Exemple #1
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    print(room7_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if the_command == 'go':
            go_where = response[1].lower()
            if go_where == 'east':
                next_room = 8
                done_with_room = True
            elif go_where == 'north':
                if utils.has_a(player_inventory, 'golden goblet') == True:
                    print("The door is slammed shut")
                else:
                    next_room = 2
                    done_with_room = True
            else:
                print('You cannot go:', go_where)
        elif the_command == 'take':
            response = utils.scrub_response(response)
            take_what = response[1]
            utils.take_item(player_inventory, r7_inventory, take_what)
            if take_what == 'golden goblet':
                print("The door suddenly slams to the north!")
        elif the_command == 'drop':
            response = utils.scrub_response(response)
            drop_what = response[1]
            utils.drop_item(player_inventory, r7_inventory, drop_what)
            if drop_what == 'golden goblet':
                print("The door to the north swings back open!")
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r7_inventory)
        elif the_command == 'examine':
            print(room7_description)
        elif the_command == 'help':
            utils.player_help()
        else:
            print("The command:", the_command,
                  "has not been implemented in Room 7")

    # END of WHILE LOOP
    return next_room
Exemple #2
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    print(room5_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if the_command == 'go':
            go_where = response[1].lower()
            if go_where == 'south':
                next_room = 4
                done_with_room = True
            elif go_where == 'west':
                next_room = 6
                done_with_room = True
            else:
                print('You cannot go:', go_where)
        elif the_command == 'take':
            response = utils.scrub_response(response)
            take_what = response[1]
            utils.take_item(player_inventory, r5_inventory, take_what)
        elif the_command == 'drop':
            drop_what = response[1]
            utils.drop_item(player_inventory, r5_inventory, drop_what)
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r5_inventory)
        elif the_command == 'examine':
            print(room5_description)
        elif the_command == 'use':
            use_what = response[1]
            if use_what == 'button':
                player_inventory['special_item2'] = 7
                print("The button is pressed")
        elif the_command == 'help':
            utils.player_help()
        else:
            print("The command:", the_command,
                  "has not been implemented in Room 5")

    # END of WHILE LOOP
    return next_room
Exemple #3
0
def run_room(player_inventory):
    room2_description = '''
    . . . 2nd room ...
    You are in a brightly lit room. The room appears to be an office. There is a desk in the center of the room with
    a key and a flask on top. Next to the desk lies a unremarkable short sword covered in webs and dust. There is an exit 
    to the NORTH and to the SOUTH.'''

    print(room2_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number, we need to figure out which room they want in the loop
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        response = utils.scrub_response(response)
        the_command = response[0]

        if the_command == 'go':
            direction = response[1]
            # Use your hand drawn map to help you think about what is valid
            if direction == 'north':
                next_room = 1
                done_with_room = True
            elif direction == 'south':
                next_room = 7
                done_with_room = True
            else:
                # In this room, there is nowhere else to go.
                print("There is no way to go,", direction)
        elif the_command == 'take':
            response = utils.scrub_response(response)
            take_what = response[1]
            utils.take_item(player_inventory, r2_inventory, take_what)
        elif the_command == 'drop':
            drop_what = response[1]
            utils.drop_item(player_inventory, r2_inventory, drop_what)
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r2_inventory)
        elif the_command == 'examine':
            print(room2_description)
        elif the_command == 'help':
            utils.player_help()
        else:
            print("Command not implemented in ROOM 2,", the_command)

