Exemple #1
0
 def initialize(self):
     pygame.init()
     Globals.WIDTH = 1000
     Globals.HEIGHT = 600
     Globals.SCREEN = pygame.display.set_mode(
         (Globals.WIDTH, Globals.HEIGHT))
     SettingsManager.load()
     Globals.set_brightness(SettingsManager.BRIGHTNESS, save=False)
     Globals.set_volume(SettingsManager.VOLUME, save=False)
     pygame.display.set_caption('The Crazy Six - Field Day')
     Globals.STATE = Title()
     Globals.EVENT_MANAGER = EventManager()
Exemple #2
0
 def initialize(self):
     pygame.init()
     Globals.WIDTH = 1000
     Globals.HEIGHT = 600
     Globals.SCREEN = pygame.display.set_mode(
         (Globals.WIDTH, Globals.HEIGHT))
     SettingsManager.load()
     Globals.set_brightness(SettingsManager.BRIGHTNESS, save=False)
     Globals.set_volume(SettingsManager.VOLUME, save=False)
     pygame.display.set_caption('The Crazy Six - Field Day')
     Globals.STATE = Title()
     Globals.EVENT_MANAGER = EventManager()
        print 'BACKSPACE RELEASE'

    def handle_return(self):
        print 'RETURN'

    def handle_return_keyup(self):
        print 'RETURN RELEASE'

    def handle_escape(self):
        print 'ESCAPE'

    def handle_escape_keyup(self):
        print 'ESCAPE RELEASE'

    def render(self):
        Globals.SCREEN.fill((0, 0, 0))


if __name__ == '__main__':
    SettingsManager.load()
    Globals.EVENT_MANAGER = EventManager()
    Globals.STATE = TestInput()
    pygame.init()
    Globals.WIDTH = 150
    Globals.HEIGHT = 150
    Globals.SCREEN = pygame.display.set_mode((Globals.WIDTH, Globals.HEIGHT))
    while Globals.RUNNING:
        Globals.STATE.render()
        pygame.display.flip()
        Globals.EVENT_MANAGER.check_events()