def __init__(self, editor, nbtObject=None, fileName=None, savePolicy=0, dataKeyName='Data', close_text="Close", load_text="Open", **kwargs): """...""" Panel.__init__(self) self.editor = editor self.nbtObject = nbtObject self.fileName = fileName self.savePolicy = savePolicy self.displayed_item = None self.dataKeyName = dataKeyName self.copy_data = kwargs.get('copy_data', True) self.init_data() btns = [] if load_text: btns.append(Button(load_text, action=self.editor.nbtTool.loadFile)) btns += [ Button({True: "Save", False: "OK"}[fileName != None], action=kwargs.get('ok_action', self.save_NBT), tooltipText="Save your change in the NBT data."), Button("Reset", action=kwargs.get('reset_action', self.reset), tooltipText="Reset ALL your changes in the NBT data."), ] if close_text: btns.append(Button(close_text, action=kwargs.get('close_action', self.close))) btnRow = Row(btns, margin=1, spacing=4) btnRow.shrink_wrap() self.btnRow = btnRow if kwargs.get('no_header', False): self.max_height = max_height = kwargs.get('height', editor.mainViewport.height - editor.toolbar.height - editor.subwidgets[0].height) - ( self.margin * 2) - btnRow.height - 2 else: title = _("NBT Explorer") if fileName: title += " - %s" % os.path.split(fileName)[-1] header = Label(title, doNotTranslate=True) self.max_height = max_height = kwargs.get('height', editor.mainViewport.height - editor.toolbar.height - editor.subwidgets[0].height) - header.height - ( self.margin * 2) - btnRow.height - 2 self.setCompounds() self.tree = NBTTree(height=max_height - btnRow.height - 2, inner_width=250, data=self.data, compound_types=self.compounds, copyBuffer=editor.nbtCopyBuffer, draw_zebra=False, _parent=self, styles=bullet_styles) self.tree.update_side_panel = self.update_side_panel self.side_panel_width = 350 row = [self.tree, Column([Label("", width=self.side_panel_width), ], margin=0)] self.displayRow = Row(row, height=max_height, margin=0, spacing=0) if kwargs.get('no_header', False): self.add(Column([self.displayRow, btnRow], margin=0)) else: self.add(Column([header, self.displayRow, btnRow], margin=0)) self.shrink_wrap() self.side_panel = None # &# Prototype for Blocks/item names mclangres.buildResources(lang=getLang())
def textEntered(self): text = self.awesomeField.text blockData = 0 try: if ":" in text: text, num = text.split(":", 1) blockData = int(num) & 0xf blockID = int(text) % materials.id_limit else: blockID = int(text) % materials.id_limit block = self.materials.blockWithID(blockID, blockData) self.matchingBlocks = [block] self.selectedBlockIndex = 0 self.tableview.rows.scroll_to_item(self.selectedBlockIndex) self.blockButton.blockInfo = self.blockInfo return except ValueError: pass except Exception as e: print repr(e) blocks = self.materials.allBlocks if len(text): if getLang() == 'en_US': matches = self.materials.blocksMatching(text) else: matches = self.materials.blocksMatching(text, self.searchNames) if blockData: ids = set(b.ID for b in matches) matches = sorted( [self.materials.blockWithID(id, blockData) for id in ids]) self.matchingBlocks = matches else: self.matchingBlocks = blocks self.matchingBlocks = sorted(list(set(self.matchingBlocks))) self.selectedBlockIndex = 0 self.tableview.rows.scroll_to_item(self.selectedBlockIndex) self.blockButton.blockInfo = self.blockInfo
def textEntered(self): text = self.awesomeField.text blockData = 0 try: if ":" in text: text, num = text.split(":", 1) blockData = int(num) & 0xf blockID = int(text) % materials.id_limit else: blockID = int(text) % materials.id_limit block = self.materials.blockWithID(blockID, blockData) self.matchingBlocks = [block] self.selectedBlockIndex = 0 self.tableview.rows.scroll_to_item(self.selectedBlockIndex) self.blockButton.blockInfo = self.blockInfo return except ValueError: pass except Exception as e: print repr(e) blocks = self.materials.allBlocks if len(text): if getLang() == 'en_US': matches = self.materials.blocksMatching(text) else: matches = self.materials.blocksMatching(text, self.searchNames) if blockData: ids = set(b.ID for b in matches) matches = sorted([self.materials.blockWithID(id, blockData) for id in ids]) self.matchingBlocks = matches else: self.matchingBlocks = blocks self.matchingBlocks = sorted(list(set(self.matchingBlocks))) self.selectedBlockIndex = 0 self.tableview.rows.scroll_to_item(self.selectedBlockIndex) self.blockButton.blockInfo = self.blockInfo
