def initialize(self): pygame.init() Globals.WIDTH = 1000 Globals.HEIGHT = 600 Globals.SCREEN = pygame.display.set_mode( (Globals.WIDTH, Globals.HEIGHT)) SettingsManager.load() Globals.set_brightness(SettingsManager.BRIGHTNESS, save=False) Globals.set_volume(SettingsManager.VOLUME, save=False) pygame.display.set_caption('The Crazy Six - Field Day') Globals.STATE = Title() Globals.EVENT_MANAGER = EventManager()
print 'BACKSPACE RELEASE' def handle_return(self): print 'RETURN' def handle_return_keyup(self): print 'RETURN RELEASE' def handle_escape(self): print 'ESCAPE' def handle_escape_keyup(self): print 'ESCAPE RELEASE' def render(self): Globals.SCREEN.fill((0, 0, 0)) if __name__ == '__main__': SettingsManager.load() Globals.EVENT_MANAGER = EventManager() Globals.STATE = TestInput() pygame.init() Globals.WIDTH = 150 Globals.HEIGHT = 150 Globals.SCREEN = pygame.display.set_mode((Globals.WIDTH, Globals.HEIGHT)) while Globals.RUNNING: Globals.STATE.render() pygame.display.flip() Globals.EVENT_MANAGER.check_events()