def start(self, username, password): self.soc = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.soc.connect((self.server, self.port)) log("client started") self.socthread = HellocConnection(self.soc, self.handle_message) self.login(username, password) self.get_friends()
def start (self, username, password): self.soc = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.soc.connect((self.server, self.port)) log("client started") self.socthread = HellocConnection(self.soc, self.handle_message) self.login(username, password) self.get_friends()
def onClientAccepeted(self, client_soc, client_addr): log("Server clientAccepted", client_soc) client_port = ClientPort(client_soc, \ logout_listener = self.client_logout) self.client_ports.append(client_port) socthread = HellocConnection(client_soc, client_port.handle_message, \ soc_closed=client_port.handle_soc_closed) client_port.set_socthread(socthread)
class HellocClient: def __init__(self, server, port): self.server = server self.port = port self.soc = None self.socthread = None self.id = 0 def newId(self): self.id += 1 return self.id def login(self, username, password): msg = Message() msg.id = self.newId() msg.type = Message.LOGIN_REQ login = msg.login login.username = username login.password = password self.socthread.send_message(msg) def get_friends(self): msg = Message() msg.id = self.newId() msg.type = Message.GET_FRIENDS self.socthread.send_message(msg) def send_chat(self, userid, type=Message.Chat.TEXT, data="", filename=""): msg = Message() msg.id = self.newId() msg.type = Message.CHAT msg.chat.peer_id = userid msg.chat.type = type if data: msg.chat.data = data if filename: msg.chat.filename = filename self.socthread.send_message(msg) def send_file(self, userid, filepath): filename = os.path.basename(filepath) data = read(filepath) self.send_chat(userid, type=Message.Chat.FILE, \ data=data, filename=filename) def handle_message(self, msg): #log("Client handle message", msg) if FileMessage.isfile(msg): FileMessage(msg).save() pass def start(self, username, password): self.soc = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.soc.connect((self.server, self.port)) log("client started") self.socthread = HellocConnection(self.soc, self.handle_message) self.login(username, password) self.get_friends() def stop(self): log("Client stop") self.socthread.stop()
class HellocClient: def __init__ (self, server, port): self.server = server self.port = port self.soc = None self.socthread = None self.id = 0 def newId(self): self.id +=1 return self.id def login(self, username, password): msg = Message() msg.id = self.newId() msg.type = Message.LOGIN_REQ login = msg.login login.username = username login.password = password self.socthread.send_message(msg) def get_friends(self): msg = Message() msg.id = self.newId() msg.type = Message.GET_FRIENDS self.socthread.send_message(msg) def send_chat(self, userid, type=Message.Chat.TEXT, data="", filename=""): msg = Message() msg.id = self.newId() msg.type = Message.CHAT msg.chat.peer_id = userid msg.chat.type = type if data: msg.chat.data = data if filename: msg.chat.filename = filename self.socthread.send_message(msg) def send_file(self, userid, filepath): filename = os.path.basename(filepath) data = read(filepath) self.send_chat(userid, type=Message.Chat.FILE, \ data=data, filename=filename) def handle_message(self, msg): #log("Client handle message", msg) if FileMessage.isfile(msg): FileMessage(msg).save() pass def start (self, username, password): self.soc = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.soc.connect((self.server, self.port)) log("client started") self.socthread = HellocConnection(self.soc, self.handle_message) self.login(username, password) self.get_friends() def stop(self): log("Client stop") self.socthread.stop()