def set_update_translation(self, v): Panel.set_update_translation(self, v) if v: mclangres.buildResources(lang=getLang())
class BlockPicker(Dialog): is_gl_container = True def __init__old(self, blockInfo, materials, *a, **kw): self.root = get_root() self.allowWildcards = False Dialog.__init__(self, *a, **kw) panelWidth = 518 self.click_outside_response = 0 self.materials = materials self.anySubtype = blockInfo.wildcard self.matchingBlocks = materials.allBlocks try: self.selectedBlockIndex = self.matchingBlocks.index(blockInfo) except ValueError: self.selectedBlockIndex = 0 for i, b in enumerate(self.matchingBlocks): if blockInfo.ID == b.ID and blockInfo.blockData == b.blockData: self.selectedBlockIndex = i break lbl = Label("Search") # lbl.rect.topleft = (0,0) fld = TextFieldWrapped(300) # fld.rect.topleft = (100, 10) # fld.centery = lbl.centery # fld.left = lbl.right fld.change_action = self.textEntered fld.enter_action = self.ok fld.escape_action = self.cancel self.awesomeField = fld searchRow = Row((lbl, fld)) def formatBlockName(x): block = self.matchingBlocks[x] r = "{name}".format(name=block.name) if block.aka: r += " [{0}]".format(block.aka) return r def formatBlockID(x): block = self.matchingBlocks[x] ident = "({id}:{data})".format(id=block.ID, data=block.blockData) return ident tableview = TableView(columns=[ TableColumn(" ", 24, "l", lambda x: ""), TableColumn("Name", 415, "l", formatBlockName), TableColumn("ID", 45, "l", formatBlockID) ]) tableicons = [ blockview.BlockView(materials) for i in xrange(tableview.rows.num_rows()) ] for t in tableicons: t.size = (16, 16) t.margin = 0 icons = Column(tableicons, spacing=2) # tableview.margin = 5 tableview.num_rows = lambda: len(self.matchingBlocks) tableview.row_data = lambda x: (self.matchingBlocks[x], x, x) tableview.row_is_selected = lambda x: x == self.selectedBlockIndex tableview.click_row = self.selectTableRow draw_table_cell = tableview.draw_table_cell def draw_block_table_cell(surf, i, data, cell_rect, column): if isinstance(data, Block): tableicons[i - tableview.rows.scroll].blockInfo = data else: draw_table_cell(surf, i, data, cell_rect, column) tableview.draw_table_cell = draw_block_table_cell tableview.width = panelWidth tableview.anchor = "lrbt" # self.add(tableview) self.tableview = tableview tableWidget = Widget() tableWidget.add(tableview) tableWidget.shrink_wrap() def wdraw(*args): for t in tableicons: t.blockInfo = materials.Air tableWidget.draw = wdraw self.blockButton = blockView = thumbview.BlockThumbView( materials, self.blockInfo) blockView.centerx = self.centerx blockView.top = tableview.bottom # self.add(blockview) but = Button("OK") but.action = self.ok but.top = blockView.bottom but.centerx = self.centerx but.align = "c" but.height = 30 if self.allowWildcards: # self.add(but) anyRow = CheckBoxLabel( "Any Subtype", ref=AttrRef(self, 'anySubtype'), tooltipText= "Replace blocks with any data value. Only useful for Replace operations." ) col = Column((searchRow, tableWidget, anyRow, blockView, but)) else: col = Column((searchRow, tableWidget, blockView, but)) col.anchor = "wh" self.anchor = "wh" panel = GLBackground() panel.bg_color = [i / 255. for i in self.bg_color] panel.anchor = "tlbr" self.add(panel) self.add(col) self.add(icons) icons.topleft = tableWidget.topleft icons.top += tableWidget.margin + 30 icons.left += tableWidget.margin + 4 self.shrink_wrap() panel.size = self.size try: self.tableview.rows.scroll_to_item(self.selectedBlockIndex) except: pass def __init__(self, blockInfo, materials, *a, **kw): self.root = get_root() self.allowWildcards = False Dialog.__init__(self, *a, **kw) panelWidth = 518 self.click_outside_response = 0 self.materials = materials self.anySubtype = blockInfo.wildcard self.matchingBlocks = materials.allBlocks #&# self.searchNames = [ mclangres.translate(a.name).lower() for a in self.matchingBlocks ] #&# try: self.selectedBlockIndex = self.matchingBlocks.index(blockInfo) except ValueError: self.selectedBlockIndex = 0 for i, b in enumerate(self.matchingBlocks): if blockInfo.ID == b.ID and blockInfo.blockData == b.blockData: self.selectedBlockIndex = i break lbl = Label("Search") # lbl.rect.topleft = (0,0) fld = TextFieldWrapped(300) # fld.rect.topleft = (100, 10) # fld.centery = lbl.centery # fld.left = lbl.right fld.change_action = self.textEntered