def testRenderToTexture(self): scale = 4 fullwidth, fullheight = 512, 512 width, height = int(fullwidth / scale), int(fullheight / scale) t = Texture() self.e.svg.setProjection((0, 0, fullwidth, fullheight)) t.prepareRenderTarget(width, height) t.setAsRenderTarget() glViewport(0, 0, width, height) glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) self.svg.transform.translate(width * scale / 2, height * scale / 2) self.svg.transform.rotate(3.141592) self.svg.draw() t.resetDefaultRenderTarget() glViewport(0, 0, fullwidth, fullheight) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluOrtho2D(0.0, 1.0, 0.0, 1.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() t.bind() glEnable(GL_TEXTURE_2D) if not t.framebuffer.emulated: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) glClear(GL_COLOR_BUFFER_BIT) glColor3f(1.0, 1.0, 1.0) glBegin(GL_TRIANGLE_STRIP) glTexCoord2f(0.0, 0.0) glVertex2f(0.0, 0.0) glTexCoord2f(1.0, 0.0) glVertex2f(1.0, 0.0) glTexCoord2f(0.0, 1.0) glVertex2f(0.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex2f(1.0, 1.0) glEnd() self.e.video.flip() import time time.sleep(2)