def __init__(self, type, playdataxml, settingsxml=None): # Load settings Settings.SETTINGS = Settings(settingsxml) # Load game data print "====> Loading XML:", playdataxml self._gameSettings = Settings(playdataxml) self.typeg = type # Internal data initialization self.__cityEvolution = CityEvolution()
def create_settings(self): # The inputs are linked to a tkinter variable. Those values will have to be retrieved from each variable # and passed on to the settings objects return Settings(self.pdf_dir.get(), self.json_dir.get(), self.out_dir.get())