Exemple #1
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 def Main_Window(self):
     self.display = pygame.display.set_mode((1280,720))
     manager = ResManager()
     pygame.display.set_icon(manager.get_image('icon.png'))
     pygame.display.set_caption("War for cookies")
     self.map_type = self.core.load_file(self.map_name,self.file)
     self.display.fill((220,220,250))
     pygame.display.flip()
     i = 0
Exemple #2
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 def Main_Window(self):
     self.display = pygame.display.set_mode((1280,720))
     manager = ResManager()
     pygame.display.set_icon(manager.get_image('icon.png'))
     pygame.display.set_caption("Map Editor")
     
     self.display.fill((220,220,250))
     pygame.display.flip()
     i = 0
Exemple #3
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    def Main_Window(self):
        self.display = pygame.display.set_mode((1280, 720))
        manager = ResManager()
        pygame.display.set_icon(manager.get_image('icon.png'))
        pygame.display.set_caption("Map Editor")

        self.display.fill((220, 220, 250))
        pygame.display.flip()
        i = 0
Exemple #4
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    def __init__(self,
                 width   = 1280,
                 height  = 720,
                 color   = (255,255,255),
                 fps     = 40,
                 scene   = None,
                 manager = ResManager()):
        pygame.init()

        self.set_display(width, height)

        self.fps       = fps
        self.__manager = manager
        self.scene     = scene

       # self.__display.fill(color)
        pygame.display.flip()
Exemple #5
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 def __init__(self):
     self.manager = ResManager()
Exemple #6
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class Resources():
    def __init__(self):
        self.manager = ResManager()

    def textures(self):
        textures = []
        texture = self.manager.get_terrain("grass.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("sand.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("dirt.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("water.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("tree.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("rock.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("lava.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("farm.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("mine.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("base_blue.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        texture = self.manager.get_terrain("base_red.png")
        texture = pygame.transform.scale(texture, (50, 50))
        textures.append(texture)
        return textures

    def colours(self):
        colour = []
        for i in range(11):
            if i == 0:
                colour.append((0, 204, 0))
            elif i == 1:
                colour.append((255, 204, 0))
            elif i == 2:
                colour.append((153, 102, 51))
            elif i == 3:
                colour.append((51, 51, 255))
            elif i == 4:
                colour.append((51, 102, 51))
            elif i == 5:
                colour.append((204, 204, 153))
            elif i == 6:
                colour.append((204, 204, 102))
            elif i == 7:
                colour.append((225, 225, 102))
            elif i == 8:
                colour.append((0, 0, 0))
            elif i == 9:
                colour.append((255, 51, 0))
            elif i == 10:
                colour.append((51, 0, 255))
        return colour

    def arrows(self):
        textures = []
        for i in range(4):
            texture = self.manager.get_image("free-go" + str(i + 1) + ".png")
            texture = pygame.transform.scale(texture, (50, 50))
            textures.append(texture)
        for i in range(4):
            texture = self.manager.get_image("enemy-go" + str(i + 1) + ".png")
            texture = pygame.transform.scale(texture, (50, 50))
            textures.append(texture)
        return textures
class Resources():
    
    def __init__(self):
        self.manager = ResManager()
        
    def textures(self):
        textures = []
        texture = self.manager.get_terrain("grass.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("sand.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("dirt.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("water.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("tree.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("rock.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("lava.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("farm.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("mine.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("base_blue.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)        
        texture = self.manager.get_terrain("base_red.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        return textures
    
    def colours(self):
        colour = []
        for i in range(11):
            if i == 0:
                colour.append((0,204,0))
            elif i == 1:
                colour.append((255,204,0))
            elif i == 2:
                colour.append((153,102,51))
            elif i == 3:
                colour.append((51,51,255))
            elif i == 4:
                colour.append((51,102,51))
            elif i == 5:
                colour.append((204,204,153))
            elif i == 6:
                colour.append((204,204,102))
            elif i == 7:
                colour.append((225,225,102))
            elif i == 8:
                colour.append((0,0,0))
            elif i == 9:
                colour.append((255,51,0))
            elif i == 10:
                colour.append((51,0,255))
        return colour

    def arrows(self):
        textures = []
        for i in range(4):
            texture = self.manager.get_image("free-go"+str(i+1)+".png")
            texture = pygame.transform.scale(texture,(50,50))
            textures.append(texture)        
        for i in range(4):
            texture = self.manager.get_image("enemy-go"+str(i+1)+".png")
            texture = pygame.transform.scale(texture,(50,50))
            textures.append(texture)
        return textures
    
    
    def textures_for_army(self):
        textures = []
        fraction = ['neutral','red','blue']
        type_units=['','_infantry','_marines','_btr','_tank','_artillery']
        for i in range(len(fraction)):
            for j in range(len(type_units)):
                texture = self.manager.get_units(fraction[i]+type_units[j]+".png")
                texture = pygame.transform.scale(texture,(50,50))
                textures.append(texture)  
        return textures
    
    def textures_for_battle_gialog_window(self):
        textures = []
        names = ['dialog','buttom']
        for i in range(len(names)):
            if i == 1:
                for j in range(3):                       
                    texture = self.manager.get_menu(names[i]+'_'+str(j+1)+".png")
                    textures.append(texture)
            else:  
                    texture = self.manager.get_menu(names[i]+".png")
                    textures.append(texture)                
        return textures
    
    def textures_for_menu(self):
        textures = []
        for j in range(4):
            texture = self.manager.get_menu('0'+str(j+1)+".png")
            textures.append(texture)               
        return textures        
Exemple #8
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 def __init__(self):
     self.manager = ResManager()
def main():

