def main():
    global balls
    arena = actors.Arena(screen_x, screen_y)
    balls.append(
        actors.Ball(0 + radius,
                    arena.get_size()[1] // 2, radius, arena))
    balls.append(
        actors.Ball(0 + radius + second_ball_distance,
                    arena.get_size()[1] // 2, radius, arena))

    game2d.canvas_init((arena.get_size()))
    game2d.set_interval(update, 1000 // 30)
Exemple #2
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    def startup(self):
        random.seed(datetime.time())
        self.jogador = actors.Paddle(340, 600, self.player_image)
        self.bolinha = actors.Ball(random.randint(300, 600),
                                   random.randint(250, 400), self.ball_image)

        for i in range(self.total_blocos):
            self.bloco.append(
                actors.Blocks(1 + 90 * (i % 9), 35 + 35 * math.floor(i / 9),
                              self.cores_blocos[math.floor(i / 9) % 8]))
import math, actors, game2d

screen_x = screen_y = 500
radius = 10


def update():
    game2d.canvas_fill((255, 255, 255))

    ball.move_sin()
    x, y, r = ball.get_coord()
    game2d.draw_circle((0, 0, 0), (x, y), (r))

    game2d.draw_line((150, 150, 150), (0, arena.get_size()[1] // 2),
                     (arena.get_size()[0], arena.get_size()[1] // 2))


arena = actors.Arena(screen_x, screen_y)
game2d.canvas_init(arena.get_size())
ball = actors.Ball(0 + radius, arena.get_size()[1] // 2, radius, arena)
game2d.set_interval(update, 1000 // 30)