def setUp(self):
     self.game = gametools.new_game()
     gametools.add_player_named(self.game, "testlady")
     gametools.add_player_named(self.game, "testgirl")
     gametools.start_game(self.game)
     self.player, self.other_player = self.game["players"]
     self.player["rack"][0] = "1B"
     blank_board(self.game)
     self.game["tilebag"] = ["9F"]
     self.america = gametools.hotel_named(self.game, "america")
     self.america["tiles"] = ["1A", "2A"]
     self.hydra = gametools.hotel_named(self.game, "hydra")
     self.hydra["tiles"] = ["1C", "1D", "1E"]
 def test_hotels(self):
     names = "sackson zeta america fusion hydra quantum phoenix".split()
     for name in names:
         hotel = gametools.hotel_named(self.game, name)
         self.assertTrue(hotel)
         self.assertEqual(len(hotel["tiles"]), 0)
         self.assertEqual(gametools.bank_shares(self.game, hotel), 25)
 def test_where_is_tile(self):
     game = gametools.new_game()
     gametools.set_up_hotels(game)
     game["lonely_tiles"] = ["4C"]
     quantum = gametools.hotel_named(game, "quantum")
     quantum["tiles"] = ["8D", "9D"]
     self.assertEqual(gametools.where_is_tile(game, "1A"), None)
     self.assertEqual(gametools.where_is_tile(game, "4C"), "lonely")
     self.assertEqual(gametools.where_is_tile(game, "4D"), None)
     self.assertEqual(gametools.where_is_tile(game, "8D"), "quantum")
 def test_grows_hotel(self):
     game = gametools.new_game()
     gametools.add_player_named(game, "champ")
     gametools.start_game(game)
     blank_board(game)
     hydra = gametools.hotel_named(game, "hydra")
     hydra["tiles"] = ["6A", "6B", "7B"]
     for tile in ["5A"]:
         self.assertTrue(gametools.grows_hotel(game, tile), tile)
     for tile in ["1C", "5C", "8E"]:
         self.assertFalse(gametools.grows_hotel(game, tile), tile)
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 def create_hotel_message(self, message):
     """Someone created a new hotel."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     try:
         player = gametools.player_named(game, player_name)
         hotel = gametools.hotel_named(game, message['hotel'])
         gametools.create_hotel(game, player, hotel)
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot create hotel', e)
         return
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 def choose_survivor_message(self, message):
     """Someome chose which hotel will survive a merge."""
     player_name = message['player']
     game = self.game_for_player(player_name)
     if not game:
         return
     try:
         player = gametools.player_named(game, player_name)
         survivor = gametools.hotel_named(game, message['hotel'])
         stock_market_shares = gametools.choose_survivor(game, player, 
                                                         survivor)
     except gametools.GamePlayNotAllowedError, e:
         self.send_error(player_name, 'Cannot choose survivor', e)
         return
 def test_tile_adjacent_to_lonely_tile_and_hotel(self):
     self.game["lonely_tiles"] = ["1A"]
     gametools.hotel_named(self.game, "sackson")["tiles"] = ["1C", "1D"]
     self.assertFalse("1B" in gametools.tiles_that_create_hotels(self.game))