def _delconnection(sockfileno):
     '''
     删除连接
     :return:
     '''
     Lock2(ServerSocketManager._lock)
     del ServerSocketManager._dict[sockfileno]
Exemple #2
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 def SendToUser(rid, data, forcesend=False):
     '''
     给玩家发送数据
     :param rid:
     :param data:
     :param forcesend:
     :return:
     '''
     # Log.Write("SendToUser", rid)
     Lock2(UserSocketManager._lock)
     if not UserSocketManager._id.has_key(rid):
         Log.Write("[Error]no user %d" % rid)
         return False
     sockfileno = UserSocketManager._id[rid]
     # todo fix chungeng cut off net resend data
     if not forcesend:
         sockfileno2 = None
         sock2 = data.Socket()
         if sock2:
             sockfileno2 = sock2.fileno()
         # Log.Write("SendToUser", sockfileno2, sockfileno)
         if sockfileno2 and sockfileno != sockfileno2:
             return False
     if not UserSocketManager._dict.has_key(sockfileno):
         Log.Write("[Error]no user %d sock" % rid)
         return False
     # UserSocketManager._seq[sockfileno] += 1
     # data.setSeq(UserSocketManager._seq[sockfileno])
     data.setMagicCode(UserSocketManager._magicCode)
     UserSocketManager._dict[sockfileno]["send"].put(data)       # "send": Queue()
     return True
 def _newconnection(sockfileno):
     '''
     创建一个连接
     :return:
     '''
     Lock2(ServerSocketManager._lock)
     ServerSocketManager._dict[sockfileno] = {"send": Queue()}
     ServerSocketManager._seq[sockfileno] = 0
Exemple #4
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 def SendToOnlines(data):
     '''
     给在线的所有玩家发送数据
     :param data:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     for sockfileno, userSocketData in UserSocketManager._dict.items():
         userSocketData["send"].put(data.Clone())
Exemple #5
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 def WriteToFile2():
     Lock2(Log.Lock)
     try:
         for param in Log.LOG_CACHE:
             Log.FileLog.write(str(param) + "\r\n")
         Log.FileLog.flush()
     except Exception, e:
         print e
         traceback.print_exc()
 def GameServerOnline(serverid, socket):
     '''
     设置区服在线的sock连接
     :param serverid:
     :param socket:
     :return:
     '''
     Lock2(ServerSocketManager._lock)
     Log.Write("[TIP]GameServer: %d online" % serverid)
     ServerSocketManager._id[serverid] = socket
Exemple #7
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 def FindRoleIdBySock(sockfileno):
     '''
     通过sock找玩家rid
     :param sockfileno:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     if UserSocketManager._dict.has_key(sockfileno):
         return UserSocketManager._dict[sockfileno]["id"]
     return None
Exemple #8
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 def ConnectionGet(sockfileno):
     '''
     根据sockfileno获取发送给玩家的数据
     :param sockfileno:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     if not UserSocketManager._dict.has_key(sockfileno):
         return None
     return UserSocketManager._dict[sockfileno]["send"].get()
Exemple #9
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 def Status():
     '''
     统计在线的sock和玩家
     :return:
     '''
     Lock2(UserSocketManager._lock)
     c = len(UserSocketManager._dict)
     u = len(UserSocketManager._id)
     Log.Write("-status-usockcount-", c, u)
     t_log_connections.Now(c, u)
Exemple #10
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 def CloseConnection(sockfileno):
     '''
     关闭用户的连接
     :param sockfileno:
     :return:
     '''
     Log.Write("CloseConnection", sockfileno)
     Lock2(UserSocketManager._lock)
     if UserSocketManager._dict.has_key(sockfileno):
         UserSocketManager._dict[sockfileno]["close"].set()
Exemple #11
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 def FindSockByRoleId(roleid):
     '''
     通过rid找sockfileno
     :param roleid:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     if UserSocketManager._id.has_key(roleid):
         return UserSocketManager._id[roleid]
     return None
 def _get(sockfileno):
     '''
     获取一个sock连接队列中的数据
     :return:
     '''
     Lock2(ServerSocketManager._lock)
     if not ServerSocketManager._dict.has_key(sockfileno):
         Log.Write("Error", "ServerSocketManager sockfileno cant find",
                   sockfileno)
         return
     return ServerSocketManager._dict[sockfileno]["send"].get()
Exemple #13
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 def UserOffline(rid):
     '''
     玩家离线 删除sockfileno和连接
     :param rid:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     if UserSocketManager._id.has_key(rid):
         sockfileno = UserSocketManager._id[rid]
         if UserSocketManager._dict.has_key(sockfileno):
             UserSocketManager._dict[sockfileno]["close"].set()
         del UserSocketManager._id[rid]
Exemple #14
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 def SendToAllOnline(data):
     '''
     给所有在线的玩家发送数据
