def test_find_connected(self):
     test_grid = np.array([[0, 1, 2, 0, 2], [1, 1, 2, 2,
                                             2], [0, 1, 1, 0, 0],
                           [0, 1, 0, 1, 0], [0, 1, 1, 1, 0]])
     test_board = godomain.GoBoard(5, 5, 0)
     test_board.grid = test_grid
     assert len(
         gohelper.find_connected(test_board, gohelper.Point(1, 0),
                                 gohelper.Player.black)[0]) == 10
Exemple #2
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    def test_violate_ko(self) :

        boards =  [godomain.GoBoard(5,5,0) for i in range(5)]
        boards[0].grid = np.zeros((5,5))
        boards[1].grid = np.array([
            [0, 0, 0, 0, 0],
            [0, 1, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0]
        ])
        boards[2].grid = np.array([
            [0, 0, 0, 0, 0],
            [0, 1, 2, 0, 0],
            [1, 2, 0, 2, 0],
            [0, 1, 2, 0, 0],
            [0, 0, 0, 0, 0]
        ])
        boards[3].grid = np.array([
            [0, 0, 0, 0, 0],
            [0, 1, 2, 0, 0],
            [1, 0, 1, 2, 0],
            [0, 1, 2, 0, 0],
            [0, 0, 0, 0, 0]
        ])
        boards[4].grid = np.zeros((5,5))


        states = [godomain.GameState(boards[0],1,None,None)]
        player = godomain.Player.black
        for i in range(1,5) :
            state = godomain.GameState(boards[i],player.opp,states[i-1],None)
            states.append(state)
        move = godomain.Move(gohelper.Point(row=2,col=1))
        assert states[2].violate_ko(godomain.Player.black, godomain.Move(gohelper.Point(row=4, col=1))) == False
        assert states[4].violate_ko(godomain.Player.black, godomain.Move(gohelper.Point(row=1, col=1))) == True
        assert states[3].violate_ko(godomain.Player.white,move) == True
    def test_is_point_an_eye(self):
        test_grid = np.array([[0, 1, 2, 0, 2], [1, 1, 2, 2,
                                                2], [0, 1, 1, 0, 0],
                              [0, 1, 0, 1, 0], [0, 1, 1, 1, 0]])
        test_board = godomain.GoBoard(5, 5, 0)
        test_board.grid = test_grid
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(0, 0),
                                        gohelper.Player.black) == True

        assert gohelper.is_point_an_eye(test_board, gohelper.Point(3, 2),
                                        gohelper.Player.black) == True

        test_grid = np.array([[0, 1, 2, 0, 2], [1, 0, 2, 2,
                                                0], [0, 1, 1, 0, 0],
                              [0, 1, 0, 1, 0], [0, 0, 1, 0, 0]])
        test_board = godomain.GoBoard(5, 5, 0)
        test_board.grid = test_grid
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(3, 2),
                                        gohelper.Player.black) == False
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(0, 0),
                                        gohelper.Player.black) == False
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(0, 3),
                                        gohelper.Player.white) == False

        test_grid = np.array([[0, 1, 2, 0, 2], [0, 1, 1, 0,
                                                2], [0, 1, 0, 1, 0],
                              [0, 0, 1, 1, 0], [0, 0, 1, 0, 0]])
        test_board = godomain.GoBoard(5, 5, 0)
        test_board.grid = test_grid
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(2, 2),
                                        gohelper.Player.black) == True

        test_grid = np.array([[0, 1, 2, 0, 2], [0, 0, 1, 1,
                                                2], [0, 1, 0, 1, 0],
                              [0, 1, 1, 0, 0], [0, 0, 1, 0, 0]])
        test_board = godomain.GoBoard(5, 5, 0)
        test_board.grid = test_grid
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(2, 2),
                                        gohelper.Player.black) == True

        test_grid = np.array([[0, 1, 2, 0, 2], [1, 1, 2, 2,
                                                2], [0, 2, 2, 0, 0],
                              [0, 2, 0, 2, 0], [0, 0, 2, 2, 0]])
        test_board = godomain.GoBoard(5, 5, 0)
        test_board.grid = test_grid
        assert gohelper.is_point_an_eye(test_board, gohelper.Point(3, 2),
                                        gohelper.Player.white) == True
Exemple #4
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 def test_remove_dead_stones(self):
     board = godomain.GoBoard(5, 5, 0)
     board.grid= np.array([
         [1, 0, 2, 0, 0],
         [2, 2, 0, 0, 0],
         [0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0]
         ])
     gs = godomain.GameState(board, godomain.Player.black, None, None)
     move = godomain.Move(gohelper.Point(row=0, col=1))
     assert gs.is_suicide(godomain.Player.black, move) == True
     with pytest.raises(ValueError):
         gs = gs.apply_move(move)
         gs.board.display_board()
Exemple #5
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    def test_is_valid_move(self):

