Exemple #1
0
def level3():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    for i in range(1 + (XRES / 2) / 30):
        Game.ground.append(main.Ground(30 * i, YRES - 5))

    for i in range(2 + (YRES / 2) / 30):
        Game.ground.append(main.Wall(XRES / 2, YRES - 30 * i))

    Game.ground.append(main.Ground(50, YRES / 2))

    Game.ground.append(main.Ground(150, 3 * YRES / 4))

    Game.ground.append(main.Ground(XRES / 2 - 30, YRES / 2 - 30))
    Game.ground.append(main.Ground(XRES / 2 + 90, YRES / 2 - 30))

    Game.ground.append(main.Ground(XRES / 2 + 60, YRES / 2 + 60))

    Game.background = main.make_background()
    sprites = (Game.ground + [Game.player, Game.player.feet, Game.torch] +
               [main.Portal(XRES / 2 + 60, YRES / 2 + 60)])

    Game.sprites = pygame.sprite.OrderedUpdates(sprites)
Exemple #2
0
def level4():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    mobs = []

    Game.ground.append(main.Ground(5, 200))
    Game.ground.append(main.Ground(25, 200))
    Game.ground.append(main.Ground(45, 200))

    mobs.append(animals.Bat(80, 220))

    Game.ground.append(main.Ground(130, 200))
    mobs.append(animals.Rabbit(130, 200))

    mobs.append(animals.Bat(180, 220))

    Game.ground.append(main.Ground(250, 200))
    mobs.append(animals.Rabbit(250, 200))

    Game.ground.append(main.Ground(300, 200))

    Game.background = main.make_background()
    sprites = (Game.ground + mobs +
               [Game.player, Game.player.feet, Game.torch] +
               [main.Portal(300, 200)])

    Game.sprites = pygame.sprite.OrderedUpdates(sprites)
Exemple #3
0
def tutorial2():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    Game.ground.append(main.Ground(10, 200))
    Game.ground.append(main.Ground(40, 200))
    Game.ground.append(main.Ground(10, 120))
    Game.ground.append(main.Ground(120, 200))
    Game.ground.append(main.Ground(150, 200))
    Game.ground.append(main.Ground(180, 200))
    Game.ground.append(main.Ground(210, 150))
    Game.ground.append(main.Ground(240, 150))
    Game.ground.append(main.Ground(270, 150))

    Game.background = main.make_background()

    font = pygame.font.Font("Ostrich Black.ttf", 24)
    ren = font.render("point and click to illuminate your path", 1,
                      (200, 200, 200))
    Game.background.blit(ren, (20, 20))

    Game.sprites = pygame.sprite.OrderedUpdates(
        Game.ground + [Game.player, Game.player.feet, Game.torch] +
        [main.Portal(270, 150)])
Exemple #4
0
def level1():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    Game.ground.append(main.Ground(10, 200))
    Game.ground.append(main.Ground(20, 198))
    Game.ground.append(main.Ground(30, 195))
    Game.ground.append(main.Ground(40, 193))
    Game.ground.append(main.Ground(50, 191))
    Game.ground.append(main.Ground(90, 188))

    Game.background = main.make_background()
    Game.sprites = pygame.sprite.OrderedUpdates(
        Game.ground + [Game.player, Game.player.feet, Game.torch] +
        [main.Portal(90, 150)])
Exemple #5
0
def tutorial4():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    for i in range(1 + 400 / 30):
        Game.ground.append(main.Ground(30 * i, YRES - 5))

    Game.background = main.make_background()

    font = pygame.font.Font("Ostrich Black.ttf", 24)
    ren = font.render("Rabbits are harmless", 1, (200, 200, 200))
    Game.background.blit(ren, (20, 20))

    Game.sprites = pygame.sprite.OrderedUpdates(
        Game.ground + [Game.player, Game.player.feet, Game.torch] +
        [animals.Rabbit(150, 235)] + [main.Portal(350, YRES)])
Exemple #6
0
def tutorial1():
    Game.player = main.Girl()  # HEAL
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []
    for i in range(15):
        Game.ground.append(main.Ground(10 * i, 200 - 3 * i))
    for i in range(40):
        Game.ground.append(main.Ground(-15, 200 - 3 * i))
    Game.background = main.make_background()

    font = pygame.font.Font("Ostrich Black.ttf", 20)
    ren = font.render("use WASD keys to walk home", 1, (200, 200, 200))
    Game.background.blit(ren, (20, 20))

    Game.sprites = pygame.sprite.OrderedUpdates(
        Game.ground + [Game.player, Game.player.feet, Game.torch] +
        [main.Portal(150, 150)])
Exemple #7
0
def level2():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    for i in range(1 + 400 / 30):
        Game.ground.append(main.Ground(30 * i, YRES - 5))

    Game.ground.append(main.Ground(250, 180))

    Game.background = main.make_background()
    sprites = (Game.ground + [Game.player, Game.player.feet, Game.torch] + [
        animals.Bat(80, YRES),
        animals.Bat(150, YRES),
        animals.Fox(250, YRES)
    ] + [main.Portal(350, YRES)])

    Game.sprites = pygame.sprite.OrderedUpdates(sprites)
Exemple #8
0
def level6():
    Game.player = main.Girl()
    Game.torch = main.Torch(Game.player)
    Game.player.place = (20, 180)
    Game.ground = []

    Game.ground.append(main.Ground(10, 200))
    Game.ground.append(main.Ground(40, 200))

    Game.ground.append(main.Ground(200, 200))
    Game.ground.append(main.Ground(100, 200))
    Game.ground.append(main.Ground(300, 200))
    Game.ground.append(main.Ground(330, 200))
    Game.ground.append(main.Ground(360, 200))
    Game.ground.append(main.Ground(390, 200))

    Game.background = main.make_background()
    Game.background.blit(pygame.image.load("home.png"), (310, 120))

    sprites = (Game.ground + [Game.player, Game.player.feet, Game.torch] +
               [main.Portal(300, 200)])

    Game.sprites = pygame.sprite.OrderedUpdates(sprites)