     :param data:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     for k, v in UserSocketManager._dict.items():
         # UserSocketManager._seq[k] += 1
         # data.setSeq(UserSocketManager._seq[k])
         data.setMagicCode(UserSocketManager._magicCode)
         v["send"].put(data.Clone())
     return True
Exemple #15
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 def NewConnection(sockfileno, closeEvent):
     '''
     创建一个连接
     :param sockfileno:
     :param closeEvent:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     UserSocketManager._dict[sockfileno] = {
         "send": Queue(),
         "id": None,             # rid
         "close": closeEvent
     }
     UserSocketManager._seq[sockfileno] = 0
 def _send(sockfileno, data):
     '''
     给请求的sock发送数据
     :param data:
     :return:
     '''
     Lock2(ServerSocketManager._lock)
     if not ServerSocketManager._dict.has_key(sockfileno):
         return False
     ServerSocketManager._seq[sockfileno] += 1
     data.setSeq(ServerSocketManager._seq[sockfileno])
     data.setMagicCode(ServerSocketManager._magicCode)
     ServerSocketManager._dict[sockfileno]["send"].put(data)
     return True
Exemple #17
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 def SendToConnection(sockfileno, data):
     '''
     按照sockfileno给用户发送数据
     :param sockfileno:
     :param data:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     if not UserSocketManager._dict.has_key(sockfileno):
         return False
     # UserSocketManager._seq[sockfileno] += 1
     # data.setSeq(UserSocketManager._seq[sockfileno])
     # data.setMagicCode(UserSocketManager._magicCode)
     UserSocketManager._dict[sockfileno]["send"].put(data)  # "send": Queue()
     return True
Exemple #18
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 def UserOnline(rid, sockfileno):
     '''
     设置玩家在线信息 玩家新的sockfileno和rid
     :param rid:
     :param sockfileno:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     Log.Write("useronline", ("roleid", rid, "socket", sockfileno))
     if UserSocketManager._id.has_key(rid):
         oldsocket = UserSocketManager._id[rid]
         if sockfileno != oldsocket and UserSocketManager._dict.has_key(oldsocket):
             UserSocketManager._dict[oldsocket]["close"].set()
     UserSocketManager._id[rid] = sockfileno
     UserSocketManager._dict[sockfileno]["id"] = rid
Exemple #19
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 def DelConnection(sockfileno):
     '''
     通过sockfileno删除玩家
     :param sockfileno:
     :return:
     '''
     Lock2(UserSocketManager._lock)
     # if UserDataManager._sock.has_key(sockfileno): # for acc
     #     del UserDataManager._sock[sockfileno]     # for acc
     if UserSocketManager._dict.has_key(sockfileno):
         rid = UserSocketManager._dict[sockfileno]["id"]
         InnerTask(50006, {"id": rid})               # for game
         t_log_onoffline.Off(UserSocketManager._dict[sockfileno]["id"], sockfileno)  # for game
         del UserSocketManager._dict[sockfileno]
         if UserSocketManager._id.has_key(rid) and UserSocketManager._id[rid] == sockfileno:
             del UserSocketManager._id[rid]
     del UserSocketManager._seq[sockfileno]
Exemple #20
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 def WriteToFile(param):
     Lock2(Log.Lock)
     if LOG_TIME and Log.LOG_FILE_TIME.day != LOG_TIME.day:
         Log.FileLog.close()
         Log.LOG_FILE_TIME = LOG_TIME
         if Log.LOG_FIXTAG:
             Log.LOG_FILE = Log.LOG_PATH + "/" + Log.LOG_FILE_TIME.strftime(
                 "%F") + Log.LOG_FIXTAG + ".log"
         else:
             Log.LOG_FILE = Log.LOG_PATH + "/" + Log.LOG_FILE_TIME.strftime(
                 "%F") + ".log"
         Log.FileLog = open(Log.LOG_FILE, "a+")
     try:
         Log.FileLog.write(str(param) + "\r\n")
         Log.FileLog.flush()
     except Exception, e:
         print e
         traceback.print_exc()
 def _send2(serverid, data):
     '''
     给区服发送数据
     :param data:
     :return:
     '''
     Lock2(ServerSocketManager._lock)
     if not ServerSocketManager._id.has_key(serverid):
         Log.Write("[Error]Send To GameServer: %d offline" % serverid)
         return False
     sockfileno = ServerSocketManager._id[serverid]
     if not ServerSocketManager._dict.has_key(sockfileno):
         return False
     ServerSocketManager._seq[sockfileno] += 1
     data.setSeq(ServerSocketManager._seq[sockfileno])
     data.setMagicCode(ServerSocketManager._magicCode)
     ServerSocketManager._dict[sockfileno]["send"].put(data)
     return True
Exemple #22
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 def FindDeviceBySocket(socket):
     Lock2(UserSocketManager._lock)
     if not UserSocketManager._device.has_key(socket):
         return None
     return UserSocketManager._device[socket]
Exemple #23
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 def DeviceOnline(uuid, socket):
     Lock2(UserSocketManager._lock)
     UserSocketManager._device[socket] = uuid