Exemple #1
0
 def __init__(self, auto_pause=True, loop_delay=1, ignore_players=[]):
     self.state_table = {}
     self.auto_pause = auto_pause
     self.metadata_displays = []
     self.last_update = None
     self.loop_delay = loop_delay
     self.active_player = None
     self.ignore_players = ignore_players
     self.metadata = {}
     self.playing = False
     self.metadata = Metadata()
     self.metadata_lock = threading.Lock()
     self.volume_control = None
     self.metadata_processors = []
     self.players = {}
     self.mpris = MPRIS()
     self.mpris.connect_dbus()
Exemple #2
0
class AudioController():
    """
    Controller for MPRIS and non-MPRIS media players
    """
    def __init__(self, auto_pause=True, loop_delay=1, ignore_players=[]):
        self.state_table = {}
        self.auto_pause = auto_pause
        self.metadata_displays = []
        self.last_update = None
        self.loop_delay = loop_delay
        self.active_player = None
        self.ignore_players = ignore_players
        self.metadata = {}
        self.playing = False
        self.metadata = Metadata()
        self.metadata_lock = threading.Lock()
        self.volume_control = None
        self.metadata_processors = []
        self.state_displays = []
        self.players = {}
        self.mpris = MPRIS()
        self.mpris.connect_dbus()

    """
    Register a non-mpris player controls
    """

    def register_nonmpris_player(self, name, controller):
        self.players[name] = controller

    def register_metadata_display(self, mddisplay):
        self.metadata_displays.append(mddisplay)

    def register_state_display(self, statedisplay):
        self.state_displays.append(statedisplay)

    def register_metadata_processor(self, mdproc):
        self.metadata_processors.append(mdproc)

    def set_volume_control(self, volume_control):
        self.volume_control = volume_control

    def metadata_notify(self, metadata):
        if metadata.is_unknown() and metadata.playerState == "playing":
            logging.warning(
                "Metadata without artist, album or title - what's wrong here? %s",
                metadata)

        for md in self.metadata_displays:
            try:
                logging.debug("metadata_notify: %s %s", md, metadata)
                md.notify_async(copy.copy(metadata))
            except Exception as e:
                logging.warning("could not notify %s: %s", md, e)
                logging.exception(e)

        self.metadata = metadata

    def all_players(self):
        """
        Returns a list of MPRIS and non-MPRIS players
        """
        players = list(self.players.keys()) + self.mpris.retrieve_players()
        logging.debug("players: %s", players)
        return players

    def get_player_state(self, name):
        """
        Returns the playback state for the given player instance
        
        It can handle both MPRIS and non-MPRIS players
        """

        if name in self.players.keys():
            return self.players[name].get_state()
        else:
            return self.mpris.retrieve_state(name)

    def get_supported_commands(self, name):
        if name in self.players.keys():
            return self.players[name].get_supported_commands()
        else:
            return self.mpris.get_supported_commands(name)

    def send_command_to_player(self, name, command):
        if name in self.players.keys():
            self.players[name].send_command(command)
        else:
            self.mpris.send_command(name, command)

    def pause_inactive(self, active_player):
        """
        Automatically pause other player if playback was started
        on a new player
        """
        for p in self.state_table:
            if (p != active_player) and \
                    (self.state_table[p].state == STATE_PLAYING):
                logging.info("Pausing " + self.playername(p))
                self.send_command(p, CMD_PAUSE)

    def pause_all(self):
        for player in self.state_table:
            self.send_command(player, CMD_PAUSE)

    def print_players(self):
        for p in self.state_table:
            print(self.playername(p))

    def playername(self, name):
        if name is None:
            return
        if (name.startswith(MPRIS_PREFIX)):
            return name[len(MPRIS_PREFIX):]
        else:
            return name

    def send_command(self, command, playerName=None):
        if playerName is None:
            if self.active_player is None:
                logging.info("No active player, ignoring %s", command)
                return
            else:
                playerName = self.active_player

        res = self.send_command_to_player(playerName, command)
        logging.info("sent %s to %s", command, playerName)

        return res

    def activate_player(self, playername):

