Exemple #1
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def addStackLog_FightDemo(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(
        assetsPath + "FightDemo/",
        [
            "Plugins/ThirdParty/",  # 排除
            "HydroformDemo.cs"  # 排除
        ])
Exemple #2
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def addStackLog_MJ(svr_: UnityCSharpAnalyse):
    _targetFolder = "/Volumes/18604037792/develop/TuYoo/GIT/MJ/majiang3d_super/Assets/AssetsMJ/"
    svr_.addRunningStackLog(
        _targetFolder, [
            "3rd/FindReference2/Editor/Script/FR2_Asset.cs",
        ]
    )
Exemple #3
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def addStackLog_DataUIBinder(svr_: UnityCSharpAnalyse):
    _baseFolderPath = "/Volumes/Files/develop/selfDevelop/Unity/DataCenter/DataCenter/Assets/"
    _folderPathList = [
        "DataUIBinder/Test/",
        "DataUIBinder/UI/",
    ]

    for _idx in range(len(_folderPathList)):
        _targetFolder = _baseFolderPath + _folderPathList[_idx]
        svr_.addRunningStackLog(_targetFolder, [])
Exemple #4
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def addStackLog_Scripts(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(
        assetsPath + "Scripts/",
        [
            "ThirdParty/",  # XLua/Gen 等
            "Framework/UI/Editor/",  # 排除
            "Pb/",  # 排除
            "Framework/ConfigManager/ConfigUtil/JSON/",
            "Framework/Lua/Editor/",
            "BabeltimeSDK/",
        ])
Exemple #5
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def addStackLog_BY(svr_: UnityCSharpAnalyse):
    _baseFolderPath = "/Volumes/18604037792/develop/TuYoo/GIT/MJ/majiang3d_super/Assets/AssetsFish/"

    _folderPathList = [
        "Plugins/MotionFramework/",
        "MotionExtension/",
    ]

    for _idx in range(len(_folderPathList)):
        _targetFolder = _baseFolderPath + os.sep + _folderPathList[_idx]
        svr_.addRunningStackLog(_targetFolder, [])
Exemple #6
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def addStackLog_Plugins(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/URPWater/", [])

    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/ProtobufDotNet/",
                            [])

    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/AVProVideo/", [])

    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/StylizedWater2/",
                            [])
Exemple #7
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def addStackLog_UI(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(
        assetsPath + "Scripts/Framework/UI/",
        [
            "Scripts/Framework/UI/Editor/",  # 排除
        ])
Exemple #8
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def addStackLog_Addons(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "Addons/", [])
Exemple #9
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def addStackLog_GameResources(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "GameResources/", [])
Exemple #10
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def addStackLog_ScriptsPublic(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "Scripts-Public/",
                            ["Tools/SceneEditor/Editor/Lo"])
Exemple #11
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def addStackLog_AssetManager(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "AssetManager/", [])