    #************************** PARAMETERS *****************************
    fileCollectionSimilarities = "./CollectionSimilarities/dbToDb.gov2.formattedExp"
    fileCollectionRanks = "./CollectionRanks/ranks_gov2_crcs_clustfuse_ideal_50_50_0.0_701-850"
    fileCollectionRanksUpd = "./CollectionRanks/ranks_gov2_crcs_clustfuse_ideal_50_50_0.0_701-850_upd"
    clusteringType = "online"
    fileCollectionRanksColumns = 3
    clusterSize = 3
    collectionRerankCutoff = 10
    collectionSearchCutoff = 5
    #*******************************************************************

    # compute clusters
    clustering = Clustering()
    clustering._readSimilarities(fileCollectionSimilarities)
    if clusteringType == OFFLINE_CLASTERING:
        clustering.computeOfflineClusters(fileCollectionSimilarities,
                                          clusterSize)
        #clustering.printClusters()

    # read collection scores
    resManager = ResManager()
    resManager.clean()
    resManager.readResults(fileCollectionRanks, fileCollectionRanksColumns)

    # open output stream
    otp = open(fileCollectionRanksUpd, 'w')

    # compute scores
    for query in resManager.getQueries():

        if clusteringType == ONLINE_CLASTERING:
            initialCollectionSet = resManager.getDocs(query,
                                                      collectionRerankCutoff)
            clustering.computeOnlineClusters(initialCollectionSet, clusterSize)
            print query, clustering.clusters.keys()
            print query, clustering.clusters

        scoreFunction = GeometricScoreFunction()
        clusterScores = scoreFunction.scoreClusters(clustering, resManager,
                                                    query)

        # prepare result collection ranking
        boost = 100
        rerankedCollections = scoreFunction.scoreCollections(
            clustering, resManager, clusterScores, query, boost)
        print query, rerankedCollections

        # check if number of re-ranked collections satisfies collection cutoff
        # if it does not, then append more collections to the end of the list
        if len(rerankedCollections) < collectionSearchCutoff:
            initialCollectionIds = resManager.getDocs(query)
            initialCollectionScores = resManager.getScores(query)
            pos = 0
            while pos < len(initialCollectionIds) and len(
                    rerankedCollections) < collectionSearchCutoff:
                collectionId = initialCollectionIds[pos]
                if not rerankedCollections.has_key(collectionId):
                    rerankedCollections[
                        collectionId] = initialCollectionScores[pos]
                pos += 1

        # save results to a file
        for collection in sorted(rerankedCollections.iteritems(),
                                 key=itemgetter(1),
                                 reverse=True):
            otp.write(" ".join([query, collection[0],
                                str(collection[1])]) + '\n')

    otp.close()
    print "ready"
Exemple #10
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class Resources():
    
    def __init__(self):
        self.manager = ResManager()
        
    def textures(self):
        textures = []
        texture = self.manager.get_terrain("grass.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("sand.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("dirt.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("water.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("tree.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("rock.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("lava.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("farm.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("mine.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        texture = self.manager.get_terrain("base_blue.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)        
        texture = self.manager.get_terrain("base_red.png")
        texture = pygame.transform.scale(texture,(50,50))
        textures.append(texture)
        return textures
    
    def colours(self):
        colour = []
        for i in range(11):
            if i == 0:
                colour.append((0,204,0))
            elif i == 1:
                colour.append((255,204,0))
            elif i == 2:
                colour.append((153,102,51))
            elif i == 3:
                colour.append((51,51,255))
            elif i == 4:
                colour.append((51,102,51))
            elif i == 5:
                colour.append((204,204,153))
            elif i == 6:
                colour.append((204,204,102))
            elif i == 7:
                colour.append((225,225,102))
            elif i == 8:
                colour.append((0,0,0))
            elif i == 9:
                colour.append((255,51,0))
            elif i == 10:
                colour.append((51,0,255))
        return colour

    def arrows(self):
        textures = []
        for i in range(4):
            texture = self.manager.get_image("free-go"+str(i+1)+".png")
            texture = pygame.transform.scale(texture,(50,50))
            textures.append(texture)        
        for i in range(4):
            texture = self.manager.get_image("enemy-go"+str(i+1)+".png")
            texture = pygame.transform.scale(texture,(50,50))
            textures.append(texture)
        return textures