def run_room(player_inventory): # Let the user know what the room looks like print(room5_description) # valid commands for this room commands = ["go", "take", "drop", "examine", "status", "unlock"] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 done_with_room = False print( "the face on the door's eyes glow red as it says, in order to pass ye must answer me." ) response = input( "What is it that when you take away the whole, \nyou still have some left over?" ) while not response.lower() == "wholesome": print("WRONG!!!!.") response = input( "Try again. What is it that when you take away the whole, \nyou still have some left over?" ) utils.player_health["health"] = 20 print("you pass, I have restored you to your full health") while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "north": next_room = 7 done_with_room = True elif go_where == "south": next_room = 3 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room5_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room5_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room5_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room5_inventory, room5_locked, response) else: print("The command:", the_command, "has not been implemented in room 5") return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room3_description) global kobold_alive # valid commands for this room commands = ["go", "take", "drop", "examine", "status", "unlock", "attack"] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 kobold_health = 12 kobold_atk_org = 5 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "west": next_room = 1 done_with_room = True elif go_where == "north": next_room = 5 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room3_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room3_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room3_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room3_inventory, room3_locked, response) elif the_command == "attack": x = utils.attack(player_inventory, "kobold", kobold_health, kobold_alive, response) kobold_health = x if x <= 0: print("the kobold is dead") kobold_alive = False else: print("The command:", the_command, "has not been implemented in room 3") x = utils.creature_action(kobold_alive, player_inventory, kobold_atk_org, "kobold") if x: next_room = 666 done_with_room = True return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room4_description) # valid commands for this room commands = ["go", "take", "drop", "examine", "status", "unlock"] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "west": is_locked = room4_locked["west"] if not is_locked: next_room = 6 done_with_room = True if is_locked: print("door is locked") elif go_where == "south": next_room = 8 done_with_room = True elif go_where == "east": next_room = 2 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room4_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room4_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room4_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room4_inventory, room4_locked, response) else: print("The command:", the_command, "has not been implemented in room 4") if utils.player_health["health"] < 20: utils.player_health["health"] = utils.player_health["health"] + 1 print( "you've been healed one hp by the refreshing light of the blessing of mara" ) return next_room
def run_room(player_inventory): description = ''' . . . Main Room . . . You open your eyes. The room you see is unfamiliar. You see a brightly lit doorway to the SOUTH. To the EAST you see a closed door. ''' print(description) # valid commands for this room commands = ["go", "take", "drop", "use", "examine", "status", "unlock"] no_args = ["examine", "status"] # nonsense room number, we need to figure out which room they want in the loop next_room = -1 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) if the_command == 'go': direction = response[1].lower() # Use your hand drawn map to help you think about what is valid if direction == 'south': next_room = 2 done_with_room = True elif direction == 'east': is_locked = room1_locked["east"] if not is_locked: next_room = 3 done_with_room = True if is_locked: print("door is locked") else: # In this room, there is nowhere else to go. print("There is no way to go,", direction) elif the_command == 'take': utils.take(player_inventory, room1_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room1_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room1_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room1_inventory, room1_locked, response) # end of while loop return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room8_description) # valid commands for this room commands = ["go", "take", "drop", "use", "examine", "status", "unlock"] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "north": next_room = 4 done_with_room = True elif go_where == "south": next_room = 10 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room8_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room8_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room8_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room8_inventory, room8_locked, response) else: print("The command:", the_command, "has not been implemented in room 8") if not utils.has_a(player_inventory, "antidote"): utils.player_health["health"] = utils.player_health["health"] - 2 print("your throat is burning and your eyes water, you lose two hp") if utils.player_health["health"] <= 0: next_room = 666 done_with_room = True return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room6_description) # valid commands for this room commands = ["go", "take", "drop", "examine", "status", "unlock"] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "east": next_room = 4 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room6_inventory, response) print("debug response", response) elif the_command == 'drop': utils.drop(player_inventory, room6_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room6_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room6_inventory, room6_locked, response) else: print("The command:", the_command, "has not been implemented in room 6") return next_room
def run_room(player_inventory): global rat_alive description = ''' . . . You are in a brightly lit room. The room appears to be an office. There are doors exiting heading west and north. There is a large rat lying on the table.''' print(description) # valid commands for this room commands = ["go", "take", "drop", "examine", "status", "attack", "unlock"] no_args = ["examine", "status"] # nonsense room number, we need to figure out which room they want in the loop next_room = -1 rat_health = 5 rat_atk_org = 3 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) if the_command == 'go': direction = response[1].lower() # Use your hand drawn map to help you think about what is valid if direction == 'north': next_room = 1 done_with_room = True elif direction == "west": next_room = 4 done_with_room = True else: # In this room, there is nowhere else to go. print("There is no way to go", direction) elif the_command == 'take': utils.take(player_inventory, room2_inventory, response) elif the_command == "unlock": utils.unlock(player_inventory, room2_inventory, room2_locked, response) elif the_command == 'drop': utils.drop(player_inventory, room2_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room2_inventory) elif the_command == "attack": x = utils.attack(player_inventory, "rat", rat_health, rat_alive, response) rat_health = x if x <= 0: print("the rat is dead") rat_alive = False else: print("Command not implemented in ROOM 2,", the_command) x = utils.creature_action(rat_alive, player_inventory, rat_atk_org, "rat") if