def round3(): ## 主力队向上1格 pot2_2() Delay(0, 1) pot3_2() Delay(18, 19) CombatWindow.Combat_EndClear() ## 狗粮队1向上1格 pot1_2() Delay(0, 1) pot2_2() Delay(1, 2) ## 狗粮队2向上1格 Headquarters_2() Delay(0, 1) pot1_2() Delay(2, 3) CombatWindow.Choose_Cancel() ## 部署狗粮队3 Headquarters_2() Delay(1, 2) CombatWindow.Deploy_Confirm() ## 第三回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round3(): CombatWindow.Round_End() Delay(21, 22) CombatWindow.Combat_EndClear() Delay(3, 4) # 检测是否进入战斗 matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 进入战斗 if (matching[0] < 100000000): Delay(11, 12) CombatWindow.Combat_EndClear() Delay(6, 7)
def round1(): # 点击主力队2次 Headquarters_1() Delay(1, 2) Headquarters_1() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 移动到左下机场 pot1_1() # 战斗 Delay(16, 18) CombatWindow.Combat_EndClear() # 部署守家队伍 # 取消选择 CombatWindow.Choose_Cancel() # 点击指挥部 Headquarters_2() Delay(1, 2) # 点击确定,部署梯队 CombatWindow.Deploy_Confirm() # 点击守家队2次 Headquarters_2() Delay(1, 2) Headquarters_2() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 结束回合 CombatWindow.Round_End() Delay(4, 5) # 检测是否进入下一回合 matching = image.match( 'e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 未进入下一回合 if (matching[0] < 100000000): Delay(22, 23) CombatWindow.Combat_EndClear() Delay(6, 7) # 检测是否进入下一回合 matching = image.match( 'e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 未进入下一回合 if (matching[0] < 100000000): Delay(22, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round4(): ## 补充弹药 pot3_2() Delay(0, 1) pot2_2() Delay(1, 2) click(randint(453, 664), randint(509, 573)) Delay(1, 2) pot1_2() Delay(1, 2) click(randint(406, 611), randint(591, 658)) Delay(1, 2) Headquarters_2() Delay(1, 2) click(randint(386, 594), randint(670, 733)) Delay(1, 2) Headquarters_2() Delay(2, 3) CombatWindow.Supply() # 返回 pot1_2() Delay(1, 2) click(randint(406, 611), randint(591, 658)) Delay(1, 2) pot2_2() Delay(1, 2) click(randint(453, 664), randint(509, 573)) Delay(1, 2) pot3_2() Delay(1, 2) click(randint(533, 735), randint(445, 508)) Delay(1, 2) ## 主力队向上1格 pot4_2() Delay(18, 19) CombatWindow.Combat_EndClear() Delay(6, 7) ## 狗粮队1向上1格 pot2_2() Delay(0, 1) pot3_2() Delay(1, 2) ## 第四回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round6(): ## 补给 pot5_6() Delay(1, 2) pot5_6() Delay(1, 2) CombatWindow.Supply() ## 计划模式 CombatWindow.PlanMode() pot7_6() Delay(0, 1) pot8_6() Delay(0, 1) CombatWindow.Choose_Cancel() pot6_6() Delay(0, 1) pot9_6() Delay(0, 1) CombatWindow.Plan_Confirm() Delay(65, 67) ## 第六回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round1(): # 主力队补充弹药 Headquarters() Delay(1, 2) Headquarters() Delay(1, 2) CombatWindow.Supply() # 前进 pot1_1() Delay(2, 3) CombatWindow.Choose_Cancel() # 部署守家队并补充弹药 Headquarters() Delay(1, 2) CombatWindow.Deploy_Confirm() Headquarters() Delay(1, 2) Headquarters() Delay(1, 2) CombatWindow.Supply() # 结束回合 CombatWindow.Round_End() Delay(19, 20) # 检测是否进入下一回合 matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 未进入下一回合 if (matching[0] < 100000000): Delay(15, 16) CombatWindow.Combat_EndClear() Delay(6, 7)
def round2(): # 守家梯队撤退 Headquarters_2() Delay(1, 2) Headquarters_2() Delay(1, 2) CombatWindow.Retreat() # 选择主力队 pot1_2() Delay(1, 2) # 检测小飞机 matching = image.match( 'e:/code/girls_frontline_script/images/Combat/34n_fly.png', image.capture_screen()) if (matching[0] > 20000000): CombatWindow.Fairy_release() pot2_2() Delay(18, 19) CombatWindow.Combat_EndClear() pot2_2() Delay(1, 2) # 检测小飞机 matching = image.match( 'e:/code/girls_frontline_script/images/Combat/34n_fly.png', image.capture_screen()) if (matching[0] > 20000000): CombatWindow.Fairy_release() pot3_2() Delay(18, 19) CombatWindow.Combat_EndClear() pot3_2() Delay(1, 2) # 检测boss matching = image.match( 'e:/code/girls_frontline_script/images/34n_boss.png', image.capture_screen()) # boss出现 if (matching[0] > 20000000): pot4_2() else: pot5_2() Delay(1, 2) pot6_2() Delay(19, 20) CombatWindow.Combat_EndClear() # 撤退 CombatWindow.Combat_Terminate()
def round2(): # 主力队上前 pot1_1() Delay(1, 2) pot2_1() Delay(2, 3) # 检测是否进入战斗 matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 进入战斗 if (matching[0] < 100000000): Delay(13, 14) CombatWindow.Combat_EndClear() # 部署狗粮 Headquarters() Delay(1, 2) pot1_1() Delay(2, 3) CombatWindow.Choose_Cancel() Headquarters() Delay(1, 2) CombatWindow.Deploy_Confirm() # 交换 Headquarters() Delay(1, 2) pot1_1() Delay(1, 2) click(randint(685, 861), randint(560, 623)) Delay(2, 3) CombatWindow.Choose_Cancel() CombatWindow.PlanMode() pot2_1() Delay(1, 2) Airport() Delay(1, 2) CombatWindow.Choose_Cancel() pot1_1() Delay(1, 2) pot3_1() Delay(1, 2) CombatWindow.Plan_Confirm() Delay(67, 68)
def round5(): ## 计划模式 CombatWindow.PlanMode() pot4_2() Delay(0, 1) pot5_2() Delay(0, 1) CombatWindow.Choose_Cancel() pot3_2() Delay(0, 1) pot6_2() Delay(0, 1) CombatWindow.Plan_Confirm() Delay(50, 52) # 打开妖精 CombatWindow.Fairy_AUTO() ## 第五回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)