Exemple #1
0
 def military_building_menu(self, menu, player_b):
     """prints the menu for a military building. DO NOT USE DIRECTLY. use get_building_menu to create"""
     building_menu = {}
     for u in self.get_buildable_units(menu.author, player_b):
         f = menu.build_f(self.prep_units,
                          (menu.author, menu.channel, player_b, u))
         building_menu[u.emoji] = Menu.Menupoint(
             u.name + "\tcost: " + get_resource_str(u.price),
             menu.get_recall_wrapper(f, self.get_building_menu(player_b)))
     building_menu["🏃"] = Menu.Menupoint(
         "prepped",
         menu.build_f(self.print_building_prepared,
                      (menu.channel, player_b)))
     building_menu["👍"] = Menu.Menupoint(
         "start training",
         menu.get_recall_wrapper(
             menu.build_f(self.start_building_prepped,
                          (menu.author, menu.channel, player_b)),
             self.get_building_menu(player_b)))
     building_menu["👷"] = Menu.Menupoint(
         "currently building",
         menu.build_f(self.print_building_threads,
                      (menu.channel, player_b)))
     if player_b.build_prep:
         building_menu["🛑"] = Menu.Menupoint(
             "clear prepped solders",
             menu.get_recall_wrapper(lambda: player_b.clear_build_prep(),
                                     self.get_building_menu(player_b),
                                     async=False))
     building_menu["⬅"] = Menu.Menupoint("return",
                                         self.military_menu,
                                         submenu=True)
     menu.header = get_resource_str(self.get_player(menu.author).resources,
                                    detail=True)
     menu.change_menu(building_menu)
Exemple #2
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 def build_menu(self, menu):
     build_menu = {}
     for b in self.get_buildable(menu.author):
         f = menu.build_f(self.build, (menu.author, menu.channel, b))
         build_menu[b.emoji] = Menu.Menupoint(
             b.name +
             "\t cost:{}, time: {}".format(get_resource_str(b.build_cost),
                                           self.get_time_str(b.build_time)),
             menu.get_recall_wrapper(f, self.build_menu))
     build_menu["⬅"] = Menu.Menupoint("return",
                                      self.candy_manor_menu,
                                      submenu=True)
     menu.header = get_resource_str(self.get_player(menu.author).resources,
                                    detail=True)
     menu.change_menu(build_menu)
Exemple #3
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 def upgrade_menu(self, menu):
     upgrade_menu = {}
     for b in self.get_upgradable(menu.author):
         f = menu.build_f(self.upgrade, (menu.author, menu.channel, b))
         upgrade_menu[b.emoji] = Menu.Menupoint(
             b.name + "\t cost:{:<50}, time:{}".format(
                 get_resource_str(b.next_price()),
                 self.get_time_str(b.next_time())),
             menu.get_recall_wrapper(f, self.upgrade_menu))
     upgrade_menu["⬅"] = Menu.Menupoint("return",
                                        self.candy_manor_menu,
                                        submenu=True)
     menu.header = get_resource_str(self.get_player(menu.author).resources,
                                    detail=True)
     menu.change_menu(upgrade_menu)
Exemple #4
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 def military_menu(self, menu):
     military_menu = {}
     player = self.get_player(menu.author)
     for player_b in player.buildings:
         if issubclass(player_b.__class__, Building.Military):
             f = self.get_building_menu(player_b)
             military_menu[player_b.emoji] = Menu.Menupoint(player_b.name,
                                                            f,
                                                            submenu=True)
     # military_menu["🎖"] = Menu.Menupoint("units", menu.build_f(self.print_units, (menu.author, menu.channel)))
     military_menu["🎖"] = Menu.Menupoint("units",
                                         self.rally_troops_menu,
                                         submenu=True)
     if player.rallied_units:
         military_menu["➡"] = Menu.Menupoint(
             "start attack",
             menu.get_recall_wrapper(
                 menu.build_f(self.attack, (menu.author, menu.channel)),
                 self.military_menu))
     if player.attack_threads or player.return_threads:
         military_menu["🔜"] = Menu.Menupoint(
             "current attacks",
             menu.build_f(self.print_attacks, (menu.author, menu.channel)))
     military_menu["⬅"] = Menu.Menupoint("return",
                                         self.main_menu,
                                         submenu=True)
     menu.header = get_resource_str(self.get_player(menu.author).resources,
                                    detail=True)
     menu.change_menu(military_menu)
Exemple #5
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 def resource_menu(self, menu):
     m = {
         "🍪":
         Menu.Menupoint(
             "resources",
             menu.build_f(self.print_resources,
                          (menu.author, menu.channel))),
         "⬅":
         Menu.Menupoint("return", self.main_menu, submenu=True),
     }
     menu.header = get_resource_str(self.get_player(menu.author).resources)
     menu.change_menu(m)
Exemple #6
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 def f():
     loot = attack(u, target_p)
     self.return_units(u, loot, time)  # start a return of the units
     loot_str = "====================\n%s\n====================s" % get_resource_str(
         loot)
     self.messages.append(
         "you successfully attacked **%s** and looted:\n%s\nYour units will be back in %s"
         % (target_p.owner_name, loot_str,
            get_time_str(time * Player.unit_time_f())))
     target_p.messages.append(
         "you got raided by **%s** and he/she looted:\n%s" %
         (self.owner_name, loot_str))
Exemple #7
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 def main_menu(self, menu):
     main_menu = {
         "🍭":
         Menu.Menupoint("Candy Manor", self.candy_manor_menu, submenu=True),
         "⚔":
         Menu.Menupoint("Military District",
                        self.military_menu,
                        submenu=True),
         "❓":
         Menu.Menupoint("Help", menu.build_f(self.print_help,
                                             [menu.channel])),
     }
     menu.header = get_resource_str(self.get_player(menu.author).resources,
                                    detail=True)
     menu.change_menu(main_menu)
Exemple #8
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 def candy_manor_menu(self, menu):
     m = {
         "🛠":
         Menu.Menupoint("build", self.build_menu, submenu=True),
         "⬆":
         Menu.Menupoint("upgrade", self.upgrade_menu, submenu=True),
         "🍪":
         Menu.Menupoint(
             "resources",
             menu.build_f(self.print_resources,
                          (menu.author, menu.channel))),
         "👷":
         Menu.Menupoint(
             "currently building",
             menu.build_f(self.print_threads, (menu.author, menu.channel))),
         "🗺":
         Menu.Menupoint(
             "town overview",
             menu.build_f(self.print_town, (menu.author, menu.channel))),
         "⬅":
         Menu.Menupoint("return", self.main_menu, submenu=True),
     }
     menu.header = get_resource_str(self.get_player(menu.author).resources)
     menu.change_menu(m)