class GUISkin:
	__module__ = __name__

	def __init__(self):
		self["Title"] = StaticText()
		self.onLayoutFinish = [ ]
		self.summaries = CList()
		self.instance = None
		self.desktop = None

	def createGUIScreen(self, parent, desktop, updateonly = False):
		for val in self.renderer:
			if isinstance(val, GUIComponent):
				if not updateonly:
					val.GUIcreate(parent)
				if not val.applySkin(desktop, self):
					print "warning, skin is missing renderer", val, "in", self

		for key in self:
			val = self[key]
			if isinstance(val, GUIComponent):
				if not updateonly:
					val.GUIcreate(parent)
				depr = val.deprecationInfo
				if val.applySkin(desktop, self):
					if depr:
						print "WARNING: OBSOLETE COMPONENT '%s' USED IN SKIN. USE '%s' INSTEAD!" % (key, depr[0])
						print "OBSOLETE COMPONENT WILL BE REMOVED %s, PLEASE UPDATE!" % (depr[1])
				elif not depr:
					print "warning, skin is missing element", key, "in", self

		for w in self.additionalWidgets:
			if not updateonly:
				w.instance = w.widget(parent)
				# w.instance.thisown = 0
			applyAllAttributes(w.instance, desktop, w.skinAttributes, self.scale)

		for f in self.onLayoutFinish:
			if type(f) is not type(self.close): # is this the best way to do this?
				exec(f) in globals(), locals()
			else:
				f()

	def deleteGUIScreen(self):
		for (name, val) in self.items():
			if isinstance(val, GUIComponent):
				val.GUIdelete()

	def close(self):
		self.deleteGUIScreen()

	def createSummary(self):
		return None

	def addSummary(self, summary):
		if summary is not None:
			self.summaries.append(summary)

	def removeSummary(self, summary):
		if summary is not None:
			self.summaries.remove(summary)

	def setTitle(self, title):
		if self.instance:
			self.instance.setTitle(title)
		self["Title"].text = title
		self.summaries.setTitle(title)

	def getTitle(self):
		return self["Title"].text

	def getSkinTitle(self):
		return hasattr(self, "skin_title") and self.skin_title or ""

	title = property(getTitle, setTitle)

	def setDesktop(self, desktop):
		self.desktop = desktop

	def applySkin(self):
		self.skin_title = ""
		z = 0
		baseres = (720, 576) # FIXME: a skin might have set another resolution, which should be the base res
		idx = 0
		skin_title_idx = -1
		title = self.title
		for (key, value) in self.skinAttributes:
			if key == "zPosition":
				z = int(value)
			elif key == "title":
				self.skin_title = value
				skin_title_idx = idx
				if title:
					self.skinAttributes[skin_title_idx] = ("title", title)
				else:
					self["Title"].text = value
					self.summaries.setTitle(value)
			elif key == "baseResolution":
				baseres = tuple([int(x) for x in value.split(',')])
			idx += 1
		self.scale = ((baseres[0], baseres[0]), (baseres[1], baseres[1]))

		if not self.instance:
			from enigma import eWindow
			self.instance = eWindow(self.desktop, z)

		if skin_title_idx == -1 and title:
			self.skinAttributes.append(("title", title))

		# we need to make sure that certain attributes come last
		self.skinAttributes.sort(key=lambda a: {"position": 1}.get(a[0], 0))

		applyAllAttributes(self.instance, self.desktop, self.skinAttributes, self.scale)
		self.createGUIScreen(self.instance, self.desktop)
Exemple #2
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class GUISkin:
	__module__ = __name__

	def __init__(self):
		self["Title"] = StaticText()
		self.onLayoutFinish = [ ]
		self.summaries = CList()
		self.instance = None
		self.desktop = None

	def createGUIScreen(self, parent, desktop, updateonly = False):
		for val in self.renderer:
			if isinstance(val, GUIComponent):
				if not updateonly:
					val.GUIcreate(parent)
				if not val.applySkin(desktop, self):
					print "[GUISkin] warning, skin is missing renderer", val, "in", self

