Exemple #1
0
def reset(engine, data, depsgraph):
    import _cycles
    import bpy

    if bpy.app.debug_value == 256:
        _cycles.debug_flags_update(depsgraph.scene.as_pointer())
    else:
        _cycles.debug_flags_reset()

    data = data.as_pointer()
    depsgraph = depsgraph.as_pointer()
    _cycles.reset(engine.session, data, depsgraph)
Exemple #2
0
def reset(engine, data, depsgraph):
    import _cycles
    import bpy

    if bpy.app.debug_value == 256:
        _cycles.debug_flags_update(depsgraph.scene.as_pointer())
    else:
        _cycles.debug_flags_reset()

    data = data.as_pointer()
    depsgraph = depsgraph.as_pointer()
    _cycles.reset(engine.session, data, depsgraph)
Exemple #3
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def reset(engine, data, depsgraph):
    import _cycles
    import bpy

    prefs = bpy.context.preferences
    if prefs.experimental.use_cycles_debug and prefs.view.show_developer_ui:
        _cycles.debug_flags_update(depsgraph.scene.as_pointer())
    else:
        _cycles.debug_flags_reset()

    data = data.as_pointer()
    depsgraph = depsgraph.as_pointer()
    _cycles.reset(engine.session, data, depsgraph)
Exemple #4
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def reset(engine, data, scene):
    import _cycles
    data = data.as_pointer()
    scene = scene.as_pointer()
    _cycles.reset(engine.session, data, scene)
Exemple #5
0
def reset(engine, data, scene):
    import _cycles
    data = data.as_pointer()
    scene = scene.as_pointer()
    _cycles.reset(engine.session, data, scene)