class Vertex(object): ## Construct a vertex. # # Possible keyword parameters: # - position: Vector with the vertex' position. # - normal: Vector with the vertex' normal # # Unnamed arguments: # - x, y, z passed as numbers. def __init__(self, *args, **kwargs): self._position = Vector() self._normal = None if len(args) == 3: self._position = Vector(args[0], args[1], args[2]) if "position" in kwargs: self._position = kwargs["position"] if "normal" in kwargs: self._normal = kwargs["normal"] ## Get the position the vertex # \returns position Vector @property def position(self): return self._position ## Set the position the vertex # \param position Vector def setPosition(self, position): self._position = position ## Get the normal the vertex # \returns normal Vector @property def normal(self): return self._normal ## Set the normal the vertex # \param normal Vector def setNormal(self, normal): self._normal = normal def hasNormal(self): return self._normal != None ## Convert the vertex into a string, which is required for parsing over sockets / streams # It's kinda hackish to do it this way, but it would take to much effort to implement myself. def toString(self): return numpy.array([ self._position.x(), self._position.y(), self._position.z(), self._normal.x(), self._normal.y(), self._normal.z() ]).tostring()
class Vertex(object): ## Construct a vertex. # # Possible keyword parameters: # - position: Vector with the vertex' position. # - normal: Vector with the vertex' normal # # Unnamed arguments: # - x, y, z passed as numbers. def __init__(self, *args, **kwargs): self._position = Vector() self._normal = None if len(args) == 3: self._position = Vector(args[0], args[1], args[2]) if "position" in kwargs: self._position = kwargs["position"] if "normal" in kwargs: self._normal = kwargs["normal"] ## Get the position the vertex # \returns position Vector @property def position(self): return self._position ## Set the position the vertex # \param position Vector def setPosition(self, position): self._position = position ## Get the normal the vertex # \returns normal Vector @property def normal(self): return self._normal ## Set the normal the vertex # \param normal Vector def setNormal(self, normal): self._normal = normal def hasNormal(self): return self._normal != None ## Convert the vertex into a string, which is required for parsing over sockets / streams # It's kinda hackish to do it this way, but it would take to much effort to implement myself. def toString(self): return numpy.array([self._position.x(),self._position.y(),self._position.z(),self._normal.x(),self._normal.y(),self._normal.z()]).tostring()