		for key in self:
			val = self[key]
			if isinstance(val, GUIComponent):
				if not updateonly:
					val.GUIcreate(parent)
				depr = val.deprecationInfo
				if val.applySkin(desktop, self):
					if depr:
						print "[GUISkin] WARNING: OBSOLETE COMPONENT '%s' USED IN SKIN. USE '%s' INSTEAD!" % (key, depr[0])
						print "[GUISkin] OBSOLETE COMPONENT WILL BE REMOVED %s, PLEASE UPDATE!" % (depr[1])
				elif not depr:
					print "[GUISkin] warning, skin is missing element", key, "in", self

		for w in self.additionalWidgets:
			if not updateonly:
				w.instance = w.widget(parent)
				# w.instance.thisown = 0
			applyAllAttributes(w.instance, desktop, w.skinAttributes, self.scale)

		for f in self.onLayoutFinish:
			if type(f) is not type(self.close): # is this the best way to do this?
				exec f in globals(), locals()
			else:
				f()

	def deleteGUIScreen(self):
		for (name, val) in self.items():
			if isinstance(val, GUIComponent):
				val.GUIdelete()

	def close(self):
		self.deleteGUIScreen()

	def createSummary(self):
		return None

	def addSummary(self, summary):
		if summary is not None:
			self.summaries.append(summary)

	def removeSummary(self, summary):
		if summary is not None:
			self.summaries.remove(summary)

	def setTitle(self, title):
		try:
			if self.instance:
				self.instance.setTitle(title)
			self["Title"].text = title
			self.summaries.setTitle(title)
		except:
			pass
	def getTitle(self):
		return self["Title"].text

	title = property(getTitle, setTitle)

	def setDesktop(self, desktop):
		self.desktop = desktop

	def applySkin(self):
		z = 0
		baseres = (720, 576) # FIXME: a skin might have set another resolution, which should be the base res
		idx = 0
		skin_title_idx = -1
		title = self.title
		for (key, value) in self.skinAttributes:
			if key == "zPosition":
				z = int(value)
			elif key == "title":
				skin_title_idx = idx
				if title:
					self.skinAttributes[skin_title_idx] = ("title", title)
				else:
					self["Title"].text = value
					self.summaries.setTitle(value)
			elif key == "baseResolution":
				baseres = tuple([int(x) for x in value.split(',')])
			idx += 1
		self.scale = ((baseres[0], baseres[0]), (baseres[1], baseres[1]))

		if not self.instance:
			from enigma import eWindow
			self.instance = eWindow(self.desktop, z)

		if skin_title_idx == -1 and title:
			self.skinAttributes.append(("title", title))

		# we need to make sure that certain attributes come last
		self.skinAttributes.sort(key=lambda a: {"position": 1}.get(a[0], 0))

		applyAllAttributes(self.instance, self.desktop, self.skinAttributes, self.scale)
		self.createGUIScreen(self.instance, self.desktop)
Exemple #3
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class Element(object):
    CHANGED_DEFAULT = 0   # initial "pull" state
    CHANGED_ALL = 1       # really everything changed
    CHANGED_CLEAR = 2     # we're expecting a real update soon. don't bother polling NOW, but clear data.
    CHANGED_SPECIFIC = 3  # second tuple will specify what exactly changed
    CHANGED_POLL = 4      # a timer expired

    SINGLE_SOURCE = True

    def __init__(self):
        self.downstream_elements = CList()
        self.master = None
        self.sources = [ ]
        self.source = None
        self.__suspended = True
        self.cache = None

    def connectDownstream(self, downstream):
        self.downstream_elements.append(downstream)
        if self.master is None:
            self.master = downstream

    def connectUpstream(self, upstream):
        assert not self.SINGLE_SOURCE or self.source is None
        self.sources.append(upstream)
        # self.source always refers to the last recent source added.
        self.source = upstream
        self.changed((self.CHANGED_DEFAULT,))

    def connect(self, upstream):
        self.connectUpstream(upstream)
        upstream.connectDownstream(self)