fld.enter_action = self.ok fld.escape_action = self.cancel fld.attention_lost = fld.commit self.awesomeField = fld searchRow = Row((lbl, fld)) def formatBlockName(x): block = self.matchingBlocks[x] #&# #r = "{name}".format(name=block.name) r = u"{name}".format(name=mclangres.translate(block.name)) #&# if block.aka: #&# #r += " [{0}]".format(block.aka) r += u" [{0}]".format(mclangres.translate(block.aka)) #&# return r def formatBlockID(x): block = self.matchingBlocks[x] ident = "({id}:{data})".format(id=block.ID, data=block.blockData) return ident tableview = TableView(columns=[ TableColumn(" ", 24, "l", lambda x: ""), TableColumn("Name", 415, "l", formatBlockName), TableColumn("ID", 45, "l", formatBlockID) ]) tableicons = [ blockview.BlockView(materials) for i in xrange(tableview.rows.num_rows()) ] for t in tableicons: t.size = (16, 16) t.margin = 0 spacing = max(tableview.font.get_linesize() - 16, 2) icons = Column(tableicons, spacing=spacing) # tableview.margin = 5 tableview.num_rows = lambda: len(self.matchingBlocks) tableview.row_data = lambda x: (self.matchingBlocks[x], x, x) tableview.row_is_selected = lambda x: x == self.selectedBlockIndex tableview.click_row = self.selectTableRow draw_table_cell = tableview.draw_table_cell def draw_block_table_cell(surf, i, data, cell_rect, column): if isinstance(data, Block): tableicons[i - tableview.rows.scroll].blockInfo = data else: draw_table_cell(surf, i, data, cell_rect, column) tableview.draw_table_cell = draw_block_table_cell tableview.width = panelWidth tableview.anchor = "lrbt" # self.add(tableview) self.tableview = tableview tableWidget = Widget() tableWidget.add(tableview) tableWidget.shrink_wrap() def wdraw(*args): for t in tableicons: t.blockInfo = materials.Air tableWidget.draw = wdraw self.blockButton = blockView = thumbview.BlockThumbView( materials, self.blockInfo) blockView.centerx = self.centerx blockView.top = tableview.bottom # self.add(blockview) but = Button("OK") but.action = self.ok but.top = blockView.bottom but.centerx = self.centerx but.align = "c" but.height = 30 if self.allowWildcards: # self.add(but) anyRow = CheckBoxLabel( "Any Subtype", ref=AttrRef(self, 'anySubtype'), tooltipText= "Replace blocks with any data value. Only useful for Replace operations." ) col = Column((searchRow, tableWidget, anyRow, blockView, but)) else: col = Column((searchRow, tableWidget, blockView, but)) col.anchor = "wh" self.anchor = "wh" panel = GLBackground() panel.bg_color = [i / 255. for i in self.bg_color] panel.anchor = "tlbr" self.add(panel) self.add(col) self.add(icons) icons.left += tableview.margin + tableWidget.margin + col.margin icons.top = tableWidget.top + tableview.top + tableview.header_height + tableview.header_spacing + tableWidget.margin + tableview.margin + tableview.subwidgets[ 1].margin + (spacing / 2) self.shrink_wrap() panel.size = self.size try: self.tableview.rows.scroll_to_item(self.selectedBlockIndex) except: pass @property def blockInfo(self): if len(self.matchingBlocks): bl = self.matchingBlocks[self.selectedBlockIndex] if self.anySubtype: return bl.anySubtype() else: return bl else: return self.materials.Air def selectTableRow(self, i, e): oldIndex = self.selectedBlockIndex self.selectedBlockIndex = i self.blockButton.blockInfo = self.blockInfo if e.num_clicks > 1 and oldIndex == i: self.ok() def textEntered(self): text = self.awesomeField.text blockData = 0 try: if ":" in text: text, num = text.split(":", 1) blockData = int(num) & 0xf blockID = int(text) % materials.id_limit else: blockID = int(text) % materials.id_limit block = self.materials.blockWithID(blockID, blockData) self.matchingBlocks = [block] self.selectedBlockIndex = 0 self.tableview.rows.scroll_to_item(self.selectedBlockIndex) self.blockButton.blockInfo = self.blockInfo return except ValueError: pass except Exception, e: print repr(e) blocks = self.materials.allBlocks if len(text): if getLang() == 'en_US': matches = self.materials.blocksMatching(text) else: matches = self.materials.blocksMatching(text, self.searchNames) if blockData: ids = set(b.ID for b in matches) matches = sorted( [self.materials.blockWithID(id, blockData) for id in ids]) self.matchingBlocks = matches else: self.matchingBlocks = blocks self.selectedBlockIndex = 0 self.tableview.rows.scroll_to_item(self.selectedBlockIndex) self.blockButton.blockInfo = self.blockInfo