def __init__(self,x , y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/trap/single_thorn_1.png') # self.image = pygame.image.load('../images/trap/medium_thorn.png') self.collider = BoxCollider(20, 60) self.limit = 448 self.Active = False
def __init__(self, x, y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/map/grass1.png') # self.image = pygame.image.load('../images/map/grass1.png') self.collider = BoxCollider(32, 32) self.isActive = False self.Active = False self.count = 176 self.limit = 416
def __init__(self, x, y, frame_delay=1): self.frame_counter = FrameCounter(frame_delay) GameObject.__init__(self, x, y) self.renderer = Animation([ "Scene4/images/player/player_stand.png", "Scene4/images/player/playerDeath1.png", "Scene4/images/player/playerDeath2.png", "Scene4/images/player/playerDeath3.png" ])
def __init__(self, x, y, input_manager): GameObject.__init__(self, x, y) self.image = pygame.image.load('Scene4/images/player/player_stand.png') self.image = pygame.transform.scale(self.image, (32, 64)) self.width = self.image.get_width() self.heigth = self.image.get_height() self.win = False self.isJump = False self.speed = 4 self.jumpHight = 16 self.input_manager = input_manager self.counter = FrameCounter(24) self.pressJump = False self.collider = BoxCollider(self.width, self.heigth) self.resetLock() self.Alive = True self.renderer = PlayerAnimation() self.dx = 0 self.dy = 0
def __init__(self,x , y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/map/platform.png') # self.image = pygame.image.load('../images/map/platform.png') self.collider = BoxCollider(32, 32)
def __init__(self, x, y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/trap/hidden_thorn.png') # self.image = pygame.image.load('../images/trap/hidden_thorn.png') self.collider = BoxCollider(30, 32) self.isActive = False
def __init__(self, width, height): GameObject.__init__(self, 0 , 0) self.width = width self.height = height
def __init__(self, x, y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/trap/thorn.png') # self.image = pygame.image.load('../images/trap/thorn.png') self.collider = BoxCollider(24, 30)
def __init__(self, x, y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/map/laser.png')
def __init__(self, x, y): GameObject.__init__(self, x, y) self.renderer = ImageRenderer('Scene4/images/map/locked_door.png') # self.image = pygame.image.load('../images/map/grass1.png') self.collider = BoxCollider(32, 544)