Exemple #1
0
                                    player.brave = False
                        if player.move_time == 2:
                            if event.key == pygame.K_PAGEUP:
                                gf.pgUp(sets, player)
                            if event.key == pygame.K_PAGEDOWN:
                                gf.pgDn(sets, player)

                    if event.type == pygame.QUIT:
                        gf.check_win_n(sets)
                        sys.exit()

                # 不动时检测岩浆触碰
                gf.check_dead_dmove(player, sets)

                # 绘制迷宫、方块、岩浆河
                sets.draw_maze()
                player.draw(sets)
                dead.draw_all(sets)

                # 减少时间
                sets.time -= 1

                # 绘制所有纪录
                gf.draw_all(sets)

                # 无敌时间计时⏲
                if player.brave_time == 500:
                    player.brave_time = -100000
                    player.brave = 1
                elif player.brave_time > -52222:
                    player.brave_time += 1