    # we disconnect from down to up
    def disconnectAll(self):
        # we should not disconnect from upstream if
        # there are still elements depending on us.
        assert len(self.downstream_elements) == 0, "there are still downstream elements left"

        # Sources don't have a source themselves. don't do anything here.
        for s in self.sources:
            s.disconnectDownstream(self)

        if self.source:
            # sources are owned by the Screen, so don't destroy them here.
            self.destroy()
        self.source = None
        self.sources = [ ]

    def disconnectDownstream(self, downstream):
        self.downstream_elements.remove(downstream)
        if self.master == downstream:
            self.master = None

        if len(self.downstream_elements) == 0:
            self.disconnectAll()

    # default action: push downstream
    def changed(self, *args, **kwargs):
        self.cache = { }
        self.downstream_elements.changed(*args, **kwargs)
        self.cache = None

    def setSuspend(self, suspended):
        changed = self.__suspended != suspended
        if not self.__suspended and suspended:
            self.doSuspend(1)
        elif self.__suspended and not suspended:
            self.doSuspend(0)

        self.__suspended = suspended
        if changed:
            for s in self.sources:
                s.checkSuspend()

    suspended = property(lambda self: self.__suspended, setSuspend)

    def checkSuspend(self):
        self.suspended = reduce(lambda x, y: x and y.__suspended, self.downstream_elements, True)

    def doSuspend(self, suspend):
        pass

    def destroy(self):
        pass
Exemple #4
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class Screen(dict):
	NO_SUSPEND, SUSPEND_STOPS, SUSPEND_PAUSES = range(3)
	ALLOW_SUSPEND = NO_SUSPEND
	globalScreen = None

	def __init__(self, session, parent=None, mandatoryWidgets=None):
		dict.__init__(self)
		self.skinName = self.__class__.__name__
		self.session = session
		self.parent = parent
		self.mandatoryWidgets = mandatoryWidgets
		self.onClose = []
		self.onFirstExecBegin = []
		self.onExecBegin = []
		self.onExecEnd = []
		self.onLayoutFinish = []
		self.onShown = []
		self.onShow = []
		self.onHide = []
		self.execing = False
		self.shown = True
		# DEBUG: Variable already_shown used in CutListEditor/ui.py and StartKodi/plugin.py...
		# DEBUG: self.alreadyShown = False  # Already shown is false until the screen is really shown (after creation).
		self.already_shown = False  # Already shown is false until the screen is really shown (after creation).
		self.renderer = []
		self.helpList = []  # In order to support screens *without* a help, we need the list in every screen. how ironic.
		self.close_on_next_exec = None
		# DEBUG: Variable already_shown used in webinterface/src/WebScreens.py...
		# DEBUG: self.standAlone = False  # Stand alone screens (for example web screens) don't care about having or not having focus.
		self.stand_alone = False  # Stand alone screens (for example web screens) don't care about having or not having focus.
		self.keyboardMode = None
		self.desktop = None
		self.instance = None
		self.summaries = CList()
		self["Title"] = StaticText()
		self["ScreenPath"] = StaticText()
		self.screenPath = ""  # This is the current screen path without the title.
		self.screenTitle = ""  # This is the current screen title without the path.

	def __repr__(self):
		return str(type(self))

	def execBegin(self):
		self.active_components = []
		if self.close_on_next_exec is not None:
			tmp = self.close_on_next_exec
			self.close_on_next_exec = None
			self.execing = True
			self.close(*tmp)
		else:
			single = self.onFirstExecBegin
			self.onFirstExecBegin = []
			for x in self.onExecBegin + single:
				x()
				# DEBUG: if not self.standAlone and self.session.current_dialog != self:
				if not self.stand_alone and self.session.current_dialog != self:
					return
			# assert self.session is None, "a screen can only exec once per time"
			# self.session = session
			for val in list(self.values()) + self.renderer:
				val.execBegin()
				# DEBUG: if not self.standAlone and self.session.current_dialog != self:
				if not self.stand_alone and self.session.current_dialog != self:
					return
				self.active_components.append(val)
			self.execing = True
			for x in self.onShown:
				x()

