Exemple #1
0
class Race:
    def __init__(self, inputManager, hud):

        self.inputManager = inputManager
        #gets a reference to the inputManager to pass on to the player cycle

        self.cycles = []
        # creates a list to store cycles

        self.track = None
        # creates a variable to store the track.

        self.hud = hud
        # stores a reference to the HUD.

        self.amList = []
        self.a3DList = []

        for N in range(4):
            self.amList.append(AudioManager.createAudioManager())
            base.addSfxManager(self.amList[N])
            self.a3DList.append(
                Audio3DManager.Audio3DManager(base.sfxManagerList[N + 1],
                                              camera))
            self.a3DList[N].setDropOffFactor(.1)
        # Creates 4 AudioManagers for sound effects, one for each cycle.
        # Adds the 4 AudioManagers to the SFX manager list.
        # creates 4 3D audio wrappers with the camera set as a listener
        # Reduces the volume drop off over distance for each 3D audio wrapper.

    def createDemoRace(self):
        self.hud.hide()
        # Hides the HUD during the demo.

        self.destroyRace()
        # removes any existing race components.

        self.track = Track()
        # Creates the track

        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[0],
                  1,
                  "Bert",
                  ai=True))
        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[1],
                  2,
                  "Ernie",
                  ai=True))
        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[2],
                  3,
                  "William",
                  ai=True))
        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[3],
                  4,
                  "Patrick",
                  ai=True))
        # Creates 4 AI controlled cycles.

        self.setCameraHigh(self.cycles[0])
        # Attaches the camera to one cycle

        self.startRace(1)
        # Starts the race after 1 second delay.

        return
#createDemoRace: Creates all the components for a demo race.

    def createRace(self):
        self.hud.hide()
        # Hides the HUD because cycles are about to be destroyed.

        self.destroyRace()
        # removes any existing race components.

        self.track = Track()
        # Creates the track

        self.cycles.append(
            Cycle(self.inputManager, self.track, self.a3DList[0], 1, "Bert"))
        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[1],
                  2,
                  "Ernie",
                  ai=True))
        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[2],
                  3,
                  "William",
                  ai=True))
        self.cycles.append(
            Cycle(self.inputManager,
                  self.track,
                  self.a3DList[3],
                  4,
                  "Patrick",
                  ai=True))
        # Creates 1 player controlled cycle and 3 AI controlled cycles.

        self.hud.setCycle(self.cycles[0])
        self.hud.show()
        # Sets the hude to report on the player cycle, and makes it visible.

        self.setCameraFollow(self.cycles[0])
        # Attaches the camera to one cycle

        return
#createRace: Creates all the components for a regular race.

    def setCameraFollow(self, cycle):
        base.camera.reparentTo(cycle.dirNP)
        base.camera.setPos(0, -15, 3)
        base.camera.setHpr(0, 0, 0)
        # Connects the camera to dirNP so the camera will follow and
        # rotate with that node. Also moves it backward 5 meters.

        return
# setCameraFollow: sets the camera behind and slightly above a cycle
# and puts it in follow mode.

    def setCameraHigh(self, cycle):
        base.camera.reparentTo(cycle.dirNP)
        # Connects the camera to dirNP so the camera will follow and
        # rotate with that node.

        base.camera.setPos(0, 30, 30)
        base.camera.lookAt(cycle.root)
        # Moves the camera ahead of the cycle and up, and then points
        # it at the cycle.

        return
# setCameraHigh: sets the camera in front of and above a cycle
# and puts it in follow mode.

    def startRace(self, delay):
        taskMgr.doMethodLater(delay, self.startCycles, "Start Cycles")
        return
# startRace: sets up startCycles to be called after a delay.

    def startCycles(self, task):
        for C in self.cycles:
            C.active = True
        return task.done
# startCycles: activates the cycles.

    def destroyRace(self):
        if (self.track != None):
            self.track.destroy()
        # If a track already exists, this removes it.

        for C in self.cycles:
            C.destroy()
        del self.cycles[0:4]
        # removes any cycles already in existance.

        return
Exemple #2
0
class Race:
    def __init__(self, inputManager, hud):

        self.inputManager = inputManager
        #gets a reference to the inputManager to pass on to the player cycle

        self.cycles = []
        # creates a list to store cycles

        self.track = None
        # creates a variable to store the track.

        self.hud = hud
        # stores a reference to the HUD.

    def createDemoRace(self):
        self.hud.hide()
        # Hides the HUD during the demo.

        self.destroyRace()
        # removes any existing race components.

        self.track = Track()
        # Creates the track

        self.cycles.append(
            Cycle(self.inputManager, self.track, 1, "Bert", ai=True))
        self.cycles.append(
            Cycle(self.inputManager, self.track, 2, "Ernie", ai=True))
        self.cycles.append(
            Cycle(self.inputManager, self.track, 3, "William", ai=True))
        self.cycles.append(
            Cycle(self.inputManager, self.track, 4, "Patrick", ai=True))
        # Creates 4 AI controlled cycles.

        self.setCameraHigh(self.cycles[0])
        # Attaches the camera to one cycle

        self.startRace(1)
        # Starts the race after 1 second delay.

        return
#createDemoRace: Creates all the components for a demo race.

    def createRace(self):
        self.hud.hide()
        # Hides the HUD because cycles are about to be destroyed.

        self.destroyRace()
        # removes any existing race components.

        self.track = Track()
        # Creates the track

        self.cycles.append(Cycle(self.inputManager, self.track, 1, "Bert"))
        self.cycles.append(
            Cycle(self.inputManager, self.track, 2, "Ernie", ai=True))
        self.cycles.append(
            Cycle(self.inputManager, self.track, 3, "William", ai=True))
        self.cycles.append(
            Cycle(self.inputManager, self.track, 4, "Patrick", ai=True))
        # Creates 1 player controlled cycle and 3 AI controlled cycles.

        self.hud.setCycle(self.cycles[0])
        self.hud.show()
        # Sets the hude to report on the player cycle, and makes it visible.

        self.setCameraFollow(self.cycles[0])
        # Attaches the camera to one cycle

        return
#createRace: Creates all the components for a regular race.

    def setCameraFollow(self, cycle):
        base.camera.reparentTo(cycle.dirNP)
        base.camera.setPos(0, -15, 3)
        # Connects the camera to dirNP so the camera will follow and
        # rotate with that node. Also moves it backward 5 meters.

        return
# setCameraFollow: sets the camera behind and slightly above a cycle
# and puts it in follow mode.

    def setCameraHigh(self, cycle):
        base.camera.reparentTo(cycle.dirNP)
        # Connects the camera to dirNP so the camera will follow and
        # rotate with that node.

        base.camera.setPos(0, 30, 30)
        base.camera.lookAt(cycle.root)
        # Moves the camera ahead of the cycle and up, and then points
        # it at the cycle.

        return
# setCameraHigh: sets the camera in front of and above a cycle
# and puts it in follow mode.

    def startRace(self, delay):
        taskMgr.doMethodLater(delay, self.startCycles, "Start Cycles")
        return
# startRace: sets up startCycles to be called after a delay.

    def startCycles(self, task):
        for C in self.cycles:
            C.active = True
        return task.done
# startCycles: activates the cycles.

    def destroyRace(self):
        if (self.track != None):
            self.track.destroy()
        # If a track already exists, this removes it.

        for C in self.cycles:
            C.destroy()
        del self.cycles[0:4]
        # removes any cycles already in existance.

        return