def switch(self, name): """Switch to a new screen by saving the current state, and then restoring the specified state.""" State.save(State.name) State.prev_name = State.name State.restore(name)
def add_object(self, screen, object, amount=1, pos=None, group=None): """Add one or more instances of an object to a screen.""" # Switch the game state to the desired screen first. State.restore(screen) # Create the specified amount of instances of this object. for i in range(0, amount): State.screen.add_object(object, group, pos)
def run(self, screen): """Main game loop.""" State.running = True State.restore(screen) while State.running: State.clock.tick() if State.clock.update_ready(): self.update() if State.clock.frame_ready(): self.draw()
def add_object(self, screen, object, amount=1, pos=None): """Add one or more instances of an object to a screen.""" State.restore(screen) State.screen.add_object(object, amount, pos) State.save(screen)