Exemple #1
0
  def incoming_actor(self, actorstate):
    # Create actor but don't start
    # TODO: FIX- generation of id, handle local and non-local migrations.
    log.debug(self, 'receieved migrating actor %s' % actorstate)
    actor = Actor(local_theatre())
    actor.state = actorstate
    old_actor_id = actor.state.actor_id 
    type = actor.state.actortype
    if ids.ip(old_actor_id) == ids.ip_from_loc(self.here):
      # Migration has been local
      actor_id = ids.change_port(old_actor_id, ids.port_from_loc(self.here))
    else:
      actor_id = ids.change_host(old_actor_id, self.here, self.shared_data.next_id_num())

    actor.state.actor_id = actor_id
    self.__local_actor_store.add_network_actor(actor, actor_id)
    actor.start()
    # At the moment even core migrations trigger re-registrations
    # Could probably forgo these if core migrations are frequent.
    local_theatre().globally_reregister_network_actor(actor_id, type, old_actor_id)
    names = actor.state.names
    for name in names:
      local_theatre().name(name, actor_id)
Exemple #2
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 def attach(self, name, at):
   if self.name is None:
     self.name = name
   if ids.ip(self.actor_id) != ids.ip_from_loc(at):
     migrate_to(at)
Exemple #3
0
 def add_actor(self, id):
   ip = ids.ip(id)
   self.nodes[ip].add_actor(id)
   self.draw()