.cfg.config_dict["GAME"]["our_color"])

        self.ia_coach_initializer(self.reference_transfer_object)

        signal.signal(signal.SIGINT, self._sigint_handler)
        self.ia_running_thread = threading.Thread(
            target=self.game_thread_main_loop)
        self.ia_running_thread.start()
        self.ia_running_thread.join()

    def _create_game_world(self):
        """
            Créé le GameWorld pour contenir les éléments d'une partie normale:
             l'arbitre, la Game (Field, teams, players).
             C'est un data transfer object pour les références du RULEngine vers l'IA
        """

        self.referee = Referee()
        self.game = Game()
        self.game.set_referee(self.referee)
        self.reference_transfer_object = ReferenceTransferObject(self.game)
        self.reference_transfer_object.set_debug(self.incoming_debug)

    def _update_players_and_ball(self, vision_frame):
        """ Met à jour le GameState selon la frame de vision obtenue. """
        time_delta = self._compute_vision_time_delta(vision_frame)
        # print(time_delta)
        self.game.update(vision_frame, time_delta)

    def _is_frame_number_different(self, vision_frame):
        # print(vision_frame.detection.frame_number)
        if vision_frame is not None:
            return vision_frame.detection.frame_number != self.last_frame_number
        else:
            return False

    def _compute_vision_time_delta(self, vision_frame):
        self.last_frame_number = vision_frame.detection.frame_number
        this_time = vision_frame.detection.t_capture  # time.time()  # vision_frame.detection.t_capture
        time_delta = this_time - self.last_camera_time
        self.last_camera_time = this_time
        # FIXME: hack
        return time_delta

    def _update_debug_info(self):
        self.incoming_debug += self.uidebug_command_receiver.receive_command()

    def _sim_vision(self):
        vision_frame = self._acquire_last_vision_frame()
        if vision_frame.detection.frame_number != self.last_frame_number:
            time_delta = self._compute_vision_time_delta(vision_frame)
            self.game.update(vision_frame, time_delta)
            self._update_debug_info()
            robot_commands = self.ia_coach_mainloop()

            # Communication
            self._send_robot_commands(robot_commands)
            self._send_debug_commands()

    def _kalman_vision(self):
        vision_frames = self.vision.pop_frames()
        new_image_packet = self.image_transformer.update(vision_frames)
        referee_frames = self.referee_command_receiver.pop_frames()
        self.game.referee.update(referee_frames)
        new_time_delta = time.time() - self.time_of_last_loop
        if new_time_delta > self.ai_timestamp:
            time_delta = new_time_delta
            self.time_of_last_loop = time.time()
            self.game.update(new_image_packet, time_delta)
            self.game.field.update_field_dimensions(vision_frames)

            self._update_debug_info()
            robot_commands = self.ia_coach_mainloop()

            # Communication
            self._send_robot_commands(robot_commands)
            self._send_debug_commands()
            #self._send_new_vision_packet()

            if time_delta > self.ai_timestamp * 1.3:
                warnings.warn(
                    "Update loop took {:5.3f}s instead of {}s!".format(
                        time_delta, self.ai_timestamp),
                    RuntimeWarning,
                    stacklevel=2)

    """
    def _test_vision(self):
        vision_frames = self.vision.pop_frames()
        new_image_packet = self.image_transformer.update(vision_frames)
        if time.time() - self.last_loop > 0.05:
            time_delta = time.time() - self.last_time
            self.game.update_kalman(new_image_packet, time_delta)
            self._update_debug_info()
            robot_commands = self.ia_coach_mainloop()
            # Communication

            self._send_robot_commands(robot_commands)
            self.game.set_command(robot_commands)
            self._send_debug_commands()
            self.last_loop = time.time()
        time.sleep(0)
    """

    def _acquire_last_vision_frame(self):
        return self.vision.get_latest_frame()

    def _acquire_all_vision_frames(self):
        return self.vision.pop_frames()

    def stop_game(self):
        """
            Nettoie les ressources acquises pour pouvoir terminer l'exécution.
        """
        self.thread_terminate.set()
        self.ia_running_thread.join()
        self.thread_terminate.clear()
        self.robot_command_sender.stop()
        if self.uidebug_robot_monitor:
            self.uidebug_robot_monitor.stop()
        try:
            team = self.game.friends

            # FIXME: hack for grsim
            for player in team.available_players.values():
                if player.ai_command is not None:
                    command = Stop(player)
                    self.robot_command_sender.send_command(command)
        except Exception as e:
            print("Could not stop players")
            print("Au nettoyage il a été impossible d'arrêter les joueurs.")
            raise e
            # raise StopPlayerError("Au nettoyage il a été impossible d'arrêter les joueurs.")

    def _wait_for_first_frame(self):
        while not self.vision.get_latest_frame(
        ) and not self.thread_terminate.is_set():
            time.sleep(0.1)
            print("En attente d'une image de la vision.")

    def _wait_for_first_geometry_packet(self):
        while not self.game.field.update_field_dimensions(self.vision.pop_frames()) and\
                not self.thread_terminate.is_set():
            time.sleep(0.01)
            print("En attente du premier packet de géométrie du terrain.")