        command = CMD_PLAY
        if playername.startswith(MPRIS_PREFIX):
            res = self.send_command_to_player(playername, command)
        else:
            res = self.mpris_command(MPRIS_PREFIX + playername, command)

        return res

    def get_meta(self, name):
        if name in self.players.keys():
            md = self.players[name].get_meta()
        else:
            md = self.mpris.get_meta(name)

        if md is None:
            return None

        md.fix_problems()

        for p in self.metadata_processors:
            p.process_metadata(md)

        return md

    def update_metadata_attributes(self, updates, songId):
        logging.debug("received metadata update: %s", updates)

        if self.metadata is None:
            logging.warning("ooops, got an update, but don't have metadata")
            return

        if self.metadata.songId() != songId:
            logging.debug("received update for previous song, ignoring")
            return

        # TODO: Check if this is the same song!
        # Otherwise it might be a delayed update

        with self.metadata_lock:
            for attribute in updates:
                self.metadata.__dict__[attribute] = updates[attribute]

        self.metadata_notify(self.metadata)

    def main_loop(self):
        """
        Main loop:
        - monitors state of all players
        - pauses players if a new player starts playback
        """

        finished = False
        md = Metadata()
        active_players = []

        MAX_FAIL = 3

        # Workaround for spotifyd problems
        #        spotify_stopped = 0

        # Workaround for squeezelite mute
        squeezelite_active = 0

        previous_state = ""
        ts = datetime.datetime.now()

        while not (finished):
            additional_delay = 0
            new_player_started = None
            metadata_notified = False
            playing = False
            new_song = False
            state = "unknown"
            last_ts = ts
            ts = datetime.datetime.now()
            duration = (ts - last_ts).total_seconds()

            for p in self.all_players():

                if self.playername(p) in self.ignore_players:
                    continue

                if p not in self.state_table:
                    ps = PlayerState()
                    ps.supported_commands = self.get_supported_commands(p)
                    logging.debug("Player %s supports %s", p,
                                  ps.supported_commands)
                    self.state_table[p] = ps

                thisplayer_state = "unknown"
                try:
                    thisplayer_state = self.get_player_state(p).lower()
                    self.state_table[p].failed = 0
                except:
                    logging.info("Got no state from " + p)
                    state = "unknown"
                    self.state_table[p].failed = \
                        self.state_table[p].failed + 1
                    if self.state_table[p].failed >= MAX_FAIL:
                        playername = self.playername(p)
                        logging.warning("%s failed, trying to restart",
                                        playername)
                        watchdog.restart_service(playername)
                        self.state_table[p].failed = 0

                self.state_table[p].state = thisplayer_state

                # Check if playback started on a player that wasn't
                # playing before
                if thisplayer_state == STATE_PLAYING:
                    playing = True
                    state = "playing"

                    #                    if self.playername(p) == SPOTIFY_NAME:
                    #                        spotify_stopped = 0

                    if self.playername(p) == LMS_NAME:
                        squeezelite_active = 2

                    report_usage(
                        "audiocontrol_playing_{}".format(self.playername(p)),
                        duration)

                    md = self.get_meta(p)

                    if (p not in active_players):
                        new_player_started = p
                        active_players.insert(0, p)

                    md.playerState = thisplayer_state

                    # MPRIS delivers only very few metadata, these will be
                    # enriched with external sources
                    if (md.sameSong(self.metadata)):
                        md.fill_undefined(self.metadata)
                    else:
                        new_song = True

                    self.state_table[p].metadata = md
                    if not (md.sameSong(self.metadata)):
                        logging.debug("updated metadata: \nold %s\nnew %s",
                                      self.metadata, md)
                        # Store this as "current"
                        with self.metadata_lock:
                            self.metadata = md

                        self.metadata_notify(md)
                        logging.debug("notifications about new metadata sent")
                    elif state != previous_state:
                        logging.debug("changed state to playing")
                        self.metadata_notify(md)

                    # Some players deliver artwork after initial metadata
                    if md.artUrl != self.metadata.artUrl:
                        logging.debug("artwork changes from %s to %s",
                                      self.metadata.artUrl, md.artUrl)
                        self.metadata_notify(md)

