def __init__(self, actr=False): self.actr = actr if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) print "Waiting for connection fron JNI module" reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30)
def __init__(self, actr=False): self.screen_rect = pygame.Rect(0, 0, 350, 350) self.screen = pygame.display.set_mode( (self.screen_rect.width, self.screen_rect.height), 0) self.grid_color = (128, 128, 128) self.max_font_size = int( min([self.screen_rect.width, self.screen_rect.height]) / 4) self.font = pygame.font.Font(pygame.font.match_font("Monospace", True), self.max_font_size / 5) self.spinner = ['|', '|', '/', '/', '-', '-', '\\', '\\'] self.spinner_index = 0 self.intro_t = self.font.render("Click the red 'X' to start!", True, (0, 0, 0)) self.intro_ts = self.intro_t.get_rect() self.intro_ts.center = self.screen_rect.center self.intro_x = self.font.render("X", True, (255, 0, 0)) self.intro_xs = self.intro_x.get_rect() self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains( self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.snd_correct = pygame.mixer.Sound("beep-3.wav") self.snd_incorrect = pygame.mixer.Sound("beep-5.wav") self.trial = 0 self.fake_cursor = self.screen_rect.center self.state = self.STATE_INTRO self.actr = actr self.actr_time_lock = False if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) self.coop = Cooperator() self.coop.coiterate(self.process_event())