class BaseGameEntity(object): def __init__(self, position, radius, tag=False, scale=Vector2(1.0, 1.0)): import entity.EntityManager as EntityManager self.entity_id = CommonUtil.genID() EntityManager.register_entity(self) self.state_machine = StateMachine(self) self._position = position self._bounding_radius = radius self._tag = tag self.scale = scale @property def tag(self): return self._tag @tag.setter def tag(self, value): self._tag = value @property def position(self): return self._position @property def bounding_radius(self): return self._bounding_radius def destroy(self): import entity.EntityManager as EntityManager EntityManager.un_register_entity(self) def get_entity_id(self): return self.entity_id def update(self): pass def handle_message(self, message): self.state_machine.handle_message(message)
def __init__(self, position, radius, tag=False, scale=Vector2(1.0, 1.0)): import entity.EntityManager as EntityManager self.entity_id = CommonUtil.genID() EntityManager.register_entity(self) self.state_machine = StateMachine(self) self._position = position self._bounding_radius = radius self._tag = tag self.scale = scale