x: next_room = 666 done_with_room = True # end of main while loop return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room13_description) global lizard_man_alive # valid commands for this room commands = ["go", "take", "drop", "examine", "status", "unlock", "attack"] no_args = [ "examine", "status", ] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 kobold_king_atk = 7 kobold_king_health = 20 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "north": is_locked = room13_locked["north"] if not is_locked: next_room = 547 done_with_room = True if is_locked: print("door is sealed with special glowing symbols") elif go_where == "south": next_room = 11 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room13_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room13_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room13_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room13_inventory, room13_locked, response) elif the_command == "attack": x = utils.attack(player_inventory, "lizard man", kobold_king_health, lizard_man_alive, response) kobold_king_health = x + 1.5 if x <= 0: lizard_man_alive = False print( '''The lizard man falls to the ground with a satisfying thud. His face is locked in a final expression of pain and rage before going limp. Victory is yours. The door at the end of the hall's sealing runes fade away. ''') room13_locked["north"] = False else: print("The command:", the_command, "has not been implemented in room 13") x = utils.creature_action(lizard_man_alive, player_inventory, kobold_king_atk, "lizard man") if x: next_room = 666 done_with_room = True return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room12_description) global tree_container # valid commands for this room commands = [ "go", "take", "drop", "use", "examine", "status", "unlock", "attack" ] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "east": next_room = 10 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room12_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room12_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room12_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room12_inventory, room12_locked, response) elif the_command == "attack": if tree_container: if response[1] == "tree" or "roots": if utils.has_a(player_inventory, "axe"): print( "you chop away the roots revealing the key and helm" ) room12_inventory["helm"] = 1 room12_inventory["key"] = 1 tree_container = False else: print("this action requires an axe") else: print("your option for attacking is roots") else: print("you alredy chopped away the roots") else: print("The command:", the_command, "has not been implemented in room 12") return next_room
def run_room(player_inventory): global mimic_alive # Let the user know what the room looks like print(room9_description) # valid commands for this room commands = [ "go", "take", "drop", "use", "examine", "status", "unlock", "attack" ] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 mimic_health = 10 mimic_atk = 5 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "west": next_room = 7 done_with_room = True elif go_where == "east": next_room = 11 done_with_room = True else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room9_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room9_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room9_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room9_inventory, room9_locked, response) elif the_command == "attack": x = utils.attack(player_inventory, "mimic", mimic_health, mimic_alive, response) mimic_health = x if x <= 0: print("the mimic is dead") mimic_alive = False else: print("The command:", the_command, "has not been implemented in room 9") x = utils.creature_action(mimic_alive, player_inventory, mimic_atk, "mimic") if x: next_room = 666 done_with_room = True if not mimic_alive: utils.health = utils.player_health["health"] + 2 print( "the relaxed feeling o the library heals you 2 hp as you loosen up and your heart rate slows. \nThe smell of old books comforts you, it is friendly magic that's at work here" ) return next_room
def run_room(player_inventory): # Let the user know what the room looks like global wolves_alive print(room7_description) # valid commands for this room commands = [ "go", "take", "drop", "use", "examine", "status", "unlock", "attack" ] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 wolves_health = 15 wolves_atk = 7 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "south": next_room = 5 done_with_room = True elif go_where == "east": is_locked = room7_locked["east"] if not is_locked: next_room = 9 done_with_room = True if is_locked: print("door is locked") else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room7_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room7_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room7_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room7_inventory, room7_locked, response) elif the_command == "attack": x = utils.attack(player_inventory, "wolves", wolves_health, wolves_alive, response) wolves_health = x if x <= 0: print("the wolves are dead") wolves_alive = False else: print("The command:", the_command, "has not been implemented in room 7") x = utils.creature_action(wolves_alive, player_inventory, wolves_atk, "wolves") if x: next_room = 666 done_with_room = True return next_room
def run_room(player_inventory): # Let the user know what the room looks like print(room11_description) global kobolds_alive # valid commands for this room commands = ["go", "take", "drop", "use", "examine", "status", "unlock", "attack"] no_args = ["examine", "status"] # nonsense room number, # In the loop below the user should eventually ask to "go" somewhere. # If they give you a valid direction then set next_room to that value next_room = -1 kobolds_health = 15 kobolds_atk = 6 done_with_room = False while not done_with_room: # Examine the response and decide what to do response = utils.ask_command("What do you want to do?", commands, no_args) the_command = response[0].lower() response = utils.scrub_response(response) # now deal with the command if the_command == 'go': go_where = response[1].lower() if go_where == "west": next_room = 9 done_with_room = True elif go_where == "north": is_locked = room11_locked["north"] if not is_locked: next_room = 13 done_with_room = True if is_locked: print("door is locked") else: print("That direction is not an option") elif the_command == 'take': utils.take(player_inventory, room11_inventory, response) elif the_command == 'drop': utils.drop(player_inventory, room11_inventory, response) elif the_command == "status": utils.player_status(player_inventory) elif the_command == "examine": utils.examine(room11_inventory) elif the_command == "unlock": utils.unlock(player_inventory, room11_inventory, room11_locked, response) elif the_command == "attack": x = utils.attack(player_inventory, "kobolds", kobolds_health, kobolds_alive, response) kobolds_health = x if x <= 0: print("the kobolds are dead") kobolds_alive = False else: print("The command:", the_command, "has not been implemented in room 11") x = utils.creature_action(kobolds_alive, player_inventory, kobolds_atk, "kobolds") if x: next_room = 666 done_with_room = True if utils.has_a(player_inventory, "healing rune"): for i in range(3): if utils.player_health["health"] < 20: utils.player_health["health"] = utils.player_health["health"] + 1 print("you've been healed extra for having the healing rune and by the magical pool") else: for i in range(2): if utils.player_health["health"] < 20: utils.player_health["health"] = utils.player_health["health"] + 1 print("you've been healed for being by the magical pool") return next_room