Exemple #1
0
def main(win):
    height_init = gen(20)
    height = to_height(height_init)
    height_color = [BLACK for i in range(len(height))]
    run = True
    executing = False
    number_toggle = True
    title = header_font.render('BUBBLE SORT VISUALISER.', 30, BLACK)
    ops = 0
    ops_text = header_font.render(f'Ω = {ops}', 30, BLACK)

    while run:
        pygame.time.delay(10)

        if executing == False:
            win.fill(WHITE)
            show(height, win, height_color, number_toggle)
            toggle_number(height, win)
            win.blit(title, (20, 460))
            win.blit(ops_text, (470, 460))
            pygame.display.update()

        else:
            ops = algorithms.BubbleSort(height, win, show, height_color,
                                        number_toggle, title, ops, header_font,
                                        WHITE, BLACK, GREEN, RED)
            ops_text = header_font.render(f'Ω = {ops}', 30, BLACK)
            win.blit(ops_text, (470, 460))
            executing = False

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    executing = True
Exemple #2
0
import algorithms
import time
import os
import sys
import pygame

# Set the window length and breadth  (Make sure that the breadth is equal to size of array. [512])
dimensions = [1024, 512]
# List all the algorithms available in the project in dictionary and call the necessary functions from algorithms.py
algorithms = {
    "SelectionSort": algorithms.SelectionSort(),
    "BubbleSort": algorithms.BubbleSort(),
    "InsertionSort": algorithms.InsertionSort(),
    "MergeSort": algorithms.MergeSort(),
    "QuickSort": algorithms.QuickSort()
}

# Check list of all the available sorting techniques using 'list'
if len(sys.argv) > 1:
    if sys.argv[1] == "list":
        for key in algorithms.keys():
            print(key, end=" ")  # Display the available algorithms
        print("")
        sys.exit(0)

# Initalise the pygame library
pygame.init()
# Set the dimensions of the window and display it
display = pygame.display.set_mode((dimensions[0], dimensions[1]))
# Fill the window with purple hue
display.fill(pygame.Color("#a48be0"))
import algorithms
import time
import os
import sys
import pygame

 # Set the window length and breadth  (Make sure that the breadth is equal to size of array. [512])
dimensions = [1024, 512]
# List all the algorithms available in the project in dictionary and call the necessary functions from algorithms.py
algorithms = {"SelectionSort": algorithms.SelectionSort(), "BubbleSort": algorithms.BubbleSort(), "InsertionSort": algorithms.InsertionSort(), "MergeSort": algorithms.MergeSort(), "QuickSort": algorithms.QuickSort()}

# Check list of all the available sorting techniques using 'list'
if len(sys.argv) > 1:
    if sys.argv[1] == "list":
        for key in algorithms.keys(): print(key, end=" ") # Display the available algorithms
        print("")
        sys.exit(0)

# Initalise the pygame library
pygame.init()
# Set the dimensions of the window and display it
display = pygame.display.set_mode((dimensions[0], dimensions[1]))
# Fill the window with purple hue
display.fill(pygame.Color("#a48be0"))

def check_events(): # Check if the pygame window was quit
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            

def update(algorithm, swap1=None, swap2=None, display=display): # The function responsible for drawing the sorted array on each iteration
Exemple #4
0
    K_SPACE,
    K_ESCAPE,
    QUIT,
)
import algorithms as alg
import math
pygame.init()
#Dimensions and fill color
WIDTH = int(1024 * 1.5)
HEIGHT = 860
FILL_COLOR = (245,255,250)
RED = (255,99,71)

# algorithms dict
algorithms = {"Selection Sort": alg.SelectionSort(),
              "Bubble Sort": alg.BubbleSort(), 
              "Insertion Sort": alg.InsertionSort(), 
            #  "Merge Sort": algorithms.MergeSort(), 
              "Quick Sort": alg.QuickSort(),
              'Heap Sort': alg.HeapSort(),
              'Random': None}
# button variables
b_width = 100
b_height = 30
gap = 10
coordinates = []
b_text = algorithms.keys()
start_pos = (10*gap,HEIGHT - (40+b_height))

#fonts