def base(): x = SoftwareRender('high.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() x.load2("./models/mushroom.obj", (0, 0, 0), (0.5, 0.5, 0.5), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, 0, 0], [0, 1, 0])
def medium(): x = SoftwareRender('medium.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.45, 0), (1.2, 1.2, 1.2), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, 0.5, 0], [0, 1, 0]) x.glFinish()
def high(): x = SoftwareRender('high.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.8, 0), (0.8, 0.8, 0.8), (0, 0.5, 0), [0, 0.75, 1.5], [0, 1.7, 1.5], [0, 0, 0], [0, 1, 0]) x.glFinish()
def dutch(): x = SoftwareRender('dutch.bmp') x.glCreateWindow(800, 600) x.glClear() x.glViewPort(0, 0, 800, 600) #x.load2("./models/mushroom.obj", (-0.05, -0.15, 0), (1, 0.8, 1), (0.2, 0.5, 0.5), [0, 0.75, 1.5], [0, 0, 1], [0.05, 0.2, 0.1], # [0.1, 0.1, 0]) x.load2("./models/mushroom.obj", (0, 0, 0), (0.8, 0.8, 0.8), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [-0.2, 0.2, 0], [0.1, 0.1, 0]) x.glFinish()
def low(): x = SoftwareRender('low.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.45, 0), (0.8, 0.8, 0.8), (-1.15, 0.2, -0.05), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, -0.3, 0.2], [0, 1, 0]) x.glFinish()
# Carlos Calderon, 15219 # SR5 Textures # Program that renders an obj of blender into simple lines filled with gray # And also use a texture in bmp to apply on the model # In this case is an simple mushroom of mario bros game from SR1 import SoftwareRender from obj_loader import Texture x = SoftwareRender('out.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() # Render the mushroom with flat shading and texture t = Texture('./models/mushroom2.bmp') #x.load('./models/mushroom.obj', (16, 9, 0), (25, 25, 1), False, [0, 0, 1], t) x.load_img_texture('./models/mushroom.obj', (16, 9, 0), (25, 25, 1), t, [0, 0, 1]) x.glFinish()
# Carlos Calderon, 15219 # SR2 Lines # Program that create a lines with bresenham algorithm import sys from SR1 import SoftwareRender x = SoftwareRender('out.bmp') x.glCreateWindow(1000, 800) x.glViewPort(0, 0, 1000, 800) x.glClear() x.glColor(1, 0, 0) x.glVertex(0, 0) a = x.read_poly('pol1.txt') b = x.read_poly('pol2.txt') c = x.read_poly('pol3.txt') d = x.read_poly('pol4.txt') e = x.read_poly('pol5.txt') print("/////////") print(a) x.draw_poly(a) x.draw_poly(b) x.draw_poly(c) x.draw_poly(d) x.draw_poly(e) x.monte_carlo3(a, True) x.monte_carlo3(b, True) x.monte_carlo3(c, True) x.monte_carlo3(d, True) x.monte_carlo3(e, False)
'8. Por crear una escena de un cielo con estrellas \n' \ '9. Por crear una escena de 160 x 192 pixeles representando un frame de un juego de Atari.(Pong)\n' \ '10. Para salir' \ '-----------------------------------------------------------------------------------------------------' \ '-------------------------------\n' while option != 9: print(menu()) option = input('Ingrese una opción: ') if option == '1': x.glCreateWindow(700, 700) x.glClearColor(0, 0, 0) x.glClear() x.glViewPort(200, 200, 200, 200) x.glColor(1, 1, 1) x.glVertex(randint(-1, 1), randint(-1, 1)) x.glFinish() elif option == "2": x.glCreateWindow(200, 200) x.glClearColor(0, 0, 0) x.glClear() x.glViewPort(0, 0, 200, 200) x.glColor(1, 1, 1) x.glVertex(-1, 1) x.glVertex(-1, -1) x.glVertex(1, -1) x.glVertex(1, 1) x.glFinish()
# Carlos Calderon, 15219 # SR2 Lines # Program that create a lines with bresenham algorithm import sys from SR1 import SoftwareRender xo, yo, xf, yf = -1, -1, 1, 1 x = SoftwareRender('out.bmp') x.glCreateWindow(600, 600) x.glViewPort(50, 50, 499, 499) x.glClear() x.glColor(1, 0, 0) x.glVertex(0, 0) x.glLine(xo, yo, xf, yf) x.glFinish()