	def execEnd(self):
		active_components = self.active_components
		# for (name, val) in self.items():
		self.active_components = []
		for val in active_components:
			val.execEnd()
		# assert self.session is not None, "execEnd on non-execing screen!"
		# self.session = None
		self.execing = False
		for x in self.onExecEnd:
			x()

	def doClose(self):  # Never call this directly - it will be called from the session!
		self.hide()
		for x in self.onClose:
			x()
		del self.helpList  # Fixup circular references.
		self.deleteGUIScreen()
		# First disconnect all render from their sources. We might split this out into
		# a "unskin"-call, but currently we destroy the screen afterwards anyway.
		for val in self.renderer:
			val.disconnectAll()  # Disconnect converter/sources and probably destroy them. Sources will not be destroyed.
		del self.session
		for (name, val) in list(self.items()):
			val.destroy()
			del self[name]
		self.renderer = []
		self.__dict__.clear()  # Really delete all elements now.

	def close(self, *retval):
		if not self.execing:
			self.close_on_next_exec = retval
		else:
			self.session.close(self, *retval)

	def show(self):
		print("[Screen] Showing screen '%s'." % self.skinName)  # To ease identification of screens.
		# DEBUG: if (self.shown and self.alreadyShown) or not self.instance:
		if (self.shown and self.already_shown) or not self.instance:
			return
		self.shown = True
		# DEBUG: self.alreadyShown = True
		self.already_shown = True
		self.instance.show()
		for x in self.onShow:
			x()
		for val in list(self.values()) + self.renderer:
			if isinstance(val, GUIComponent) or isinstance(val, Source):
				val.onShow()

	def hide(self):
		if not self.shown or not self.instance:
			return
		self.shown = False
		self.instance.hide()
		for x in self.onHide:
			x()
		for val in list(self.values()) + self.renderer:
			if isinstance(val, GUIComponent) or isinstance(val, Source):
				val.onHide()

	def getScreenPath(self):
		return self.screenPath

	def setTitle(self, title, showPath=True):
		try:  # This protects against calls to setTitle() before being fully initialised like self.session is accessed *before* being defined.
			self.screenPath = ""
			if self.session.dialog_stack:
				screenclasses = [ds[0].__class__.__name__ for ds in self.session.dialog_stack]
				if "MainMenu" in screenclasses:
					index = screenclasses.index("MainMenu")
					if self.session and len(screenclasses) > index:
						self.screenPath = " > ".join(ds[0].getTitle() for ds in self.session.dialog_stack[index:])
			if self.instance:
				self.instance.setTitle(title)
			self.summaries.setTitle(title)
		except AttributeError:
			pass
		self.screenTitle = title
		if showPath and config.usage.showScreenPath.value == "large" and title:
			screenPath = ""
			screenTitle = "%s > %s" % (self.screenPath, title) if self.screenPath else title
		elif showPath and config.usage.showScreenPath.value == "small":
			screenPath = "%s >" % self.screenPath if self.screenPath else ""
			screenTitle = title
		else:
			screenPath = ""
			screenTitle = title
		self["ScreenPath"].text = screenPath
		self["Title"].text = screenTitle

	def getTitle(self):
		return self.screenTitle

	title = property(getTitle, setTitle)

	def setFocus(self, o):
		self.instance.setFocus(o.instance)

	def setKeyboardModeNone(self):
		rcinput = eRCInput.getInstance()
		rcinput.setKeyboardMode(rcinput.kmNone)

	def setKeyboardModeAscii(self):
		rcinput = eRCInput.getInstance()
		rcinput.setKeyboardMode(rcinput.kmAscii)

	def restoreKeyboardMode(self):
		rcinput = eRCInput.getInstance()
		if self.keyboardMode is not None:
			rcinput.setKeyboardMode(self.keyboardMode)

	def saveKeyboardMode(self):
		rcinput = eRCInput.getInstance()
		self.keyboardMode = rcinput.getKeyboardMode()

	def setDesktop(self, desktop):
		self.desktop = desktop

	def setAnimationMode(self, mode):
		if self.instance:
			self.instance.setAnimationMode(mode)