        boards = [godomain.GoBoard(5, 5, 0) for i in range(5)]
        boards[0].grid = np.zeros((5, 5))
        boards[1].grid = np.array([
            [0, 0, 0, 0, 0],
            [0, 1, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0]
        ])
        boards[2].grid = np.array([
            [0, 0, 0, 0, 0],
            [0, 1, 0, 0, 0],
            [1, 0, 1, 0, 0],
            [0, 1, 0, 0, 0],
            [0, 0, 0, 0, 0]
        ])
        boards[3].grid = np.array([
            [0, 1, 0, 0, 0],
            [1, 1, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0]
        ])
        boards[4].grid = np.array([
            [0, 2, 0, 0, 0],
            [2, 0, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0]
        ])

        states = [godomain.GameState(boards[0], 2, None, None)]
        player = godomain.Player.white
        for i in range(1, 5):
            state = godomain.GameState(boards[i], player.opp, states[i - 1], None)
            states.append(state)
            player = player.opp
        move = godomain.Move(gohelper.Point(row=2, col=1))
        assert states[1].is_valid_move(godomain.Move(gohelper.Point(row=1, col=1))) == False
        assert states[2].is_valid_move(godomain.Move(gohelper.Point(row=2, col=1))) == False
        assert states[3].is_valid_move(godomain.Move(gohelper.Point(row=0, col=0))) == True
        assert states[4].is_valid_move(godomain.Move(gohelper.Point(row=0, col=0))) == True
        assert states[4].is_valid_move(godomain.Move(gohelper.Point(row=0, col=1))) == False
Exemple #6
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def point_from_alphaNumnericMove(alphaNumnericMove):
    col = COLUMNS.index(alphaNumnericMove[0])
    row = int(alphaNumnericMove[1:])
    return gohelper.Point(row=row, col=col)
Exemple #7
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def gnugov_vs_trojan(boardsize, komi, Trojanbots, black='Trojan'):
    '''
    on 5*5 board:

    Calling invention: GNU A1 = (1,1), B3 = (2,3) indexed from 1
                     : Trojan A1 = (1,1), B3 = (3,1) # row 3 column 1 indexed from 0
    '''
    game = godomain.GameState.new_game(boardsize)
    if black is 'Trojan':
        gnu = GTPFacade("white", GNUGO_MONTE_CARLO)
        gnu.boardsize(boardsize)
        gnu.komi(komi)
        gnu.clear_board()

        first_pass = False

        while True:
            # First select move
            vertex = Trojanbots.select_move(game)
            # Then Apply move if its not a PASS
            game = game.apply_move(vertex)

            if not vertex.point:
                if first_pass:
                    break
                else:
                    first_pass = True
            else:
                first_pass = False
                # Change Cord of Trojan move to GNU move
                vertex = (vertex.point[1] + 1, boardsize - vertex.point[0])
                # GNU play that move
                gnu.play(BLACK, vertex)

            gnu.showboard()
            #display_board(game.board)

            # Trojan has finish his first move
            # genmove applied the move it generated, so GNU finished
            vertex = gnu.genmove(WHITE)
            if vertex == PASS:
                if first_pass:
                    break
                else:
                    first_pass = True
            else:
                first_pass = False
                # Now translate the move to Trojan language
                vertex = godomain.Move(
                    gohelper.Point(boardsize - vertex[1], vertex[0] - 1))
                game = game.apply_move(vertex)

            gnu.showboard()
            #display_board(game.board)

        gnu.final_score()
        gnu.close()

    else:
        gnu = GTPFacade("black", GNUGO)
        gnu.boardsize(boardsize)
        gnu.komi(komi)
        gnu.clear_board()

        first_pass = False

        while True:
            vertex = gnu.genmove(BLACK)
            if vertex == PASS:
                if first_pass:
                    break
                else:
                    first_pass = True
            else:
                first_pass = False
                vertex = godomain.Move(
                    gohelper.Point(boardsize - vertex[1], vertex[0] - 1))
                game = game.apply_move(vertex)
            gnu.showboard()

            vertex = Trojanbots.select_move(game)
            if not vertex.point:
                if first_pass:
                    break
                else:
                    first_pass = True
            else:
                first_pass = False
                vertex = (vertex.point[1] + 1, boardsize - vertex.point[0])
                gnu.play(WHITE, vertex)

            gnu.showboard()

        gnu.final_score()
        gnu.close()