def test_team_remove_unlisted(): # Test that if no results found return 0 team = Team("One") jodie = Hero("Jodie Foster") team.add_hero(jodie) code = team.remove_hero("Athena") assert code == 0
def test_team_remove_hero(): team = Team("One") jodie = Hero("Jodie Foster") team.add_hero(jodie) assert team.heroes[0].name == "Jodie Foster" team.remove_hero("Jodie Foster") assert len(team.heroes) == 0
def test_print_heroes(): team = Team("One") jodie = Hero("Jodie Foster") team.add_hero(jodie) athena = Hero("Athena") team.add_hero(athena) output_string = capture_console_output(team.view_all_heroes) assert "Jodie Foster" in output_string assert "Athena" in output_string
def add_hero(self, team: Team, team_lst): hero: Hero = self.get_selected_hero(self.hero_lst) if hero is not None and team.add_hero(hero): team_lst.append(hero.name)
class Arena: def __init__(self): self.team_uno = Team("Team-Uno") self.team_dos = Team("Team-Dos") def create_ability(self): name = input("What is the ability name?") max_damage = input("What is the max damage of the ability?") return Ability(name, max_damage) def create_weapon(self): name = input("What is the weapon name?") max_damage = input("What is the max damage of the weapon?") return Weapon(name, max_damage) def create_armor(self): name = input("What is the armor name?") max_strength = input("What is the max strength of the armor?") return Armor(name, max_strength) def create_hero(self): hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: " ) if add_item == "1": hero.add_ability(self.create_ability()) elif add_item == "2": hero.add_weapon(self.create_weapon()) elif add_item == "3": hero.add_armor(self.create_armor()) return hero def build_team_uno(self): numOfTeamMembers = int( input("How many members would you like on Team One?\n")) for i in range(numOfTeamMembers): hero = self.create_hero() self.team_uno.add_hero(Hero) def build_team_dos(self): numOfTeamMembers = int( input("How many members would you like on Team Two?\n")) for i in range(numOfTeamMembers): hero = self.create_hero() self.team_dos.add_hero(Hero) def team_battle(self): self.team_uno.attack(self.team_dos) def show_stats(self): print("\n") print(self.team_uno.name + "statistics: ") self.team_uno.stats() print("\n") print(self.team_dos.name + " statistics: ") self.team_dos.stats() print("\n") team_kills = 0 team_deaths = 0 for hero in self.team_uno.heroes: team_kills += hero.kills team_deaths += hero.deaths if team_deaths == 0: team_deaths = 1 print(self.team_uno.name + " average K/D was: " + str(team_kills / team_deaths)) print(self.team_dos.name + " average K/D was: " + str(team_kills / team_deaths)) for hero in self.team_uno.heroes: if hero.deaths == 0: print("survived from " + self.team_uno.name + ": " + hero.name) for hero in self.team_dos.heroes: if hero.deaths == 0: print("survived from " + self.team_dos.name + ": " + hero.name)