	def getRelatedScreen(self, name):
		if name == "session":
			return self.session.screen
		elif name == "parent":
			return self.parent
		elif name == "global":
			return self.globalScreen
		return None

	def callLater(self, function):
		self.__callLaterTimer = eTimer()
		self.__callLaterTimer.callback.append(function)
		self.__callLaterTimer.start(0, True)

	def applySkin(self):
		# DEBUG: baseRes = (getDesktop(GUI_SKIN_ID).size().width(), getDesktop(GUI_SKIN_ID).size().height())
		baseRes = (720, 576)  # FIXME: A skin might have set another resolution, which should be the base res.
		zPosition = 0
		for (key, value) in self.skinAttributes:
			if key == "baseResolution":
				baseRes = tuple([int(x) for x in value.split(",")])
			elif key == "zPosition":
				zPosition = int(value)
		self.scale = ((baseRes[0], baseRes[0]), (baseRes[1], baseRes[1]))
		if not self.instance:
			self.instance = eWindow(self.desktop, zPosition)
		if "title" not in self.skinAttributes and self.screenTitle:
			self.skinAttributes.append(("title", self.screenTitle))
		else:
			for attribute in self.skinAttributes:
				if attribute[0] == "title":
					self.setTitle(_(attribute[1]))
		self.skinAttributes.sort(key=lambda a: {"position": 1}.get(a[0], 0))  # We need to make sure that certain attributes come last.
		applyAllAttributes(self.instance, self.desktop, self.skinAttributes, self.scale)
		self.createGUIScreen(self.instance, self.desktop)

	def createGUIScreen(self, parent, desktop, updateonly=False):
		for val in self.renderer:
			if isinstance(val, GUIComponent):
				if not updateonly:
					val.GUIcreate(parent)
				if not val.applySkin(desktop, self):
					print("[Screen] Warning: Skin is missing renderer '%s' in %s." % (val, str(self)))
		for key in self:
			val = self[key]
			if isinstance(val, GUIComponent):
				if not updateonly:
					val.GUIcreate(parent)
				depr = val.deprecationInfo
				if val.applySkin(desktop, self):
					if depr:
						print("[Screen] WARNING: OBSOLETE COMPONENT '%s' USED IN SKIN. USE '%s' INSTEAD!" % (key, depr[0]))
						print("[Screen] OBSOLETE COMPONENT WILL BE REMOVED %s, PLEASE UPDATE!" % depr[1])
				elif not depr:
					print("[Screen] Warning: Skin is missing element '%s' in %s." % (key, str(self)))
		for w in self.additionalWidgets:
			if not updateonly:
				w.instance = w.widget(parent)
				# w.instance.thisown = 0
			applyAllAttributes(w.instance, desktop, w.skinAttributes, self.scale)
		for f in self.onLayoutFinish:
			if not isinstance(f, type(self.close)):
				if PY2:
					exec f in globals(), locals()
				else:
					exec(f, globals(), locals())
			else:
				f()

	def deleteGUIScreen(self):
		for (name, val) in self.items():
			if isinstance(val, GUIComponent):
				val.GUIdelete()

	def createSummary(self):
		return None

	def addSummary(self, summary):
		if summary is not None:
			self.summaries.append(summary)

	def removeSummary(self, summary):
		if summary is not None:
			self.summaries.remove(summary)
Exemple #5
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class Element(object):
    CHANGED_DEFAULT = 0
    CHANGED_ALL = 1
    CHANGED_CLEAR = 2
    CHANGED_SPECIFIC = 3
    CHANGED_POLL = 4
    SINGLE_SOURCE = True

    def __init__(self):
        self.downstream_elements = CList()
        self.master = None
        self.sources = []
        self.source = None
        self.__suspended = True
        self.cache = None
        return

    def connectDownstream(self, downstream):
        self.downstream_elements.append(downstream)
        if self.master is None:
            self.master = downstream
        return

    def connectUpstream(self, upstream):
        self.sources.append(upstream)
        self.source = upstream
        self.changed((self.CHANGED_DEFAULT, ))

    def connect(self, upstream):
        self.connectUpstream(upstream)
        upstream.connectDownstream(self)