                    # Add metadata if this is a new song
                    if new_song:
                        enrich_metadata_bg(md, callback=self)
                        logging.debug("metadata updater thread started")

                    # Even if we din't send metadata, this is still
                    # flagged
                    metadata_notified = True
                else:

                    # always keep one player in the active_players
                    # list
                    if len(active_players) > 1:
                        if p in active_players:
                            active_players.remove(p)

                    # update metadata for stopped players from time to time
                    i = randint(0, 600)
                    if (i == 0):
                        md = self.get_meta(p)
                        md.playerState = thisplayer_state
                        self.state_table[p].metadata = md

            self.playing = playing

            # Find active (or last paused) player
            if len(active_players) > 0:
                self.active_player = active_players[0]
            else:
                self.active_player = None

#             # Workaround for wrong state messages by Spotify
#             # Assume Spotify is still playing for 10 seconds if it's the
#             # active (or last stopped) player
#             if self.playername(self.active_player) == SPOTIFY_NAME:
#                 # Less aggressive metadata polling on Spotify as each polling will
#                 # result in an API request
#                 additional_delay = 4
#                 if not(playing):
#                     spotify_stopped += 1 + additional_delay
#                     if spotify_stopped < 26:
#                         if (spotify_stopped % 5) == 0:
#                             logging.debug("spotify workaround %s", spotify_stopped)
#                         playing = True
#

# Workaround for LMS muting the output after stopping the
# player
            if self.volume_control is not None:
                if self.playername(self.active_player) != LMS_NAME:
                    if squeezelite_active > 0:
                        squeezelite_active = squeezelite_active - 1
                        logging.debug(
                            "squeezelite was active before, unmuting")
                        self.volume_control.set_mute(False)

                if not (playing) and squeezelite_active > 0:
                    squeezelite_active = squeezelite_active - 1
                    logging.debug("squeezelite was active before, unmuting")
                    self.volume_control.set_mute(False)

            # There might be no active player, but one that is paused
            # or stopped
            if not (playing) and len(active_players) > 0:
                p = active_players[0]
                md = self.get_meta(p)
                md.playerState = self.state_table[p].state
                state = md.playerState

            if state != previous_state:
                logging.debug("state transition %s -> %s", previous_state,
                              state)
                if not metadata_notified:
                    self.metadata_notify(md)
                for sd in self.state_displays:
                    sd.update_playback_state(state)

            previous_state = state

            if new_player_started is not None:
                if self.auto_pause:
                    logging.info(
                        "new player %s started, pausing other active players",
                        self.playername(active_players[0]))
                    self.pause_inactive(new_player_started)
                else:
                    logging.debug("auto-pause disabled")

            self.last_update = datetime.datetime.now()

            time.sleep(self.loop_delay + additional_delay)

    # ##
    # ## controller functions
    # ##

    def previous(self):
        self.send_command(CMD_PREV)

    def next(self):
        self.send_command(CMD_NEXT)

    def playpause(self, pause=None, ignore=None):

        if ignore is not None:
            if self.active_player.lower() == ignore.lower():
                logging.info(
                    "Got a playpquse request that should be ignored (%s)",
                    ignore)
                return

        command = None
        if pause is None:
            if self.playing:
                command = CMD_PAUSE
            else:
                command = CMD_PLAY
        elif pause:
            command = CMD_PAUSE
        else:
            command = CMD_PLAY

        self.send_command(command)

    def stop(self):
        self.send_command(CMD_STOP)

    # ##
    # ## end controller functions
    # ##

    def __str__(self):
        return "mpris"

    def states(self):
        players = []
        for p in self.state_table:
            player = {}
            player["name"] = self.playername(p)
            player["state"] = self.state_table[p].state
            player["artist"] = self.state_table[p].metadata.artist
            player["title"] = self.state_table[p].metadata.title
            player["supported_commands"] = self.state_table[
                p].supported_commands

            players.append(player)

        return {"players": players, "last_updated": str(self.last_update)}