    # end of main while loop
    return next_room
Exemple #4
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    if room_state['pitch_black'] == True:
        print(room4_dim_description)
    else:
        print(room4_lit_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if room_state['pitch_black'] == False:
            if the_command == 'go':
                go_where = response[1].lower()
                if go_where == 'south':
                    next_room = 3
                    done_with_room = True
                elif go_where == 'north':
                    next_room = 5
                    done_with_room = True
                else:
                    print('You cannot go:', go_where)
            elif the_command == 'take':
                response = utils.scrub_response(response)
                take_what = response[1]
                utils.take_item(player_inventory, r4_inventory, take_what)
            elif the_command == 'drop':
                drop_what = response[1]
                utils.drop_item(player_inventory, r4_inventory, drop_what)
            elif the_command == 'use':
                use_what = response[1]
                if use_what == 'torch':
                    if utils.has_a(player_inventory, 'torch') == True:
                        pitch_black = room_state['pitch_black']
                        if pitch_black:
                            room_state['pitch_black'] = False
                            print("The room is filled with bright light!")
                        else:
                            print("The room is already lit!")
                elif use_what == 'sword':
                    if utils.has_a(player_inventory, 'short sword'):
                        print(
                            "You put your short sword into the sheath and it fits perfectly. The chest next to it "
                            "opens and inside you can see a key.")
                        player_inventory['short sword'] = player_inventory[
                            'short sword'] - 1
                        r4_inventory['key'] = r4_inventory['key'] + 1
                    else:
                        print("You don't possess the correct item")
                else:
                    print("You need a torch to operate in this room")
            elif the_command == 'status':
                utils.player_status(player_inventory)
                utils.room_status(r4_inventory)
            elif the_command == 'examine':
                print(room4_lit_description)
            elif the_command == 'help':
                utils.player_help()
            else:
                print("The command:", the_command,
                      "has not been implemented in Room 4")
        else:
            if the_command == 'use':
                use_what = response[1]
                if use_what == 'torch':
                    if utils.has_a(player_inventory, 'torch') == True:
                        pitch_black = room_state['pitch_black']
                        if pitch_black:
                            room_state['pitch_black'] = False
                            print("The room is filled with bright light!")
                            player_inventory[
                                'torch'] = player_inventory['torch'] - 1
                            print(room4_lit_description)
                        else:
                            print("The room is already lit!")
                    else:
                        print("You need a torch to operate in this room")
                else:
                    print("You cannot use that")
            elif the_command == 'examine':
                print(room4_dim_description)
            elif the_command == 'status':
                utils.player_status(player_inventory)
            elif the_command == 'go':
                go_where = response[1].lower()
                if go_where == 'south':
                    next_room = 3
                    done_with_room = True
            elif the_command == 'help':
                utils.player_help()
            else:
                print("The command:", the_command,
                      "has not been implemented in Room 4")

    # END of WHILE LOOP
    return next_room
Exemple #5
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    if room_state['pitch_black']:
        print(room12_dim_description)
    else:
        print(room12_lit_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if room_state['pitch_black'] == False:
            if the_command == 'go':
                go_where = response[1].lower()
                if go_where == 'south':
                    next_room = 11
                    done_with_room = True
                elif go_where == 'east':
                    is_locked = room_state['door_locked']
                    if not is_locked:
                        next_room = 13
                        done_with_room = True
                    else:
                        print("Key required to open locked door.")
                else:
                    print('You cannot go:', go_where)
            elif the_command == 'take':
                response = utils.scrub_response(response)
                take_what = response[1]
                utils.take_item(player_inventory, r12_inventory, take_what)
            elif the_command == 'drop':
                drop_what = response[1]
                utils.drop_item(player_inventory, r12_inventory, drop_what)
            elif the_command == 'use':
                use_what = response[1]
                if use_what == 'torch':
                    if utils.has_a(player_inventory, 'torch') == True:
                        pitch_black = room_state['pitch_black']
                        if pitch_black:
                            room_state['pitch_black'] = False
                            print("The room is filled with bright light!")
                        else:
                            print("The room is already lit!")
                elif use_what == 'key':
                    if utils.has_a(player_inventory, 'key') == True:
                        door_locked = room_state['door_locked']
                        if door_locked:
                            room_state['door_locked'] = False
                            print("The door to the EAST is unlocked!")
                            player_inventory[
                                'key'] = player_inventory['key'] - 1
                        else:
                            print("The door was already unlocked!")
                    else:
                        print("You need a key to open this door")
                else:
                    print("You need a torch to operate in this room")
            elif the_command == 'status':
                utils.player_status(player_inventory)
                utils.room_status(r12_inventory)
            elif the_command == 'examine':
                print(room12_lit_description)
            elif the_command == 'help':
                utils.player_help()
            else:
                print("The command:", the_command,
                      "has not been implemented in Room 4")
        else:
            if the_command == 'use':
                use_what = response[1]
                if use_what == 'torch':
                    if utils.has_a(player_inventory, 'torch') == True:
                        pitch_black = room_state['pitch_black']
                        if pitch_black:
                            room_state['pitch_black'] = False
                            print("The room is filled with bright light!")
                            player_inventory[
                                'torch'] = player_inventory['torch'] - 1
                            print(room12_lit_description)
                        else:
                            print("The room is already lit!")
                    else:
                        print("You need a torch to operate in this room")
                else:
                    print("You cannot use that")
            elif the_command == 'examine':
                print(room12_dim_description)
            elif the_command == 'status':
                utils.player_status(player_inventory)
            elif the_command == 'go':
                go_where = response[1].lower()
                if go_where == 'south':
                    next_room = 11
                    done_with_room = True
            elif the_command == 'help':
                utils.player_help()
            else:
                print("The command:", the_command,
                      "has not been implemented in Room 12")