    def disconnectAll(self):
        for s in self.sources:
            s.disconnectDownstream(self)

        if self.source:
            self.destroy()
        self.source = None
        self.sources = []
        return

    def disconnectDownstream(self, downstream):
        self.downstream_elements.remove(downstream)
        if self.master == downstream:
            self.master = None
        if len(self.downstream_elements) == 0:
            self.disconnectAll()
        return

    def changed(self, *args, **kwargs):
        self.cache = {}
        self.downstream_elements.changed(*args, **kwargs)
        self.cache = None
        return

    def setSuspend(self, suspended):
        changed = self.__suspended != suspended
        if not self.__suspended and suspended:
            self.doSuspend(1)
        elif self.__suspended and not suspended:
            self.doSuspend(0)
        self.__suspended = suspended
        if changed:
            for s in self.sources:
                s.checkSuspend()

    suspended = property(lambda self: self.__suspended, setSuspend)

    def checkSuspend(self):
        self.suspended = reduce(lambda x, y: x and y.__suspended,
                                self.downstream_elements, True)

    def doSuspend(self, suspend):
        pass

    def destroy(self):
        pass
Exemple #6
0
class Element(object):
	CHANGED_DEFAULT = 0   # initial "pull" state
	CHANGED_ALL = 1       # really everything changed
	CHANGED_CLEAR = 2     # we're expecting a real update soon. don't bother polling NOW, but clear data.
	CHANGED_SPECIFIC = 3  # second tuple will specify what exactly changed
	CHANGED_POLL = 4      # a timer expired

	SINGLE_SOURCE = True

	def __init__(self):
		self.downstream_elements = CList()
		self.master = None
		self.sources = [ ]
		self.source = None
		self.__suspended = True
		self.cache = None

	def connectDownstream(self, downstream):
		self.downstream_elements.append(downstream)
		if self.master is None:
			self.master = downstream

	def connectUpstream(self, upstream):
		assert not self.SINGLE_SOURCE or self.source is None
		self.sources.append(upstream)
		# self.source always refers to the last recent source added.
		self.source = upstream
		self.changed((self.CHANGED_DEFAULT,))

	def connect(self, upstream):
		self.connectUpstream(upstream)
		upstream.connectDownstream(self)

	# we disconnect from down to up
	def disconnectAll(self):
		# we should not disconnect from upstream if
		# there are still elements depending on us.
		assert len(self.downstream_elements) == 0, "there are still downstream elements left"

		# Sources don't have a source themselves. don't do anything here.
		for s in self.sources:
			s.disconnectDownstream(self)

		if self.source:
			# sources are owned by the Screen, so don't destroy them here.
			self.destroy()
		self.source = None
		self.sources = [ ]

	def disconnectDownstream(self, downstream):
		self.downstream_elements.remove(downstream)
		if self.master == downstream:
			self.master = None

		if len(self.downstream_elements) == 0:
			self.disconnectAll()

	# default action: push downstream
	def changed(self, *args, **kwargs):
		self.cache = { }
		self.downstream_elements.changed(*args, **kwargs)
		self.cache = None

	def setSuspend(self, suspended):
		changed = self.__suspended != suspended
		if not self.__suspended and suspended:
			self.doSuspend(1)
		elif self.__suspended and not suspended:
			self.doSuspend(0)

		self.__suspended = suspended
		if changed:
			for s in self.sources:
				s.checkSuspend()

	suspended = property(lambda self: self.__suspended, setSuspend)

	def checkSuspend(self):
		self.suspended = reduce(lambda x, y: x and y.__suspended, self.downstream_elements, True)

	def doSuspend(self, suspend):
		pass

	def destroy(self):
		pass
Exemple #7
0
class GUISkin:
    __module__ = __name__

    def __init__(self):
        self['Title'] = StaticText()
        self.onLayoutFinish = []
        self.summaries = CList()
        self.instance = None
        self.desktop = None

