def __init__(self, saturation=50, period=1, testing_queue_input=None, testing_queue_output=None): self.tank_name = "Hot" self.current_volume = 0 self.target_volume = 0 self.period = period self.testing_queue_input = testing_queue_input self.testing_queue_output = testing_queue_output self.saturation = saturation self.temperature_order = 55 # be safe Thread.__init__(self, daemon=True) Tank.__init__(self)
def __init__(self,hottank, boiltank, start_mash_queue, need_cleaning_queue, period=1, testing_queue_input=None, testing_queue_output=None): self.tank_name = "Mash" self.period = period self.hottank = hottank self.boiltank = boiltank self.start_mash_queue = start_mash_queue self.need_cleaning_queue = need_cleaning_queue self.testing_queue_input = testing_queue_input self.testing_queue_output = testing_queue_output Thread.__init__(self, daemon=True) Tank.__init__(self) pass
def __init__(self, start_heat_queue, start_boil_queue, start_counting_queue, need_cleaning_queue, period=1, testing_queue_input=None): self.tank_name = "Boil" self.period = period self.start_heat_queue = start_heat_queue self.start_counting_queue = start_counting_queue self.start_boil_queue = start_boil_queue self.need_cleaning_queue = need_cleaning_queue self.testing_queue_input = testing_queue_input self.boil_steps = [] self.start_time = 0 self.stop_time = 0 self.period = period self.set_consign(None) self.running = True Thread.__init__(self, daemon=True) Tank.__init__(self) pass
def __init__(self, field, data): Tank.__init__(self, field, data) self.controller = Controller(self) self.controller.start()
def __init__(self): Tank.__init__(self) # Made up... self.parameters['fuel_density'] = 1.03;
def __init__(self, field, data): Tank.__init__(self, field, data) self.controller = Controller(self, TkEventLoop(field.canvas.master)) self.controller.start()
def __init__(self): Tank.__init__(self) # Made up... self.parameters['fuel_density'] = 2.5;
def __init__(self, location, dir_key): Tank.__init__(self, location, dir_key) self.add(enemy_tanks) self.set_bullets(enemy_bullets) self.is_blocked = False self.name = "ETANK" self.target = "PTANK" self.att.hp.set_HP(200)