    # END of WHILE LOOP
    return next_room
Exemple #6
0
def run_room(player_inventory):
    room1_description = '''
    . . . Main Room . . .
    You open your eyes. The room you see is musty and dank. You look around and see a brightly lit
    doorway to the SOUTH as well as a closed door with a small keyhole To the EAST. Inside this room is nothing
    to pick up, but you scan and see a rather large button is protruding in the northern wall. 

    '''
    print(room1_description)
    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number, we need to figure out which room they want in the loop
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]
        if the_command == 'go':
            direction = response[1]
            # Use your hand drawn map to help you think about what is valid
            if direction == 'south':
                next_room = 2
                done_with_room = True
            elif direction == 'east':
                is_locked = room_state['door_locked']
                if not is_locked:
                    next_room = 3
                    done_with_room = True
                else:
                    print("Key required to open locked door.")
            else:
                # In this room, there is nowhere else to go.
                print("There is no way to go,", direction)
        elif the_command == 'take':
            take_what = response[1]
            utils.take_item(player_inventory, r1_inventory, take_what)
        elif the_command == 'drop':
            drop_what = response[1]
            utils.drop_item(player_inventory, r1_inventory, drop_what)
        elif the_command == 'use':
            use_what = response[1]
            if use_what == 'key':
                if utils.has_a(player_inventory, 'key') == True:
                    door_locked = room_state['door_locked']
                    if door_locked:
                        room_state['door_locked'] = False
                        print("The door to the EAST is unlocked!")
                        player_inventory['key'] = player_inventory['key'] - 1
                    else:
                        print("The door was already unlocked!")
                else:
                    print("You need a key to open this door")
            if use_what == 'button':
                player_inventory['special_item'] = 7
                print("The button is pressed")
        elif the_command == 'examine':
            print(room1_description)
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r1_inventory)
        elif the_command == 'help':
            utils.player_help()
        else:
            print("Command not implemented in ROOM 1,", the_command)

    # end of while loop
    return next_room
Exemple #7
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    print(room6_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    if utils.has_a(player_inventory, 'special_item'):
        if utils.has_a(player_inventory, 'special_item2'):
            if utils.has_a(player_inventory, 'special_item3'):
                print(
                    "\tA hole has opened up in the western wall and you can see the light of day."
                    "\n\tIt is apparent the end is near.")

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if the_command == 'go':
            go_where = response[1].lower()
            if go_where == 'east':
                next_room = 5
                done_with_room = True
            elif go_where == 'west':
                if utils.has_a(player_inventory, 'special_item'):
                    if utils.has_a(player_inventory, 'special_item2'):
                        if utils.has_a(player_inventory, 'special_item3'):
                            room_state['ending_closed'] = False
                            is_closed = room_state['ending_closed']
                            if not is_closed:
                                next_room = 14
                                done_with_room = True
                            else:
                                print(
                                    "You cannot fit through this small of an opening."
                                )
                        else:
                            print(
                                "You cannot fit through this small of an opening."
                            )
                    else:
                        print(
                            "You cannot fit through this small of an opening.")
                else:
                    print("You cannot fit through this small of an opening.")
            else:
                print('You cannot go:', go_where)
        elif the_command == 'take':
            response = utils.scrub_response(response)
            take_what = response[1]
            utils.take_item(player_inventory, r6_inventory, take_what)
        elif the_command == 'drop':
            drop_what = response[1]
            utils.drop_item(player_inventory, r6_inventory, drop_what)
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r6_inventory)
        elif the_command == 'examine':
            print(room6_description)
        elif the_command == 'help':
            utils.player_help()
        else:
            print("Command not implemented in ROOM 6,", the_command)