    def createGUIScreen(self, parent, desktop, updateonly=False):
        for val in self.renderer:
            if isinstance(val, GUIComponent):
                if not updateonly:
                    val.GUIcreate(parent)
                if not val.applySkin(desktop, self):
                    print 'warning, skin is missing renderer', val, 'in', self

        for key in self:
            val = self[key]
            if isinstance(val, GUIComponent):
                if not updateonly:
                    val.GUIcreate(parent)
                depr = val.deprecationInfo
                if val.applySkin(desktop, self):
                    if depr:
                        print "WARNING: OBSOLETE COMPONENT '%s' USED IN SKIN. USE '%s' INSTEAD!" % (
                            key, depr[0])
                        print 'OBSOLETE COMPONENT WILL BE REMOVED %s, PLEASE UPDATE!' % depr[
                            1]
                elif not depr:
                    print 'warning, skin is missing element', key, 'in', self

        for w in self.additionalWidgets:
            if not updateonly:
                w.instance = w.widget(parent)
            applyAllAttributes(w.instance, desktop, w.skinAttributes,
                               self.scale)

        for f in self.onLayoutFinish:
            if type(f) is not type(self.close):
                exec f in globals(), locals()
            else:
                f()

    def deleteGUIScreen(self):
        for name, val in self.items():
            if isinstance(val, GUIComponent):
                val.GUIdelete()

    def close(self):
        self.deleteGUIScreen()

    def createSummary(self):
        return None

    def addSummary(self, summary):
        self.summaries.append(summary)

    def removeSummary(self, summary):
        self.summaries.remove(summary)

    def setTitle(self, title):
        try:
            if self.instance:
                self.instance.setTitle(title)
            self['Title'].text = title
            self.summaries.setTitle(title)
        except:
            pass

    def getTitle(self):
        return self['Title'].text

    def getSkinTitle(self):
        return hasattr(self, 'skin_title') and self.skin_title or ''

    title = property(getTitle, setTitle)

    def setDesktop(self, desktop):
        self.desktop = desktop

    def applySkin(self):
        z = 0
        baseres = (720, 576)
        idx = 0
        skin_title_idx = -1
        title = self.title
        for key, value in self.skinAttributes:
            if key == 'zPosition':
                z = int(value)
            elif key == 'title':
                skin_title_idx = idx
                if title:
                    self.skinAttributes[skin_title_idx] = ('title', title)
                else:
                    self['Title'].text = value
                    self.summaries.setTitle(value)
            elif key == 'baseResolution':
                baseres = tuple([int(x) for x in value.split(',')])
            idx += 1

        self.scale = ((baseres[0], baseres[0]), (baseres[1], baseres[1]))
        if not self.instance:
            from enigma import eWindow
            self.instance = eWindow(self.desktop, z)
        if skin_title_idx == -1 and title:
            self.skinAttributes.append(('title', title))
        self.skinAttributes.sort(key=lambda a: {'position': 1}.get(a[0], 0))
        applyAllAttributes(self.instance, self.desktop, self.skinAttributes,
                           self.scale)
        self.createGUIScreen(self.instance, self.desktop)
Exemple #8
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class Element(object):
    CHANGED_DEFAULT = 0
    CHANGED_ALL = 1
    CHANGED_CLEAR = 2
    CHANGED_SPECIFIC = 3
    CHANGED_POLL = 4
    SINGLE_SOURCE = True

    def __init__(self):
        self.downstream_elements = CList()
        self.master = None
        self.sources = []
        self.source = None
        self.__suspended = True
        self.cache = None
        return

    def connectDownstream(self, downstream):
        self.downstream_elements.append(downstream)
        if self.master is None:
            self.master = downstream
        return

    def connectUpstream(self, upstream):
        self.sources.append(upstream)
        self.source = upstream
        self.changed((self.CHANGED_DEFAULT,))

    def connect(self, upstream):
        self.connectUpstream(upstream)
        upstream.connectDownstream(self)

    def disconnectAll(self):
        for s in self.sources:
            s.disconnectDownstream(self)

        if self.source:
            self.destroy()
        self.source = None
        self.sources = []
        return

