Exemple #1
0
from adafruit_led_animation.animation.pulse import Pulse
from adafruit_led_animation.color import RED

# Update to match the pin connected to your NeoPixels
pixel_pin = board.D6
# Update to match the number of NeoPixels you have connected
pixel_num = 32

# Update to matchpin connected to button that connect logic high when pushed
button_pin = board.D3

pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_num,
                           brightness=0.5,
                           auto_write=False)
button = DigitalInOut(button_pin)
button.direction = Direction.INPUT
button.pull = Pull.UP

# Create the animation and freeze it afterwards
pulse_animation = Pulse(pixels, speed=0.1, period=1, color=RED)
pulse_animation.freeze()

while True:
    pulse_animation.animate()

    # Pressing the button resumes (or in this case starts) the animation permanently
    if not button.value:
        pulse_animation.resume()
Exemple #2
0
    BGM = "/lucio/bgmheal.mp3"
else:
    BGM = "/lucio/bgmspeed.mp3"
sample0 = audiomp3.MP3Decoder(open(BGM, "rb"))
FX = "/lucio/shoot.mp3"
sample1 = audiomp3.MP3Decoder(open(FX, "rb"))
speaker.play(mixer)
mixer.voice[0].play(sample0, loop=True)
mixer.voice[0].level = 0.3 * VOLUME_MULT
mixer.voice[1].level = 0.7 * VOLUME_MULT


while True:
    if mode_state:  # heal mode on startup
        vu_strip_animations_mode0.animate()
        pulse_rings_m0.animate()
        pulse_jewel_m0.animate()
    else:  # speed mode on startup
        vu_strip_animations_mode1.animate()
        pulse_rings_m1.animate()
        pulse_jewel_m1.animate()

    # Change modes
    if mode_switch.value:
        if mode_state == 0:  # state has changed, toggle it
            BGM = "/lucio/bgmheal.mp3"
            sample0.file = open(BGM, "rb")
            mixer.voice[0].play(sample0, loop=True)
            vu_strip_animations_mode0.animate()
            pulse_rings_m0.animate()
            pulse_jewel_m0.animate()
Exemple #3
0
    elif mode >= 1:  # If not OFF mode...
        x, y, z = accel.acceleration  # Read accelerometer
        accel_total = x * x + z * z
        # (Y axis isn't needed, due to the orientation that the Prop-Maker
        # Wing is mounted.  Also, square root isn't needed, since we're
        # comparing thresholds...use squared values instead.)
        if accel_total > HIT_THRESHOLD:  # Large acceleration = HIT
            TRIGGER_TIME = time.monotonic()  # Save initial time of hit
            play_wav(random.choice(hit_sounds))  # Start playing 'hit' sound
            solid.animate()
            mode = 3  # HIT mode
        elif mode == 1 and accel_total > SWING_THRESHOLD:  # Mild = SWING
            TRIGGER_TIME = time.monotonic()  # Save initial time of swing
            play_wav(random.choice(
                swing_sounds))  # Randomly choose from available swing sounds
            while audio.playing:
                pass  # wait till we're done
            mode = 2  # we'll go back to idle mode

        elif mode == 1:
            pulse.animate()
        elif mode > 1:  # If in SWING or HIT mode...
            if audio.playing:  # And sound currently playing...
                blend = time.monotonic() - TRIGGER_TIME  # Time since triggered
                if mode == 2:  # If SWING,
                    blend = abs(0.5 - blend) * 2.0  # ramp up, down
            else:  # No sound now, but still SWING or HIT modes
                play_wav('idle', loop=True)  # Resume idle sound
                mode = 1  # Return to idle mode