    def _send_robot_commands(self, commands):
        """ Envoi les commades des robots au serveur. """
        for command in commands:
            self.robot_command_sender.send_command(command)

    def _send_debug_commands(self):
        """ Envoie les commandes de debug au serveur. """
        packet_represented_commands = [
            c.get_packet_repr() for c in self.outgoing_debug
        ]
        if self.uidebug_command_sender is not None:
            self.uidebug_command_sender.send_command(
                packet_represented_commands)

        self.incoming_debug.clear()
        self.outgoing_debug.clear()

    # for testing purposes
    def _send_new_vision_packet(self):
        pb_sslwrapper = ssl_wrapper.SSL_WrapperPacket()
        pb_sslwrapper.detection.camera_id = 0
        pb_sslwrapper.detection.t_sent = 0

        pck_ball = pb_sslwrapper.detection.balls.add()
        pck_ball.x = self.game.field.ball.position.x
        pck_ball.y = self.game.field.ball.position.y
        pck_ball.z = self.game.field.ball.position.z
        # required for the packet no use for us at this stage
        pck_ball.confidence = 0.999
        pck_ball.pixel_x = self.game.field.ball.position.x
        pck_ball.pixel_y = self.game.field.ball.position.y

        for p in self.game.blue_team.available_players.values():
            packet_robot = pb_sslwrapper.detection.robots_blue.add()
            packet_robot.confidence = 0.999
            packet_robot.robot_id = p.id
            packet_robot.x = p.pose.position.x
            packet_robot.y = p.pose.position.y
            packet_robot.orientation = p.pose.orientation
            packet_robot.pixel_x = 0.
            packet_robot.pixel_y = 0.

        for p in self.game.yellow_team.available_players.values():
            packet_robot = pb_sslwrapper.detection.robots_yellow.add()
            packet_robot.confidence = 0.999
            packet_robot.robot_id = p.id
            packet_robot.x = p.pose.position.x
            packet_robot.y = p.pose.position.y
            packet_robot.orientation = p.pose.orientation
            packet_robot.pixel_x = 0.
            packet_robot.pixel_y = 0.

        self.frame_number += 1
        pb_sslwrapper.detection.t_capture = 0
        pb_sslwrapper.detection.frame_number = self.frame_number
        try:
            self.vision_redirection_routine(pb_sslwrapper.SerializeToString())
        except:
            print("Fail to send in vision redirection")

    def _sigint_handler(self, *args):
        self.stop_game()
Exemple #14
0
class TestGameStateManager(unittest.TestCase):
    """
        Teste les différentes fonctionnalités du GameStateManager
    """
    def setUp(self):
        config_service = ConfigService().load_file("config/sim_standard.cfg")
        self.game = Game()
        self.referee = Referee
        self.game.set_referee(self.referee)
        self.tcsvc = TeamColorService(TeamColor.BLUE_TEAM)
        self.game.set_our_team_color(self.tcsvc.OUR_TEAM_COLOR)
        self.game_world_OK = ReferenceTransferObject(self.game)
        self.game_world_OK.set_team_color_svc(self.tcsvc)

        self.GameStateManager1 = GameState()
        self.GameStateManager2 = GameState()
        self.GameStateManager1.set_reference(self.game_world_OK)

    def test_singleton(self):
        """
            Teste si le Manager est un singleton,
             i.e. s'il ne peut y avoir qu'une seule instance du manager
        """
        self.assertTrue(self.GameStateManager1 is self.GameStateManager2)
        self.assertIs(self.GameStateManager1, self.GameStateManager2)

    def test_set_reference(self):
        self.GameStateManager1.set_reference(self.game_world_OK)
        self.assertIs(self.GameStateManager1.game.referee,
                      self.game_world_OK.game.referee)
        self.assertIs(self.GameStateManager1.field,
                      self.game_world_OK.game.field)
        self.assertIs(self.GameStateManager1.game.our_team_color,
                      self.game.our_team_color)

        game_state_manager = GameState()
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          None)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game_world_nok.game.set_referee(self.referee)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)
        game = Game()
        game_world_nok = ReferenceTransferObject(game)
        game_world_nok.set_team_color_svc(self.tcsvc)
        self.assertRaises(AssertionError, game_state_manager.set_reference,
                          game_world_nok)

    def test_get_player_pose(self):
        self.assertIs(self.GameStateManager1.get_player_pose(0, True),
                      self.game.friends.players[0].pose)
        self.assertIs(self.GameStateManager2.get_player_pose(0, False),
                      self.game.enemies.players[0].pose)
        self.assertIsNot(self.GameStateManager1.get_player_pose(0, True),
                         self.game.friends.players[1].pose)
        self.assertIsNot(self.GameStateManager2.get_player_pose(0, False),
                         self.game.enemies.players[1].pose)
        self.assertIsNot(self.GameStateManager1.get_player_pose(0, True),
                         self.game.enemies.players[0].pose)
        self.assertIsNot(self.GameStateManager2.get_player_pose(0, False),
                         self.game.friends.players[0].pose)

    def test_get_player_position(self):
        self.assertIs(self.GameStateManager1.get_player_position(0, True),
                      self.game.friends.players[0].pose.position)
        self.assertIs(self.GameStateManager2.get_player_position(0, False),
                      self.game.enemies.players[0].pose.position)