    # END of WHILE LOOP
    return next_room
Exemple #8
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    print(room11_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if the_command == 'go':
            go_where = response[1].lower()
            if go_where == 'west':
                next_room = 9
                done_with_room = True
            elif go_where == 'north':
                next_room = 12
                done_with_room = True
            else:
                print('You cannot go:', go_where)
        elif the_command == 'take':
            response = utils.scrub_response(response)
            take_what = response[1]
            utils.take_item(player_inventory, r11_inventory, take_what)
        elif the_command == 'drop':
            drop_what = response[1]
            utils.drop_item(player_inventory, r11_inventory, drop_what)
        elif the_command == 'use':
            use_what = response[1]
            if use_what == 'flask':
                if utils.has_a(player_inventory, 'flask'):
                    print(
                        "You scoop the milk up into the flask and put it into your inventory"
                    )
                    player_inventory['flask'] = player_inventory['flask'] - 1
                    player_inventory['milk'] = player_inventory['milk'] + 1
                else:
                    print("You cannot use imaginary objects")
            else:
                print("Not useful in this room")
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r11_inventory)
        elif the_command == 'examine':
            print(room11_description)
        elif the_command == 'help':
            utils.player_help()
        else:
            print("The command:", the_command,
                  "has not been implemented in Room 11")

    # END of WHILE LOOP
    return next_room
Exemple #9
0
def run_room(player_inventory):
    # Let the user know what the room looks like
    if room_state['empty'] == False:
        print(room10_initial_description)
    else:
        print(room10_finished_description)

    # valid commands for this room
    commands = ["go", "take", "drop", "use", "examine", "status", "help"]
    no_args = ["examine", "status", "help"]

    # nonsense room number,
    # In the loop below the user should eventually ask to "go" somewhere.
    # If they give you a valid direction then set next_room to that value
    next_room = -1

    done_with_room = False
    while not done_with_room:
        # Examine the response and decide what to do
        response = utils.ask_command("What do you want to do?", commands,
                                     no_args)
        the_command = response[0]

        # now deal with the command
        if the_command == 'go':
            go_where = response[1].lower()
            if go_where == 'north':
                if utils.has_a(r10_inventory, 'cake'):
                    if utils.has_a(r10_inventory, 'milk'):
                        print(
                            '"Wait adventurer" says the old man in a panicked fashion "Do not forgot your reward."'
                            '\nHe reaches into this robes and pulls out a key, but soon drops it to finish his tasty'
                            '\ntreat. "It is yours" He proceeds "I have no need for it anymore"'
                        )
                        r10_inventory['key'] = r10_inventory['key'] + 1
                        r10_inventory['cake'] = r10_inventory['cake'] - 1
                        r10_inventory['milk'] = r10_inventory['milk'] - 1
                        empty = room_state['empty']
                        if empty == False:
                            room_state['empty'] = True
                    else:
                        next_room = 9
                        done_with_room = True
                else:
                    next_room = 9
                    done_with_room = True
            else:
                print('You cannot go:', go_where)
        elif the_command == 'take':
            response = utils.scrub_response(response)
            take_what = response[1]
            utils.take_item(player_inventory, r10_inventory, take_what)
        elif the_command == 'drop':
            response = utils.scrub_response(response)
            drop_what = response[1]
            utils.drop_item(player_inventory, r10_inventory, drop_what)
            if drop_what == 'cake':
                print('"Thank you kind person" the old man says')
            if drop_what == 'milk':
                print('"Thank you kind person" the old man says')
        elif the_command == 'status':
            utils.player_status(player_inventory)
            utils.room_status(r10_inventory)
        elif the_command == 'examine':
            print(room10_initial_description)
        elif the_command == 'help':
            utils.player_help()
        else:
            print("The command:", the_command,
                  "has not been implemented in Room 10")

    # END of WHILE LOOP
    return next_room