    def disconnectDownstream(self, downstream):
        self.downstream_elements.remove(downstream)
        if self.master == downstream:
            self.master = None
        if len(self.downstream_elements) == 0:
            self.disconnectAll()
        return

    def changed(self, *args, **kwargs):
        self.cache = {}
        self.downstream_elements.changed(*args, **kwargs)
        self.cache = None
        return

    def setSuspend(self, suspended):
        changed = self.__suspended != suspended
        if not self.__suspended and suspended:
            self.doSuspend(1)
        elif self.__suspended and not suspended:
            self.doSuspend(0)
        self.__suspended = suspended
        if changed:
            for s in self.sources:
                s.checkSuspend()

    suspended = property(lambda self: self.__suspended, setSuspend)

    def checkSuspend(self):
        self.suspended = reduce(lambda x, y: x and y.__suspended, self.downstream_elements, True)

    def doSuspend(self, suspend):
        pass

    def destroy(self):
        pass
Exemple #9
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class GUISkin:
    __module__ = __name__

    def __init__(self):
        self['Title'] = StaticText()
        self.onLayoutFinish = []
        self.summaries = CList()
        self.instance = None
        self.desktop = None

    def createGUIScreen(self, parent, desktop, updateonly = False):
        for val in self.renderer:
            if isinstance(val, GUIComponent):
                if not updateonly:
                    val.GUIcreate(parent)
                if not val.applySkin(desktop, self):
                    print 'warning, skin is missing renderer', val, 'in', self

        for key in self:
            val = self[key]
            if isinstance(val, GUIComponent):
                if not updateonly:
                    val.GUIcreate(parent)
                depr = val.deprecationInfo
                if val.applySkin(desktop, self):
                    if depr:
                        print "WARNING: OBSOLETE COMPONENT '%s' USED IN SKIN. USE '%s' INSTEAD!" % (key, depr[0])
                        print 'OBSOLETE COMPONENT WILL BE REMOVED %s, PLEASE UPDATE!' % depr[1]
                elif not depr:
                    print 'warning, skin is missing element', key, 'in', self

        for w in self.additionalWidgets:
            if not updateonly:
                w.instance = w.widget(parent)
            applyAllAttributes(w.instance, desktop, w.skinAttributes, self.scale)

        for f in self.onLayoutFinish:
            if type(f) is not type(self.close):
                exec f in globals(), locals()
            else:
                f()

    def deleteGUIScreen(self):
        for name, val in self.items():
            if isinstance(val, GUIComponent):
                val.GUIdelete()

    def close(self):
        self.deleteGUIScreen()

    def createSummary(self):
        return None

    def addSummary(self, summary):
        self.summaries.append(summary)

    def removeSummary(self, summary):
        self.summaries.remove(summary)

    def setTitle(self, title):
        try:
            if self.instance:
                self.instance.setTitle(title)
            self['Title'].text = title
            self.summaries.setTitle(title)
        except:
            pass

    def getTitle(self):
        return self['Title'].text

    title = property(getTitle, setTitle)

    def setDesktop(self, desktop):
        self.desktop = desktop

    def applySkin(self):
        z = 0
        baseres = (720, 576)
        idx = 0
        skin_title_idx = -1
        title = self.title
        for key, value in self.skinAttributes:
            if key == 'zPosition':
                z = int(value)
            elif key == 'title':
                skin_title_idx = idx
                if title:
                    self.skinAttributes[skin_title_idx] = ('title', title)
                else:
                    self['Title'].text = value
                    self.summaries.setTitle(value)
            elif key == 'baseResolution':
                baseres = tuple([ int(x) for x in value.split(',') ])
            idx += 1

        self.scale = ((baseres[0], baseres[0]), (baseres[1], baseres[1]))
        if not self.instance:
            from enigma import eWindow
            self.instance = eWindow(self.desktop, z)
        if skin_title_idx == -1 and title:
            self.skinAttributes.append(('title', title))
        self.skinAttributes.sort(key=lambda a: {'position': 1}.get(a[0], 0))
        applyAllAttributes(self.instance, self.desktop, self.skinAttributes, self.scale)
        self.createGUIScreen(self.instance, self.desktop)